Your first Volume 3 hit
- In the Content Browser, locate
/Game/VoxelHitPack_Vol03/Systems/VoxelEnergyHits/NS_VX_EnergyHit_01_CrimsonCrescents. - Drag NS_VX_EnergyHit_01_CrimsonCrescents into a level. Select its Niagara component.
- In User Parameters, leave the shipped defaults for a baseline, then try
AnimationFrameStep = 6. Restart the effect to compare with smooth playback. - Reset that override, then try the exact Fine or Bold overrides on the Crimson Crescents page.
- Use Blueprint spawning when you are ready to trigger the hit from gameplay.
A placed one-shot will finish. Use the supplied demo for automatic repeated previews, or restart the Niagara component after changing its parameters.