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Your first Volume 3 hit

  1. In the Content Browser, locate /Game/VoxelHitPack_Vol03/Systems/VoxelEnergyHits/NS_VX_EnergyHit_01_CrimsonCrescents.
  2. Drag NS_VX_EnergyHit_01_CrimsonCrescents into a level. Select its Niagara component.
  3. In User Parameters, leave the shipped defaults for a baseline, then try AnimationFrameStep = 6. Restart the effect to compare with smooth playback.
  4. Reset that override, then try the exact Fine or Bold overrides on the Crimson Crescents page.
  5. Use Blueprint spawning when you are ready to trigger the hit from gameplay.

A placed one-shot will finish. Use the supplied demo for automatic repeated previews, or restart the Niagara component after changing its parameters.