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Orbit Cross

Stars & Crosses · Volume 1

Three curved comet ribbons form a rotating spiral with shorter orbiting trails. The legacy OrbitCross asset name is retained, but the redesigned silhouette is no longer a four-arm cross.

Use: Spiraling contact accents and rotating energy hits.

Four cinematic presets: top left Original, top right Fine / smooth, bottom left Chunky / step 3, bottom right Bold / step 6. Starts are staggered by 0.5 seconds at 60 FPS.
  • Asset: NS_VX_CombatHit_OrbitCross
  • Shipped path: /Game/VoxelHitPack_Vol01/Systems/VoxelCombatHits/NS_VX_CombatHit_OrbitCross
  • Presentation: Original system with three additional parameter presets.

Values below are extracted from the shipped system. Colors use linear RGBA; vector components are shown explicitly. Restart after editing, particularly counts and seed values.

Parameter Type Shipped default Hard limits Behavior and dependencies
User.AnimationFrameStep Int 1 1–12 1 = smooth. 2-12 = hold each pose for N reference frames at 60 Hz. 3 = 20 poses/sec; 6 = 10. Lifetime is unchanged.
User.ArcCount Int 120 ≥ 0.0 Layer voxel budget; 0 disables this layer. Restart after editing.
User.ArcDuration Float 0.35 ≥ 0.02 Seconds. Total Duration caps the lifetime of all layers. Requires ArcCount > 0. Cannot extend the effect beyond its total Duration.
User.ArcRadius Float 27 ≥ 0 Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter. Requires ArcCount > 0.
User.ArcRotationSpeed Float 290 No exposed bound Signed angular speed in degrees per second. Requires ArcCount > 0.
User.ArcSize Float 2.3 ≥ 0 Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter. Requires ArcCount > 0.
User.ArcSweep Float 125 0–360 Scales the angular coverage of the short comet trails; 125 degrees preserves the authored sweep. Requires ArcCount > 0.
User.BurstRotationVariation Float 25 0–180 Maximum random yaw of the particle burst, degrees. Enabled when User.Randomize = true.
User.CameraFacing Bool true No exposed bound Face player camera 0 with real cube geometry. Off uses ImpactDirection. World-up keeps the motif upright.
User.Color Linear RGBA {“r”:1,“g”:0.52,“b”:0.1,“a”:1} No exposed bound Voxel combat hit control. Restart after editing for a consistent preview.
User.Duration Float 0.65 ≥ 0.05 Seconds. Total Duration caps the lifetime of all layers.
User.FlashCount Int 24 ≥ 0.0 Layer voxel budget; 0 disables this layer. Restart after editing.
User.FlashDuration Float 0.065 ≥ 0.008 Seconds. Total Duration caps the lifetime of all layers. Requires FlashCount > 0. Cannot extend the effect beyond its total Duration.
User.FlashIntensity Float 5 No exposed bound Voxel combat hit control. Restart after editing for a consistent preview. Requires FlashCount > 0.
User.FlashSize Float 12 ≥ 0 Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter. Requires FlashCount > 0.
User.FragmentColor Linear RGBA {“r”:1,“g”:0.58,“b”:0.16,“a”:1} No exposed bound Voxel combat hit control. Restart after editing for a consistent preview. Requires FragmentCount > 0.
User.FragmentCount Int 32 ≥ 0.0 Layer voxel budget; 0 disables this layer. Restart after editing.
User.FragmentDuration Float 0.42 ≥ 0.02 Seconds. Total Duration caps the lifetime of all layers. Requires FragmentCount > 0. Cannot extend the effect beyond its total Duration.
User.FragmentSize Float 1.8 ≥ 0 Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter. Requires FragmentCount > 0.
User.FragmentSpeed Float 75 No exposed bound Voxel combat hit control. Restart after editing for a consistent preview. Requires FragmentCount > 0.
User.Gravity Float 35 No exposed bound Voxel combat hit control. Restart after editing for a consistent preview.
User.GridSize Float 1.3 ≥ 0 Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
User.ImpactDirection Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound World-space plane normal when CameraFacing is off; normalized internally. Zero falls back to -X.
User.ImpactRotation Float 8 No exposed bound Rotation within the hit plane, in degrees.
User.Intensity Float 2 ≥ 0 Voxel combat hit control. Restart after editing for a consistent preview.
User.RandomizationStrength Float 1 0–1 Master variation strength, clamped 0..1; 0 preserves authored appearance. Enabled when User.Randomize = true.
User.Randomize Bool true No exposed bound Enable extra voxel variation. Restart after changing seed or toggle.
User.RandomSeed Int 0 No exposed bound 0 chooses a fresh variation each activation; nonzero repeats a chosen variation. Restart after editing.
User.RayCount Int 160 ≥ 0.0 Layer voxel budget; 0 disables this layer. Restart after editing.
User.RayDuration Float 0.28 ≥ 0.02 Seconds. Total Duration caps the lifetime of all layers. Requires RayCount > 0. Cannot extend the effect beyond its total Duration.
User.RayLength Float 36 ≥ 0 Sets the radius of the three spiral ribbons. Requires RayCount > 0.
User.RayWidth Float 3 ≥ 0 Scales the voxel thickness of the primary spiral ribbons; 3 cm preserves the authored width. Requires RayCount > 0.
User.ResidualColor Linear RGBA {“r”:1,“g”:0.3,“b”:0.025,“a”:1} No exposed bound Voxel combat hit control. Restart after editing for a consistent preview. Requires ResidualCount > 0.
User.ResidualCount Int 12 ≥ 0 Layer voxel budget; 0 disables this layer. Restart after editing.
User.ResidualDuration Float 0.55 ≥ 0.02 Seconds. Total Duration caps the lifetime of all layers. Requires ResidualCount > 0. Cannot extend the effect beyond its total Duration.
User.ResidualSize Float 1.3 ≥ 0 Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter. Requires ResidualCount > 0.
User.SecondaryColor Linear RGBA {“r”:1,“g”:0.94,“b”:0.7,“a”:1} No exposed bound Voxel combat hit control. Restart after editing for a consistent preview.
User.Size Float 1 ≥ 0 Voxel combat hit control. Restart after editing for a consistent preview.
User.SpreadVariation Float 0.18 0–0.9 Maximum fractional variation in particle distance from the origin. Enabled when User.Randomize = true.
User.Thickness Float 5 ≥ 0 Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
User.VoxelSize Float 2.6 ≥ 0 Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
User.VoxelSizeVariation Float 0.3 0–0.9 Maximum fractional size variation, clamped 0..0.9. Enabled when User.Randomize = true.

No exposed bound means no bound was recorded in the asset metadata; it is not a recommended operating range. Begin with the shipped values. See units and editing, stepping, and layer lifetime caps.

These are four instances of this system. Unlisted controls inherit their asset defaults. All three additional presets are parameter variations, not additional system assets.

Parameter Original Fine / smooth Chunky / step 3 Bold / step 6
RandomSeed 41 41 41 41
AnimationFrameStep 1 1 3 6
Size 1 0.9 0.95 1.12
VoxelSize Inherited 1.69 4.16 2.99
FlashSize Inherited 7.8 19.2 13.8
ArcSize Inherited 1.495 3.68 2.645
FragmentSize Inherited 1.17 2.88 2.07
ResidualSize Inherited 0.845 2.08 1.495
Thickness Inherited 4 6.75 9
ImpactRotation Inherited -4 18 32
Intensity Inherited 1.7 2 2.24

Back to catalog · Spawn in Blueprint · Orientation · Randomization