| Symptom |
Check |
| No hit after placing it |
A one-shot may have completed. Restart the component or use the automatic demo. |
| Parameter seems inactive |
Check the effect’s supported controls, Randomize condition, layer count, and total Duration. Restart after changing it. |
| Added Blueprint parameter does nothing |
Match the exact name and type; assign before activation. |
| Stepping changes appearance but not lifetime |
Expected: animation stepping holds poses while cleanup continues normally. |
| Hit appears edge-on |
Review CameraFacing, ImpactDirection, and component orientation where supported. |
| Missing materials after copying |
Migrate through Unreal with dependencies instead of copying isolated system files. |
| Too bright to read cubes |
Reduce Intensity and scene bloom; restore the baseline before tuning layers. |
| More cost with many hits |
Restore counts and scale to defaults, then profile simultaneous impacts in your game. |
Installation · Blueprint setup · Layer controls