Arcane
Standard Elements · Volume 2
A compact violet cluster bursts from a bright contact and disperses into small magical particles.
Use: Primary arcane attack contacts.
Niagara asset
Section titled “Niagara asset”- Asset:
NS_VX_Hit_Arcane - Shipped path:
/Game/VoxelHitPack_Vol02/Systems/VoxelHits/NS_VX_Hit_Arcane - Presentation: Original system with three additional parameter presets.
Supported parameters
Section titled “Supported parameters”Values below are extracted from the shipped system. Colors use linear RGBA; vector components are shown explicitly. Restart after editing, particularly counts and seed values.
| Parameter | Type | Shipped default | Hard limits | Behavior and dependencies |
|---|---|---|---|---|
User.AnimationFrameStep |
Int | 1 | 1–12 | 1 = smooth. 2-12 = hold each pose for N reference frames at 60 Hz. 3 = 20 poses/sec; 6 = 10. Lifetime is unchanged. |
User.BurstCount |
Int | 16 | ≥ 0 | Number of outward shards per hit. |
User.BurstRotationVariation |
Float | 25 | 0–180 | Maximum random yaw of the particle burst, degrees. Enabled when User.Randomize = true. |
User.Color |
Linear RGBA | {“r”:0.55,“g”:0.1,“b”:1,“a”:1} | No exposed bound | Main color of the hit. |
User.DustCount |
Int | 25 | ≥ 0 | Number of small glowing ember dots that float upward. |
User.Gravity |
Float | 1 | No exposed bound | Gravity multiplier for the main sparks. |
User.Intensity |
Float | 1.5 | ≥ 0 | Emissive brightness multiplier. |
User.MoteCount |
Int | 40 | ≥ 0 | Number of little voxels that float up and dissolve. |
User.MoteDriftX |
Float | 0 | No exposed bound | Sideways drift speed of floating voxels along X. Requires MoteCount > 0. |
User.MoteDriftY |
Float | 0 | No exposed bound | Sideways drift speed of floating voxels along Y. Requires MoteCount > 0. |
User.MoteGridSize |
Float | 3 | ≥ 0 | Snaps floating voxel positions to a world grid of this size in units (e.g. 4 = voxel-grid jumps). 0 = no snapping. Requires MoteCount > 0. |
User.MoteLifetime |
Float | 1 | No exposed bound | Lifetime multiplier of the floating voxels. Requires MoteCount > 0. |
User.MoteRise |
Float | 35 | No exposed bound | Upward acceleration of floating voxels (negative = sink). Requires MoteCount > 0. |
User.MoteStepRate |
Float | 10 | No exposed bound | Choppy/stop-motion movement of the floating voxels: position updates per second (e.g. 8 = mechanical steps). 0 = smooth. Requires MoteCount > 0. |
User.RandomizationStrength |
Float | 1 | 0–1 | Master variation strength, clamped 0..1; 0 preserves authored appearance. Enabled when User.Randomize = true. |
User.Randomize |
Bool | true | No exposed bound | Enable extra voxel variation. Restart after changing seed or toggle. |
User.RandomSeed |
Int | 0 | No exposed bound | 0 chooses a fresh variation each activation; nonzero repeats a chosen variation. Restart after editing. |
User.SecondaryColor |
Linear RGBA | {“r”:1,“g”:0.5,“b”:1,“a”:1} | No exposed bound | Hot core / highlight color blended into the voxel centers. |
User.ShardGravity |
Float | 0 | No exposed bound | Gravity multiplier for sparkles and accent bits. |
User.Size |
Float | 1 | ≥ 0 | Uniform size multiplier for all sprites. |
User.SparkCount |
Int | 40 | ≥ 0 | Number of main sparks spawned per hit. |
User.Speed |
Float | 1 | No exposed bound | Multiplier for the initial velocity of sparks and embers. |
User.SpreadVariation |
Float | 0.18 | 0–0.9 | Maximum fractional variation in particle distance from the origin. Enabled when User.Randomize = true. |
User.VoxelSizeVariation |
Float | 0.3 | 0–0.9 | Maximum fractional size variation, clamped 0..0.9. Enabled when User.Randomize = true. |
No exposed bound means no bound was recorded in the asset metadata; it is not a recommended operating range. Begin with the shipped values. See units and editing, stepping, and layer lifetime caps.
Exact demo overrides
Section titled “Exact demo overrides”These are four instances of this system. Unlisted controls inherit their asset defaults. All three additional presets are parameter variations, not additional system assets.
| Parameter | Original | Fine / smooth | Chunky / step 3 | Bold / step 6 |
|---|---|---|---|---|
RandomSeed |
41 | 41 | 41 | 41 |
AnimationFrameStep |
1 | 1 | 3 | 6 |
Size |
1 | 0.65 | 1.6 | 1.15 |
Speed |
Inherited | 1.1 | 0.8 | 1.3 |
Intensity |
Inherited | 1.275 | 1.5 | 1.68 |
Related effects
Section titled “Related effects”Back to catalog · Spawn in Blueprint · Orientation · Randomization