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Volume 3 parameters

This index lists the controls actually exposed across this volume. Defaults and limits can differ between systems: use the linked effect page as the exact reference. Restart after editing for a reliable comparison.

Units and editing · Conditional layers

1 = smooth. 2-12 = hold each pose for N reference frames at 60 Hz. 3 = 20 poses/sec; 6 = 10. Lifetime is unchanged.

System Type Shipped default Hard limits
Crimson Crescents Int 1 1–12
Ink Curl Puff Int 1 1–12
Azure Hollow Star Int 1 1–12
Solar Branch Star Int 3 1–12
Silver Needle Burst Int 1 1–12
Flare Fracture Int 1 1–12
Lime Sawburst Int 1 1–12
Azure Pin Flash Int 1 1–12
Violet Pulse Ring Int 1 1–12
Golden Point Star Int 1 1–12
Crimson Crescent Pulse Int 1 1–12
Azure Storm Star Int 1 1–12
Solar Needle Halo Int 1 1–12
Violet Crescent Halo Int 1 1–12
Lime Saw Halo Int 1 1–12
Magenta Star Pulse Int 1 1–12
Frost Needle Star Int 1 1–12
Amber Storm Halo Int 1 1–12
Cobalt Fracture Flash Int 1 1–12
Rose Crescent Fracture Int 1 1–12
Crimson Broken Halo Int 1 1–12
Violet Needle Pulse Int 1 1–12
Lime Curl Puff Int 1 1–12
Amber Fracture Ring Int 1 1–12
Cyan Spoke Pulse Int 1 1–12
Rose Saw Crescents Int 1 1–12
Golden Star Halo Int 1 1–12
Frost Curl Crescents Int 1 1–12
Rose Gold Hollow Pulse Int 1 1–12
Solar Grand Impact Int 1 1–12

Layer voxel budget; 0 disables this layer. Restart after editing.

System Type Shipped default Hard limits
Crimson Crescents Int 100 ≥ 0.0
Ink Curl Puff Int 0 ≥ 0.0
Azure Hollow Star Int 180 ≥ 0.0
Solar Branch Star Int 220 ≥ 0.0
Silver Needle Burst Int 0 ≥ 0.0
Flare Fracture Int 140 ≥ 0.0
Lime Sawburst Int 0 ≥ 0.0
Azure Pin Flash Int 0 ≥ 0.0
Violet Pulse Ring Int 180 ≥ 0.0
Golden Point Star Int 0 ≥ 0.0
Crimson Crescent Pulse Int 150 ≥ 0.0
Azure Storm Star Int 180 ≥ 0.0
Solar Needle Halo Int 150 ≥ 0.0
Violet Crescent Halo Int 180 ≥ 0.0
Lime Saw Halo Int 180 ≥ 0.0
Magenta Star Pulse Int 160 ≥ 0.0
Frost Needle Star Int 0 ≥ 0.0
Amber Storm Halo Int 170 ≥ 0.0
Cobalt Fracture Flash Int 120 ≥ 0.0
Rose Crescent Fracture Int 140 ≥ 0.0
Crimson Broken Halo Int 130 ≥ 0.0
Violet Needle Pulse Int 170 ≥ 0.0
Lime Curl Puff Int 0 ≥ 0.0
Amber Fracture Ring Int 160 ≥ 0.0
Cyan Spoke Pulse Int 140 ≥ 0.0
Rose Saw Crescents Int 140 ≥ 0.0
Golden Star Halo Int 200 ≥ 0.0
Frost Curl Crescents Int 200 ≥ 0.0
Rose Gold Hollow Pulse Int 190 ≥ 0.0
Solar Grand Impact Int 220 ≥ 0.0

Seconds. Total Duration caps the lifetime of all layers.

System Type Shipped default Hard limits
Crimson Crescents Float 0.23 No exposed bound
Ink Curl Puff Float 0.2 No exposed bound
Azure Hollow Star Float 0.31 No exposed bound
Solar Branch Star Float 0.23 ≥ 0.02
Silver Needle Burst Float 0.2 No exposed bound
Flare Fracture Float 0.22 No exposed bound
Lime Sawburst Float 0.2 No exposed bound
Azure Pin Flash Float 0.12 No exposed bound
Violet Pulse Ring Float 0.33 No exposed bound
Golden Point Star Float 0.18 No exposed bound
Crimson Crescent Pulse Float 0.35 No exposed bound
Azure Storm Star Float 0.24 No exposed bound
Solar Needle Halo Float 0.29 No exposed bound
Violet Crescent Halo Float 0.25 No exposed bound
Lime Saw Halo Float 0.32 No exposed bound
Magenta Star Pulse Float 0.36 No exposed bound
Frost Needle Star Float 0.2 No exposed bound
Amber Storm Halo Float 0.3 No exposed bound
Cobalt Fracture Flash Float 0.2 No exposed bound
Rose Crescent Fracture Float 0.27 No exposed bound
Crimson Broken Halo Float 0.27 No exposed bound
Violet Needle Pulse Float 0.34 No exposed bound
Lime Curl Puff Float 0.2 No exposed bound
Amber Fracture Ring Float 0.29 No exposed bound
Cyan Spoke Pulse Float 0.24 No exposed bound
Rose Saw Crescents Float 0.27 No exposed bound
Golden Star Halo Float 0.33 No exposed bound
Frost Curl Crescents Float 0.3 No exposed bound
Rose Gold Hollow Pulse Float 0.37 No exposed bound
Solar Grand Impact Float 0.3 No exposed bound

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Crimson Crescents Float 54.88 ≥ 0
Ink Curl Puff Float 48.16 ≥ 0
Azure Hollow Star Float 51.52 ≥ 0
Solar Branch Star Float 63 ≥ 0
Silver Needle Burst Float 68.32 ≥ 0
Flare Fracture Float 60.48 ≥ 0
Lime Sawburst Float 50.4 ≥ 0
Azure Pin Flash Float 32.48 ≥ 0
Violet Pulse Ring Float 49.28 ≥ 0
Golden Point Star Float 52.64 ≥ 0
Crimson Crescent Pulse Float 58.24 ≥ 0
Azure Storm Star Float 61.6 ≥ 0
Solar Needle Halo Float 64.96 ≥ 0
Violet Crescent Halo Float 54.88 ≥ 0
Lime Saw Halo Float 54.88 ≥ 0
Magenta Star Pulse Float 54.88 ≥ 0
Frost Needle Star Float 62.72 ≥ 0
Amber Storm Halo Float 62.72 ≥ 0
Cobalt Fracture Flash Float 56 ≥ 0
Rose Crescent Fracture Float 54.88 ≥ 0
Crimson Broken Halo Float 53.76 ≥ 0
Violet Needle Pulse Float 59.36 ≥ 0
Lime Curl Puff Float 47.04 ≥ 0
Amber Fracture Ring Float 59.36 ≥ 0
Cyan Spoke Pulse Float 56 ≥ 0
Rose Saw Crescents Float 54.88 ≥ 0
Golden Star Halo Float 62.72 ≥ 0
Frost Curl Crescents Float 49.28 ≥ 0
Rose Gold Hollow Pulse Float 54.88 ≥ 0
Solar Grand Impact Float 72.8 ≥ 0

Signed angular speed in degrees per second.

System Type Shipped default Hard limits
Crimson Crescents Float -220 No exposed bound
Ink Curl Puff Float 35 No exposed bound
Azure Hollow Star Float -30 No exposed bound
Solar Branch Star Float 25 No exposed bound
Silver Needle Burst Float 0 No exposed bound
Flare Fracture Float -45 No exposed bound
Lime Sawburst Float 310 No exposed bound
Azure Pin Flash Float 0 No exposed bound
Violet Pulse Ring Float 20 No exposed bound
Golden Point Star Float 12 No exposed bound
Crimson Crescent Pulse Float 160 No exposed bound
Azure Storm Star Float -110 No exposed bound
Solar Needle Halo Float 40 No exposed bound
Violet Crescent Halo Float -170 No exposed bound
Lime Saw Halo Float -380 No exposed bound
Magenta Star Pulse Float -25 No exposed bound
Frost Needle Star Float 0 No exposed bound
Amber Storm Halo Float 105 No exposed bound
Cobalt Fracture Flash Float -20 No exposed bound
Rose Crescent Fracture Float -150 No exposed bound
Crimson Broken Halo Float -70 No exposed bound
Violet Needle Pulse Float 30 No exposed bound
Lime Curl Puff Float 60 No exposed bound
Amber Fracture Ring Float -90 No exposed bound
Cyan Spoke Pulse Float 240 No exposed bound
Rose Saw Crescents Float 200 No exposed bound
Golden Star Halo Float 55 No exposed bound
Frost Curl Crescents Float -100 No exposed bound
Rose Gold Hollow Pulse Float -45 No exposed bound
Solar Grand Impact Float 80 No exposed bound

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Crimson Crescents Float 2 ≥ 0
Ink Curl Puff Float 2 ≥ 0
Azure Hollow Star Float 2 ≥ 0
Solar Branch Star Float 2 ≥ 0
Silver Needle Burst Float 2 ≥ 0
Flare Fracture Float 2 ≥ 0
Lime Sawburst Float 2 ≥ 0
Azure Pin Flash Float 2 ≥ 0
Violet Pulse Ring Float 2 ≥ 0
Golden Point Star Float 2 ≥ 0
Crimson Crescent Pulse Float 2 ≥ 0
Azure Storm Star Float 2 ≥ 0
Solar Needle Halo Float 2 ≥ 0
Violet Crescent Halo Float 2 ≥ 0
Lime Saw Halo Float 2 ≥ 0
Magenta Star Pulse Float 2 ≥ 0
Frost Needle Star Float 2 ≥ 0
Amber Storm Halo Float 2 ≥ 0
Cobalt Fracture Flash Float 2 ≥ 0
Rose Crescent Fracture Float 2 ≥ 0
Crimson Broken Halo Float 2 ≥ 0
Violet Needle Pulse Float 2 ≥ 0
Lime Curl Puff Float 2 ≥ 0
Amber Fracture Ring Float 2 ≥ 0
Cyan Spoke Pulse Float 2 ≥ 0
Rose Saw Crescents Float 2 ≥ 0
Golden Star Halo Float 2 ≥ 0
Frost Curl Crescents Float 2 ≥ 0
Rose Gold Hollow Pulse Float 2 ≥ 0
Solar Grand Impact Float 2 ≥ 0

Arc angular coverage in degrees; square-frame styles use 360 for a complete frame.

System Type Shipped default Hard limits
Crimson Crescents Float 360 0–360
Ink Curl Puff Float 360 0–360
Azure Hollow Star Float 360 0–360
Solar Branch Star Float 360 0–360
Silver Needle Burst Float 360 0–360
Flare Fracture Float 360 0–360
Lime Sawburst Float 360 0–360
Azure Pin Flash Float 360 0–360
Violet Pulse Ring Float 360 0–360
Golden Point Star Float 360 0–360
Crimson Crescent Pulse Float 360 0–360
Azure Storm Star Float 360 0–360
Solar Needle Halo Float 360 0–360
Violet Crescent Halo Float 360 0–360
Lime Saw Halo Float 360 0–360
Magenta Star Pulse Float 360 0–360
Frost Needle Star Float 360 0–360
Amber Storm Halo Float 360 0–360
Cobalt Fracture Flash Float 360 0–360
Rose Crescent Fracture Float 360 0–360
Crimson Broken Halo Float 360 0–360
Violet Needle Pulse Float 360 0–360
Lime Curl Puff Float 360 0–360
Amber Fracture Ring Float 360 0–360
Cyan Spoke Pulse Float 360 0–360
Rose Saw Crescents Float 360 0–360
Golden Star Halo Float 360 0–360
Frost Curl Crescents Float 360 0–360
Rose Gold Hollow Pulse Float 360 0–360
Solar Grand Impact Float 360 0–360

Maximum random yaw of the particle burst, degrees.

System Type Shipped default Hard limits
Crimson Crescents Float 25 0–180
Ink Curl Puff Float 25 0–180
Azure Hollow Star Float 25 0–180
Solar Branch Star Float 25 0–180
Silver Needle Burst Float 25 0–180
Flare Fracture Float 25 0–180
Lime Sawburst Float 25 0–180
Azure Pin Flash Float 25 0–180
Violet Pulse Ring Float 25 0–180
Golden Point Star Float 25 0–180
Crimson Crescent Pulse Float 25 0–180
Azure Storm Star Float 25 0–180
Solar Needle Halo Float 25 0–180
Violet Crescent Halo Float 25 0–180
Lime Saw Halo Float 25 0–180
Magenta Star Pulse Float 25 0–180
Frost Needle Star Float 25 0–180
Amber Storm Halo Float 25 0–180
Cobalt Fracture Flash Float 25 0–180
Rose Crescent Fracture Float 25 0–180
Crimson Broken Halo Float 25 0–180
Violet Needle Pulse Float 25 0–180
Lime Curl Puff Float 25 0–180
Amber Fracture Ring Float 25 0–180
Cyan Spoke Pulse Float 25 0–180
Rose Saw Crescents Float 25 0–180
Golden Star Halo Float 25 0–180
Frost Curl Crescents Float 25 0–180
Rose Gold Hollow Pulse Float 25 0–180
Solar Grand Impact Float 25 0–180

Face player camera 0 with real cube geometry. Off uses ImpactDirection. World-up keeps the motif upright.

System Type Shipped default Hard limits
Crimson Crescents Bool true No exposed bound
Ink Curl Puff Bool true No exposed bound
Azure Hollow Star Bool true No exposed bound
Solar Branch Star Bool true No exposed bound
Silver Needle Burst Bool true No exposed bound
Flare Fracture Bool true No exposed bound
Lime Sawburst Bool true No exposed bound
Azure Pin Flash Bool true No exposed bound
Violet Pulse Ring Bool true No exposed bound
Golden Point Star Bool true No exposed bound
Crimson Crescent Pulse Bool true No exposed bound
Azure Storm Star Bool true No exposed bound
Solar Needle Halo Bool true No exposed bound
Violet Crescent Halo Bool true No exposed bound
Lime Saw Halo Bool true No exposed bound
Magenta Star Pulse Bool true No exposed bound
Frost Needle Star Bool true No exposed bound
Amber Storm Halo Bool true No exposed bound
Cobalt Fracture Flash Bool true No exposed bound
Rose Crescent Fracture Bool true No exposed bound
Crimson Broken Halo Bool true No exposed bound
Violet Needle Pulse Bool true No exposed bound
Lime Curl Puff Bool true No exposed bound
Amber Fracture Ring Bool true No exposed bound
Cyan Spoke Pulse Bool true No exposed bound
Rose Saw Crescents Bool true No exposed bound
Golden Star Halo Bool true No exposed bound
Frost Curl Crescents Bool true No exposed bound
Rose Gold Hollow Pulse Bool true No exposed bound
Solar Grand Impact Bool true No exposed bound

Voxel combat hit control. Restart after editing for a consistent preview.

System Type Shipped default Hard limits
Crimson Crescents Linear RGBA {“r”:1,“g”:0.015,“b”:0.008,“a”:1} No exposed bound
Ink Curl Puff Linear RGBA {“r”:0.8,“g”:0.76,“b”:0.7,“a”:1} No exposed bound
Azure Hollow Star Linear RGBA {“r”:0.025,“g”:0.15,“b”:1,“a”:1} No exposed bound
Solar Branch Star Linear RGBA {“r”:1,“g”:0.38,“b”:0.025,“a”:1} No exposed bound
Silver Needle Burst Linear RGBA {“r”:0.6,“g”:0.65,“b”:1,“a”:1} No exposed bound
Flare Fracture Linear RGBA {“r”:1,“g”:0.12,“b”:0.005,“a”:1} No exposed bound
Lime Sawburst Linear RGBA {“r”:0.2,“g”:1,“b”:0.008,“a”:1} No exposed bound
Azure Pin Flash Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Violet Pulse Ring Linear RGBA {“r”:0.5,“g”:0.015,“b”:1,“a”:1} No exposed bound
Golden Point Star Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Crimson Crescent Pulse Linear RGBA {“r”:1,“g”:0.015,“b”:0.008,“a”:1} No exposed bound
Azure Storm Star Linear RGBA {“r”:0.025,“g”:0.15,“b”:1,“a”:1} No exposed bound
Solar Needle Halo Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Violet Crescent Halo Linear RGBA {“r”:0.5,“g”:0.015,“b”:1,“a”:1} No exposed bound
Lime Saw Halo Linear RGBA {“r”:0.2,“g”:1,“b”:0.008,“a”:1} No exposed bound
Magenta Star Pulse Linear RGBA {“r”:1,“g”:0.015,“b”:0.3,“a”:1} No exposed bound
Frost Needle Star Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Amber Storm Halo Linear RGBA {“r”:1,“g”:0.12,“b”:0.005,“a”:1} No exposed bound
Cobalt Fracture Flash Linear RGBA {“r”:0.025,“g”:0.15,“b”:1,“a”:1} No exposed bound
Rose Crescent Fracture Linear RGBA {“r”:1,“g”:0.12,“b”:0.55,“a”:1} No exposed bound
Crimson Broken Halo Linear RGBA {“r”:1,“g”:0.015,“b”:0.008,“a”:1} No exposed bound
Violet Needle Pulse Linear RGBA {“r”:0.5,“g”:0.015,“b”:1,“a”:1} No exposed bound
Lime Curl Puff Linear RGBA {“r”:0.2,“g”:1,“b”:0.008,“a”:1} No exposed bound
Amber Fracture Ring Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Cyan Spoke Pulse Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Rose Saw Crescents Linear RGBA {“r”:1,“g”:0.015,“b”:0.3,“a”:1} No exposed bound
Golden Star Halo Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Frost Curl Crescents Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Rose Gold Hollow Pulse Linear RGBA {“r”:1,“g”:0.12,“b”:0.55,“a”:1} No exposed bound
Solar Grand Impact Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound

Seconds. Total Duration caps the lifetime of all layers.

System Type Shipped default Hard limits
Crimson Crescents Float 0.56 ≥ 0.05
Ink Curl Puff Float 0.66 ≥ 0.05
Azure Hollow Star Float 0.55 ≥ 0.05
Solar Branch Star Float 0.66 ≥ 0.05
Silver Needle Burst Float 0.46 ≥ 0.05
Flare Fracture Float 0.61 ≥ 0.05
Lime Sawburst Float 0.53 ≥ 0.05
Azure Pin Flash Float 0.37 ≥ 0.05
Violet Pulse Ring Float 0.56 ≥ 0.05
Golden Point Star Float 0.52 ≥ 0.05
Crimson Crescent Pulse Float 0.58 ≥ 0.05
Azure Storm Star Float 0.58 ≥ 0.05
Solar Needle Halo Float 0.55 ≥ 0.05
Violet Crescent Halo Float 0.61 ≥ 0.05
Lime Saw Halo Float 0.56 ≥ 0.05
Magenta Star Pulse Float 0.6 ≥ 0.05
Frost Needle Star Float 0.59 ≥ 0.05
Amber Storm Halo Float 0.62 ≥ 0.05
Cobalt Fracture Flash Float 0.5 ≥ 0.05
Rose Crescent Fracture Float 0.61 ≥ 0.05
Crimson Broken Halo Float 0.58 ≥ 0.05
Violet Needle Pulse Float 0.58 ≥ 0.05
Lime Curl Puff Float 0.65 ≥ 0.05
Amber Fracture Ring Float 0.61 ≥ 0.05
Cyan Spoke Pulse Float 0.51 ≥ 0.05
Rose Saw Crescents Float 0.6 ≥ 0.05
Golden Star Halo Float 0.63 ≥ 0.05
Frost Curl Crescents Float 0.67 ≥ 0.05
Rose Gold Hollow Pulse Float 0.68 ≥ 0.05
Solar Grand Impact Float 0.69 ≥ 0.05

Layer voxel budget; 0 disables this layer. Restart after editing.

System Type Shipped default Hard limits
Crimson Crescents Int 42 ≥ 0.0
Ink Curl Puff Int 52 ≥ 0.0
Azure Hollow Star Int 36 ≥ 0.0
Solar Branch Star Int 72 ≥ 0.0
Silver Needle Burst Int 28 ≥ 0.0
Flare Fracture Int 60 ≥ 0.0
Lime Sawburst Int 36 ≥ 0.0
Azure Pin Flash Int 20 ≥ 0.0
Violet Pulse Ring Int 44 ≥ 0.0
Golden Point Star Int 40 ≥ 0.0
Crimson Crescent Pulse Int 44 ≥ 0.0
Azure Storm Star Int 60 ≥ 0.0
Solar Needle Halo Int 48 ≥ 0.0
Violet Crescent Halo Int 44 ≥ 0.0
Lime Saw Halo Int 42 ≥ 0.0
Magenta Star Pulse Int 48 ≥ 0.0
Frost Needle Star Int 36 ≥ 0.0
Amber Storm Halo Int 64 ≥ 0.0
Cobalt Fracture Flash Int 44 ≥ 0.0
Rose Crescent Fracture Int 48 ≥ 0.0
Crimson Broken Halo Int 48 ≥ 0.0
Violet Needle Pulse Int 36 ≥ 0.0
Lime Curl Puff Int 56 ≥ 0.0
Amber Fracture Ring Int 56 ≥ 0.0
Cyan Spoke Pulse Int 36 ≥ 0.0
Rose Saw Crescents Int 44 ≥ 0.0
Golden Star Halo Int 60 ≥ 0.0
Frost Curl Crescents Int 48 ≥ 0.0
Rose Gold Hollow Pulse Int 48 ≥ 0.0
Solar Grand Impact Int 88 ≥ 0.0

Seconds. Total Duration caps the lifetime of all layers.

System Type Shipped default Hard limits
Crimson Crescents Float 0.055 ≥ 0.008
Ink Curl Puff Float 0.06 ≥ 0.008
Azure Hollow Star Float 0.045 ≥ 0.008
Solar Branch Star Float 0.085 ≥ 0.008
Silver Needle Burst Float 0.038 ≥ 0.008
Flare Fracture Float 0.065 ≥ 0.008
Lime Sawburst Float 0.047 ≥ 0.008
Azure Pin Flash Float 0.03 ≥ 0.008
Violet Pulse Ring Float 0.052 ≥ 0.008
Golden Point Star Float 0.055 ≥ 0.008
Crimson Crescent Pulse Float 0.05 ≥ 0.008
Azure Storm Star Float 0.045 ≥ 0.008
Solar Needle Halo Float 0.05 ≥ 0.008
Violet Crescent Halo Float 0.057 ≥ 0.008
Lime Saw Halo Float 0.045 ≥ 0.008
Magenta Star Pulse Float 0.052 ≥ 0.008
Frost Needle Star Float 0.043 ≥ 0.008
Amber Storm Halo Float 0.05 ≥ 0.008
Cobalt Fracture Flash Float 0.038 ≥ 0.008
Rose Crescent Fracture Float 0.052 ≥ 0.008
Crimson Broken Halo Float 0.044 ≥ 0.008
Violet Needle Pulse Float 0.043 ≥ 0.008
Lime Curl Puff Float 0.067 ≥ 0.008
Amber Fracture Ring Float 0.053 ≥ 0.008
Cyan Spoke Pulse Float 0.04 ≥ 0.008
Rose Saw Crescents Float 0.052 ≥ 0.008
Golden Star Halo Float 0.06 ≥ 0.008
Frost Curl Crescents Float 0.065 ≥ 0.008
Rose Gold Hollow Pulse Float 0.055 ≥ 0.008
Solar Grand Impact Float 0.068 ≥ 0.008

Voxel combat hit control. Restart after editing for a consistent preview.

System Type Shipped default Hard limits
Crimson Crescents Float 3 No exposed bound
Ink Curl Puff Float 3 No exposed bound
Azure Hollow Star Float 3 No exposed bound
Solar Branch Star Float 4 No exposed bound
Silver Needle Burst Float 3 No exposed bound
Flare Fracture Float 3 No exposed bound
Lime Sawburst Float 3 No exposed bound
Azure Pin Flash Float 3 No exposed bound
Violet Pulse Ring Float 3 No exposed bound
Golden Point Star Float 3 No exposed bound
Crimson Crescent Pulse Float 3 No exposed bound
Azure Storm Star Float 3 No exposed bound
Solar Needle Halo Float 3 No exposed bound
Violet Crescent Halo Float 3 No exposed bound
Lime Saw Halo Float 3 No exposed bound
Magenta Star Pulse Float 3 No exposed bound
Frost Needle Star Float 3 No exposed bound
Amber Storm Halo Float 3 No exposed bound
Cobalt Fracture Flash Float 3 No exposed bound
Rose Crescent Fracture Float 3 No exposed bound
Crimson Broken Halo Float 3 No exposed bound
Violet Needle Pulse Float 3 No exposed bound
Lime Curl Puff Float 3 No exposed bound
Amber Fracture Ring Float 3 No exposed bound
Cyan Spoke Pulse Float 3 No exposed bound
Rose Saw Crescents Float 3 No exposed bound
Golden Star Halo Float 3 No exposed bound
Frost Curl Crescents Float 3 No exposed bound
Rose Gold Hollow Pulse Float 3 No exposed bound
Solar Grand Impact Float 3 No exposed bound

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Crimson Crescents Float 18 ≥ 0
Ink Curl Puff Float 17 ≥ 0
Azure Hollow Star Float 20 ≥ 0
Solar Branch Star Float 23 ≥ 0
Silver Needle Burst Float 15 ≥ 0
Flare Fracture Float 22 ≥ 0
Lime Sawburst Float 19 ≥ 0
Azure Pin Flash Float 12 ≥ 0
Violet Pulse Ring Float 20 ≥ 0
Golden Point Star Float 23 ≥ 0
Crimson Crescent Pulse Float 21 ≥ 0
Azure Storm Star Float 22 ≥ 0
Solar Needle Halo Float 21 ≥ 0
Violet Crescent Halo Float 19 ≥ 0
Lime Saw Halo Float 20 ≥ 0
Magenta Star Pulse Float 24 ≥ 0
Frost Needle Star Float 18 ≥ 0
Amber Storm Halo Float 24 ≥ 0
Cobalt Fracture Flash Float 19 ≥ 0
Rose Crescent Fracture Float 20 ≥ 0
Crimson Broken Halo Float 22 ≥ 0
Violet Needle Pulse Float 18 ≥ 0
Lime Curl Puff Float 20 ≥ 0
Amber Fracture Ring Float 23 ≥ 0
Cyan Spoke Pulse Float 19 ≥ 0
Rose Saw Crescents Float 20 ≥ 0
Golden Star Halo Float 27 ≥ 0
Frost Curl Crescents Float 18 ≥ 0
Rose Gold Hollow Pulse Float 23 ≥ 0
Solar Grand Impact Float 30 ≥ 0

Voxel combat hit control. Restart after editing for a consistent preview.

System Type Shipped default Hard limits
Crimson Crescents Linear RGBA {“r”:1,“g”:0.015,“b”:0.008,“a”:1} No exposed bound
Ink Curl Puff Linear RGBA {“r”:0.8,“g”:0.76,“b”:0.7,“a”:1} No exposed bound
Azure Hollow Star Linear RGBA {“r”:0.025,“g”:0.15,“b”:1,“a”:1} No exposed bound
Solar Branch Star Linear RGBA {“r”:1,“g”:0.62,“b”:0.075,“a”:1} No exposed bound
Silver Needle Burst Linear RGBA {“r”:0.6,“g”:0.65,“b”:1,“a”:1} No exposed bound
Flare Fracture Linear RGBA {“r”:1,“g”:0.12,“b”:0.005,“a”:1} No exposed bound
Lime Sawburst Linear RGBA {“r”:0.2,“g”:1,“b”:0.008,“a”:1} No exposed bound
Azure Pin Flash Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Violet Pulse Ring Linear RGBA {“r”:0.5,“g”:0.015,“b”:1,“a”:1} No exposed bound
Golden Point Star Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Crimson Crescent Pulse Linear RGBA {“r”:1,“g”:0.015,“b”:0.008,“a”:1} No exposed bound
Azure Storm Star Linear RGBA {“r”:0.025,“g”:0.15,“b”:1,“a”:1} No exposed bound
Solar Needle Halo Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Violet Crescent Halo Linear RGBA {“r”:0.5,“g”:0.015,“b”:1,“a”:1} No exposed bound
Lime Saw Halo Linear RGBA {“r”:0.2,“g”:1,“b”:0.008,“a”:1} No exposed bound
Magenta Star Pulse Linear RGBA {“r”:1,“g”:0.015,“b”:0.3,“a”:1} No exposed bound
Frost Needle Star Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Amber Storm Halo Linear RGBA {“r”:1,“g”:0.12,“b”:0.005,“a”:1} No exposed bound
Cobalt Fracture Flash Linear RGBA {“r”:0.025,“g”:0.15,“b”:1,“a”:1} No exposed bound
Rose Crescent Fracture Linear RGBA {“r”:1,“g”:0.12,“b”:0.55,“a”:1} No exposed bound
Crimson Broken Halo Linear RGBA {“r”:1,“g”:0.015,“b”:0.008,“a”:1} No exposed bound
Violet Needle Pulse Linear RGBA {“r”:0.5,“g”:0.015,“b”:1,“a”:1} No exposed bound
Lime Curl Puff Linear RGBA {“r”:0.2,“g”:1,“b”:0.008,“a”:1} No exposed bound
Amber Fracture Ring Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Cyan Spoke Pulse Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Rose Saw Crescents Linear RGBA {“r”:1,“g”:0.015,“b”:0.3,“a”:1} No exposed bound
Golden Star Halo Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Frost Curl Crescents Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Rose Gold Hollow Pulse Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Solar Grand Impact Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound

Layer voxel budget; 0 disables this layer. Restart after editing.

System Type Shipped default Hard limits
Crimson Crescents Int 100 ≥ 0.0
Ink Curl Puff Int 100 ≥ 0.0
Azure Hollow Star Int 120 ≥ 0.0
Solar Branch Star Int 180 ≥ 0.0
Silver Needle Burst Int 140 ≥ 0.0
Flare Fracture Int 140 ≥ 0.0
Lime Sawburst Int 110 ≥ 0.0
Azure Pin Flash Int 60 ≥ 0.0
Violet Pulse Ring Int 100 ≥ 0.0
Golden Point Star Int 100 ≥ 0.0
Crimson Crescent Pulse Int 120 ≥ 0.0
Azure Storm Star Int 160 ≥ 0.0
Solar Needle Halo Int 160 ≥ 0.0
Violet Crescent Halo Int 120 ≥ 0.0
Lime Saw Halo Int 130 ≥ 0.0
Magenta Star Pulse Int 110 ≥ 0.0
Frost Needle Star Int 140 ≥ 0.0
Amber Storm Halo Int 160 ≥ 0.0
Cobalt Fracture Flash Int 120 ≥ 0.0
Rose Crescent Fracture Int 120 ≥ 0.0
Crimson Broken Halo Int 130 ≥ 0.0
Violet Needle Pulse Int 120 ≥ 0.0
Lime Curl Puff Int 120 ≥ 0.0
Amber Fracture Ring Int 140 ≥ 0.0
Cyan Spoke Pulse Int 140 ≥ 0.0
Rose Saw Crescents Int 120 ≥ 0.0
Golden Star Halo Int 150 ≥ 0.0
Frost Curl Crescents Int 120 ≥ 0.0
Rose Gold Hollow Pulse Int 150 ≥ 0.0
Solar Grand Impact Int 200 ≥ 0.0

Seconds. Total Duration caps the lifetime of all layers.

System Type Shipped default Hard limits
Crimson Crescents Float 0.45 No exposed bound
Ink Curl Puff Float 0.54 No exposed bound
Azure Hollow Star Float 0.44 No exposed bound
Solar Branch Star Float 0.53 ≥ 0.02
Silver Needle Burst Float 0.36 No exposed bound
Flare Fracture Float 0.49 No exposed bound
Lime Sawburst Float 0.42 No exposed bound
Azure Pin Flash Float 0.28 No exposed bound
Violet Pulse Ring Float 0.44 No exposed bound
Golden Point Star Float 0.41 No exposed bound
Crimson Crescent Pulse Float 0.46 No exposed bound
Azure Storm Star Float 0.46 No exposed bound
Solar Needle Halo Float 0.43 No exposed bound
Violet Crescent Halo Float 0.49 No exposed bound
Lime Saw Halo Float 0.45 No exposed bound
Magenta Star Pulse Float 0.49 No exposed bound
Frost Needle Star Float 0.47 No exposed bound
Amber Storm Halo Float 0.49 No exposed bound
Cobalt Fracture Flash Float 0.39 No exposed bound
Rose Crescent Fracture Float 0.49 No exposed bound
Crimson Broken Halo Float 0.46 No exposed bound
Violet Needle Pulse Float 0.47 No exposed bound
Lime Curl Puff Float 0.52 No exposed bound
Amber Fracture Ring Float 0.49 No exposed bound
Cyan Spoke Pulse Float 0.39 No exposed bound
Rose Saw Crescents Float 0.48 No exposed bound
Golden Star Halo Float 0.51 No exposed bound
Frost Curl Crescents Float 0.55 No exposed bound
Rose Gold Hollow Pulse Float 0.56 No exposed bound
Solar Grand Impact Float 0.55 No exposed bound

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Crimson Crescents Float 2 ≥ 0
Ink Curl Puff Float 3.4 ≥ 0
Azure Hollow Star Float 2 ≥ 0
Solar Branch Star Float 2.8 ≥ 0
Silver Needle Burst Float 2 ≥ 0
Flare Fracture Float 2.5 ≥ 0
Lime Sawburst Float 2 ≥ 0
Azure Pin Flash Float 2 ≥ 0
Violet Pulse Ring Float 2 ≥ 0
Golden Point Star Float 2 ≥ 0
Crimson Crescent Pulse Float 2 ≥ 0
Azure Storm Star Float 2 ≥ 0
Solar Needle Halo Float 2 ≥ 0
Violet Crescent Halo Float 2 ≥ 0
Lime Saw Halo Float 2 ≥ 0
Magenta Star Pulse Float 2 ≥ 0
Frost Needle Star Float 2.5 ≥ 0
Amber Storm Halo Float 2 ≥ 0
Cobalt Fracture Flash Float 2 ≥ 0
Rose Crescent Fracture Float 2 ≥ 0
Crimson Broken Halo Float 2.5 ≥ 0
Violet Needle Pulse Float 2 ≥ 0
Lime Curl Puff Float 3.4 ≥ 0
Amber Fracture Ring Float 2.5 ≥ 0
Cyan Spoke Pulse Float 2 ≥ 0
Rose Saw Crescents Float 2 ≥ 0
Golden Star Halo Float 2 ≥ 0
Frost Curl Crescents Float 3.4 ≥ 0
Rose Gold Hollow Pulse Float 2 ≥ 0
Solar Grand Impact Float 2 ≥ 0

Voxel combat hit control. Restart after editing for a consistent preview.

System Type Shipped default Hard limits
Crimson Crescents Float 185 No exposed bound
Ink Curl Puff Float 130 No exposed bound
Azure Hollow Star Float 220 No exposed bound
Solar Branch Star Float 220 No exposed bound
Silver Needle Burst Float 290 No exposed bound
Flare Fracture Float 220 No exposed bound
Lime Sawburst Float 210 No exposed bound
Azure Pin Flash Float 310 No exposed bound
Violet Pulse Ring Float 175 No exposed bound
Golden Point Star Float 220 No exposed bound
Crimson Crescent Pulse Float 235 No exposed bound
Azure Storm Star Float 275 No exposed bound
Solar Needle Halo Float 265 No exposed bound
Violet Crescent Halo Float 190 No exposed bound
Lime Saw Halo Float 235 No exposed bound
Magenta Star Pulse Float 200 No exposed bound
Frost Needle Star Float 240 No exposed bound
Amber Storm Halo Float 265 No exposed bound
Cobalt Fracture Flash Float 290 No exposed bound
Rose Crescent Fracture Float 205 No exposed bound
Crimson Broken Halo Float 220 No exposed bound
Violet Needle Pulse Float 220 No exposed bound
Lime Curl Puff Float 175 No exposed bound
Amber Fracture Ring Float 235 No exposed bound
Cyan Spoke Pulse Float 285 No exposed bound
Rose Saw Crescents Float 205 No exposed bound
Golden Star Halo Float 240 No exposed bound
Frost Curl Crescents Float 165 No exposed bound
Rose Gold Hollow Pulse Float 210 No exposed bound
Solar Grand Impact Float 275 No exposed bound

Voxel combat hit control. Restart after editing for a consistent preview.

System Type Shipped default Hard limits
Crimson Crescents Float 55 No exposed bound
Ink Curl Puff Float 135 No exposed bound
Azure Hollow Star Float 55 No exposed bound
Solar Branch Star Float 115 No exposed bound
Silver Needle Burst Float 55 No exposed bound
Flare Fracture Float 135 No exposed bound
Lime Sawburst Float 55 No exposed bound
Azure Pin Flash Float 55 No exposed bound
Violet Pulse Ring Float 55 No exposed bound
Golden Point Star Float 55 No exposed bound
Crimson Crescent Pulse Float 55 No exposed bound
Azure Storm Star Float 55 No exposed bound
Solar Needle Halo Float 55 No exposed bound
Violet Crescent Halo Float 55 No exposed bound
Lime Saw Halo Float 55 No exposed bound
Magenta Star Pulse Float 55 No exposed bound
Frost Needle Star Float 135 No exposed bound
Amber Storm Halo Float 55 No exposed bound
Cobalt Fracture Flash Float 55 No exposed bound
Rose Crescent Fracture Float 55 No exposed bound
Crimson Broken Halo Float 135 No exposed bound
Violet Needle Pulse Float 55 No exposed bound
Lime Curl Puff Float 55 No exposed bound
Amber Fracture Ring Float 135 No exposed bound
Cyan Spoke Pulse Float 55 No exposed bound
Rose Saw Crescents Float 55 No exposed bound
Golden Star Halo Float 55 No exposed bound
Frost Curl Crescents Float 135 No exposed bound
Rose Gold Hollow Pulse Float 55 No exposed bound
Solar Grand Impact Float 55 No exposed bound

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Crimson Crescents Float 0.45 ≥ 0
Ink Curl Puff Float 0.45 ≥ 0
Azure Hollow Star Float 0.45 ≥ 0
Solar Branch Star Float 0.45 ≥ 0
Silver Needle Burst Float 0.45 ≥ 0
Flare Fracture Float 0.45 ≥ 0
Lime Sawburst Float 0.45 ≥ 0
Azure Pin Flash Float 0.45 ≥ 0
Violet Pulse Ring Float 0.45 ≥ 0
Golden Point Star Float 0.45 ≥ 0
Crimson Crescent Pulse Float 0.45 ≥ 0
Azure Storm Star Float 0.45 ≥ 0
Solar Needle Halo Float 0.45 ≥ 0
Violet Crescent Halo Float 0.45 ≥ 0
Lime Saw Halo Float 0.45 ≥ 0
Magenta Star Pulse Float 0.45 ≥ 0
Frost Needle Star Float 0.45 ≥ 0
Amber Storm Halo Float 0.45 ≥ 0
Cobalt Fracture Flash Float 0.45 ≥ 0
Rose Crescent Fracture Float 0.45 ≥ 0
Crimson Broken Halo Float 0.45 ≥ 0
Violet Needle Pulse Float 0.45 ≥ 0
Lime Curl Puff Float 0.45 ≥ 0
Amber Fracture Ring Float 0.45 ≥ 0
Cyan Spoke Pulse Float 0.45 ≥ 0
Rose Saw Crescents Float 0.45 ≥ 0
Golden Star Halo Float 0.45 ≥ 0
Frost Curl Crescents Float 0.45 ≥ 0
Rose Gold Hollow Pulse Float 0.45 ≥ 0
Solar Grand Impact Float 0.45 ≥ 0

World-space plane normal when CameraFacing is off; normalized internally. Zero falls back to -X.

System Type Shipped default Hard limits
Crimson Crescents Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Ink Curl Puff Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Azure Hollow Star Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Solar Branch Star Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Silver Needle Burst Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Flare Fracture Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Lime Sawburst Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Azure Pin Flash Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Violet Pulse Ring Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Golden Point Star Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Crimson Crescent Pulse Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Azure Storm Star Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Solar Needle Halo Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Violet Crescent Halo Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Lime Saw Halo Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Magenta Star Pulse Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Frost Needle Star Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Amber Storm Halo Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Cobalt Fracture Flash Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Rose Crescent Fracture Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Crimson Broken Halo Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Violet Needle Pulse Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Lime Curl Puff Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Amber Fracture Ring Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Cyan Spoke Pulse Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Rose Saw Crescents Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Golden Star Halo Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Frost Curl Crescents Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Rose Gold Hollow Pulse Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Solar Grand Impact Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound

Rotation within the hit plane, in degrees.

System Type Shipped default Hard limits
Crimson Crescents Float 0 No exposed bound
Ink Curl Puff Float 0 No exposed bound
Azure Hollow Star Float 0 No exposed bound
Solar Branch Star Float 0 No exposed bound
Silver Needle Burst Float 0 No exposed bound
Flare Fracture Float 0 No exposed bound
Lime Sawburst Float 0 No exposed bound
Azure Pin Flash Float 0 No exposed bound
Violet Pulse Ring Float 0 No exposed bound
Golden Point Star Float 0 No exposed bound
Crimson Crescent Pulse Float 0 No exposed bound
Azure Storm Star Float 0 No exposed bound
Solar Needle Halo Float 0 No exposed bound
Violet Crescent Halo Float 0 No exposed bound
Lime Saw Halo Float 0 No exposed bound
Magenta Star Pulse Float 0 No exposed bound
Frost Needle Star Float 0 No exposed bound
Amber Storm Halo Float 0 No exposed bound
Cobalt Fracture Flash Float 0 No exposed bound
Rose Crescent Fracture Float 0 No exposed bound
Crimson Broken Halo Float 0 No exposed bound
Violet Needle Pulse Float 0 No exposed bound
Lime Curl Puff Float -18 No exposed bound
Amber Fracture Ring Float 0 No exposed bound
Cyan Spoke Pulse Float 0 No exposed bound
Rose Saw Crescents Float 0 No exposed bound
Golden Star Halo Float 0 No exposed bound
Frost Curl Crescents Float 0 No exposed bound
Rose Gold Hollow Pulse Float 0 No exposed bound
Solar Grand Impact Float 0 No exposed bound

Voxel combat hit control. Restart after editing for a consistent preview.

System Type Shipped default Hard limits
Crimson Crescents Float 1.35 ≥ 0
Ink Curl Puff Float 1.05 ≥ 0
Azure Hollow Star Float 1.35 ≥ 0
Solar Branch Star Float 1.7 ≥ 0
Silver Needle Burst Float 1.35 ≥ 0
Flare Fracture Float 1.35 ≥ 0
Lime Sawburst Float 1.35 ≥ 0
Azure Pin Flash Float 1.35 ≥ 0
Violet Pulse Ring Float 1.35 ≥ 0
Golden Point Star Float 1.35 ≥ 0
Crimson Crescent Pulse Float 1.35 ≥ 0
Azure Storm Star Float 1.35 ≥ 0
Solar Needle Halo Float 1.35 ≥ 0
Violet Crescent Halo Float 1.35 ≥ 0
Lime Saw Halo Float 1.35 ≥ 0
Magenta Star Pulse Float 1.35 ≥ 0
Frost Needle Star Float 1.35 ≥ 0
Amber Storm Halo Float 1.35 ≥ 0
Cobalt Fracture Flash Float 1.35 ≥ 0
Rose Crescent Fracture Float 1.35 ≥ 0
Crimson Broken Halo Float 1.35 ≥ 0
Violet Needle Pulse Float 1.35 ≥ 0
Lime Curl Puff Float 1.05 ≥ 0
Amber Fracture Ring Float 1.35 ≥ 0
Cyan Spoke Pulse Float 1.35 ≥ 0
Rose Saw Crescents Float 1.35 ≥ 0
Golden Star Halo Float 1.35 ≥ 0
Frost Curl Crescents Float 1.05 ≥ 0
Rose Gold Hollow Pulse Float 1.35 ≥ 0
Solar Grand Impact Float 1.35 ≥ 0

0 chooses a fresh variation each activation; nonzero repeats a chosen variation. Restart after editing.

System Type Shipped default Hard limits
Crimson Crescents Int 0 No exposed bound
Ink Curl Puff Int 0 No exposed bound
Azure Hollow Star Int 0 No exposed bound
Solar Branch Star Int 0 No exposed bound
Silver Needle Burst Int 0 No exposed bound
Flare Fracture Int 0 No exposed bound
Lime Sawburst Int 0 No exposed bound
Azure Pin Flash Int 0 No exposed bound
Violet Pulse Ring Int 0 No exposed bound
Golden Point Star Int 0 No exposed bound
Crimson Crescent Pulse Int 0 No exposed bound
Azure Storm Star Int 0 No exposed bound
Solar Needle Halo Int 0 No exposed bound
Violet Crescent Halo Int 0 No exposed bound
Lime Saw Halo Int 0 No exposed bound
Magenta Star Pulse Int 0 No exposed bound
Frost Needle Star Int 0 No exposed bound
Amber Storm Halo Int 0 No exposed bound
Cobalt Fracture Flash Int 0 No exposed bound
Rose Crescent Fracture Int 0 No exposed bound
Crimson Broken Halo Int 0 No exposed bound
Violet Needle Pulse Int 0 No exposed bound
Lime Curl Puff Int 0 No exposed bound
Amber Fracture Ring Int 0 No exposed bound
Cyan Spoke Pulse Int 0 No exposed bound
Rose Saw Crescents Int 0 No exposed bound
Golden Star Halo Int 0 No exposed bound
Frost Curl Crescents Int 0 No exposed bound
Rose Gold Hollow Pulse Int 0 No exposed bound
Solar Grand Impact Int 0 No exposed bound

Master variation strength, clamped 0..1; 0 preserves authored appearance.

System Type Shipped default Hard limits
Crimson Crescents Float 1 0–1
Ink Curl Puff Float 1 0–1
Azure Hollow Star Float 1 0–1
Solar Branch Star Float 1 0–1
Silver Needle Burst Float 1 0–1
Flare Fracture Float 1 0–1
Lime Sawburst Float 1 0–1
Azure Pin Flash Float 1 0–1
Violet Pulse Ring Float 1 0–1
Golden Point Star Float 1 0–1
Crimson Crescent Pulse Float 1 0–1
Azure Storm Star Float 1 0–1
Solar Needle Halo Float 1 0–1
Violet Crescent Halo Float 1 0–1
Lime Saw Halo Float 1 0–1
Magenta Star Pulse Float 1 0–1
Frost Needle Star Float 1 0–1
Amber Storm Halo Float 1 0–1
Cobalt Fracture Flash Float 1 0–1
Rose Crescent Fracture Float 1 0–1
Crimson Broken Halo Float 1 0–1
Violet Needle Pulse Float 1 0–1
Lime Curl Puff Float 1 0–1
Amber Fracture Ring Float 1 0–1
Cyan Spoke Pulse Float 1 0–1
Rose Saw Crescents Float 1 0–1
Golden Star Halo Float 1 0–1
Frost Curl Crescents Float 1 0–1
Rose Gold Hollow Pulse Float 1 0–1
Solar Grand Impact Float 1 0–1

Enable extra voxel variation. Restart after changing seed or toggle.

System Type Shipped default Hard limits
Crimson Crescents Bool true No exposed bound
Ink Curl Puff Bool true No exposed bound
Azure Hollow Star Bool true No exposed bound
Solar Branch Star Bool true No exposed bound
Silver Needle Burst Bool true No exposed bound
Flare Fracture Bool true No exposed bound
Lime Sawburst Bool true No exposed bound
Azure Pin Flash Bool true No exposed bound
Violet Pulse Ring Bool true No exposed bound
Golden Point Star Bool true No exposed bound
Crimson Crescent Pulse Bool true No exposed bound
Azure Storm Star Bool true No exposed bound
Solar Needle Halo Bool true No exposed bound
Violet Crescent Halo Bool true No exposed bound
Lime Saw Halo Bool true No exposed bound
Magenta Star Pulse Bool true No exposed bound
Frost Needle Star Bool true No exposed bound
Amber Storm Halo Bool true No exposed bound
Cobalt Fracture Flash Bool true No exposed bound
Rose Crescent Fracture Bool true No exposed bound
Crimson Broken Halo Bool true No exposed bound
Violet Needle Pulse Bool true No exposed bound
Lime Curl Puff Bool true No exposed bound
Amber Fracture Ring Bool true No exposed bound
Cyan Spoke Pulse Bool true No exposed bound
Rose Saw Crescents Bool true No exposed bound
Golden Star Halo Bool true No exposed bound
Frost Curl Crescents Bool true No exposed bound
Rose Gold Hollow Pulse Bool true No exposed bound
Solar Grand Impact Bool true No exposed bound

Layer voxel budget; 0 disables this layer. Restart after editing.

System Type Shipped default Hard limits
Crimson Crescents Int 720 ≥ 0.0
Ink Curl Puff Int 1680 ≥ 0.0
Azure Hollow Star Int 720 ≥ 0.0
Solar Branch Star Int 840 ≥ 0.0
Silver Needle Burst Int 600 ≥ 0.0
Flare Fracture Int 720 ≥ 0.0
Lime Sawburst Int 720 ≥ 0.0
Azure Pin Flash Int 160 ≥ 0.0
Violet Pulse Ring Int 600 ≥ 0.0
Golden Point Star Int 1512 ≥ 0.0
Crimson Crescent Pulse Int 720 ≥ 0.0
Azure Storm Star Int 720 ≥ 0.0
Solar Needle Halo Int 720 ≥ 0.0
Violet Crescent Halo Int 720 ≥ 0.0
Lime Saw Halo Int 720 ≥ 0.0
Magenta Star Pulse Int 1512 ≥ 0.0
Frost Needle Star Int 600 ≥ 0.0
Amber Storm Halo Int 720 ≥ 0.0
Cobalt Fracture Flash Int 720 ≥ 0.0
Rose Crescent Fracture Int 720 ≥ 0.0
Crimson Broken Halo Int 600 ≥ 0.0
Violet Needle Pulse Int 600 ≥ 0.0
Lime Curl Puff Int 1680 ≥ 0.0
Amber Fracture Ring Int 720 ≥ 0.0
Cyan Spoke Pulse Int 720 ≥ 0.0
Rose Saw Crescents Int 720 ≥ 0.0
Golden Star Halo Int 1800 ≥ 0.0
Frost Curl Crescents Int 1680 ≥ 0.0
Rose Gold Hollow Pulse Int 720 ≥ 0.0
Solar Grand Impact Int 960 ≥ 0.0

Seconds. Total Duration caps the lifetime of all layers.

System Type Shipped default Hard limits
Crimson Crescents Float 0.29 ≥ 0.02
Ink Curl Puff Float 0.38 ≥ 0.02
Azure Hollow Star Float 0.25 ≥ 0.02
Solar Branch Star Float 0.24 ≥ 0.02
Silver Needle Burst Float 0.18 ≥ 0.02
Flare Fracture Float 0.27 ≥ 0.02
Lime Sawburst Float 0.24 ≥ 0.02
Azure Pin Flash Float 0.15 ≥ 0.02
Violet Pulse Ring Float 0.26 ≥ 0.02
Golden Point Star Float 0.23 ≥ 0.02
Crimson Crescent Pulse Float 0.28 ≥ 0.02
Azure Storm Star Float 0.25 ≥ 0.02
Solar Needle Halo Float 0.24 ≥ 0.02
Violet Crescent Halo Float 0.33 ≥ 0.02
Lime Saw Halo Float 0.24 ≥ 0.02
Magenta Star Pulse Float 0.29 ≥ 0.02
Frost Needle Star Float 0.23 ≥ 0.02
Amber Storm Halo Float 0.26 ≥ 0.02
Cobalt Fracture Flash Float 0.2 ≥ 0.02
Rose Crescent Fracture Float 0.32 ≥ 0.02
Crimson Broken Halo Float 0.23 ≥ 0.02
Violet Needle Pulse Float 0.26 ≥ 0.02
Lime Curl Puff Float 0.36 ≥ 0.02
Amber Fracture Ring Float 0.27 ≥ 0.02
Cyan Spoke Pulse Float 0.21 ≥ 0.02
Rose Saw Crescents Float 0.31 ≥ 0.02
Golden Star Halo Float 0.3 ≥ 0.02
Frost Curl Crescents Float 0.38 ≥ 0.02
Rose Gold Hollow Pulse Float 0.31 ≥ 0.02
Solar Grand Impact Float 0.32 ≥ 0.02

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Crimson Crescents Float 49 ≥ 0
Ink Curl Puff Float 43 ≥ 0
Azure Hollow Star Float 46 ≥ 0
Solar Branch Star Float 72 ≥ 0
Silver Needle Burst Float 61 ≥ 0
Flare Fracture Float 54 ≥ 0
Lime Sawburst Float 45 ≥ 0
Azure Pin Flash Float 29 ≥ 0
Violet Pulse Ring Float 44 ≥ 0
Golden Point Star Float 47 ≥ 0
Crimson Crescent Pulse Float 52 ≥ 0
Azure Storm Star Float 55 ≥ 0
Solar Needle Halo Float 58 ≥ 0
Violet Crescent Halo Float 49 ≥ 0
Lime Saw Halo Float 49 ≥ 0
Magenta Star Pulse Float 49 ≥ 0
Frost Needle Star Float 56 ≥ 0
Amber Storm Halo Float 56 ≥ 0
Cobalt Fracture Flash Float 50 ≥ 0
Rose Crescent Fracture Float 49 ≥ 0
Crimson Broken Halo Float 48 ≥ 0
Violet Needle Pulse Float 53 ≥ 0
Lime Curl Puff Float 42 ≥ 0
Amber Fracture Ring Float 53 ≥ 0
Cyan Spoke Pulse Float 50 ≥ 0
Rose Saw Crescents Float 49 ≥ 0
Golden Star Halo Float 56 ≥ 0
Frost Curl Crescents Float 44 ≥ 0
Rose Gold Hollow Pulse Float 49 ≥ 0
Solar Grand Impact Float 65 ≥ 0

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Crimson Crescents Float 6 ≥ 0
Ink Curl Puff Float 8 ≥ 0
Azure Hollow Star Float 4 ≥ 0
Solar Branch Star Float 5 ≥ 0
Silver Needle Burst Float 2.6 ≥ 0
Flare Fracture Float 6 ≥ 0
Lime Sawburst Float 6 ≥ 0
Azure Pin Flash Float 6 ≥ 0
Violet Pulse Ring Float 3 ≥ 0
Golden Point Star Float 12 ≥ 0
Crimson Crescent Pulse Float 6 ≥ 0
Azure Storm Star Float 4 ≥ 0
Solar Needle Halo Float 6 ≥ 0
Violet Crescent Halo Float 10 ≥ 0
Lime Saw Halo Float 6 ≥ 0
Magenta Star Pulse Float 12 ≥ 0
Frost Needle Star Float 2.6 ≥ 0
Amber Storm Halo Float 6 ≥ 0
Cobalt Fracture Flash Float 6 ≥ 0
Rose Crescent Fracture Float 6 ≥ 0
Crimson Broken Halo Float 3 ≥ 0
Violet Needle Pulse Float 2.6 ≥ 0
Lime Curl Puff Float 8 ≥ 0
Amber Fracture Ring Float 6 ≥ 0
Cyan Spoke Pulse Float 6 ≥ 0
Rose Saw Crescents Float 6 ≥ 0
Golden Star Halo Float 12 ≥ 0
Frost Curl Crescents Float 8 ≥ 0
Rose Gold Hollow Pulse Float 4 ≥ 0
Solar Grand Impact Float 6 ≥ 0

Voxel combat hit control. Restart after editing for a consistent preview.

System Type Shipped default Hard limits
Crimson Crescents Linear RGBA {“r”:1,“g”:0.015,“b”:0.008,“a”:1} No exposed bound
Ink Curl Puff Linear RGBA {“r”:0.8,“g”:0.76,“b”:0.7,“a”:1} No exposed bound
Azure Hollow Star Linear RGBA {“r”:0.025,“g”:0.15,“b”:1,“a”:1} No exposed bound
Solar Branch Star Linear RGBA {“r”:1,“g”:0.22,“b”:0.008,“a”:1} No exposed bound
Silver Needle Burst Linear RGBA {“r”:0.6,“g”:0.65,“b”:1,“a”:1} No exposed bound
Flare Fracture Linear RGBA {“r”:1,“g”:0.12,“b”:0.005,“a”:1} No exposed bound
Lime Sawburst Linear RGBA {“r”:0.2,“g”:1,“b”:0.008,“a”:1} No exposed bound
Azure Pin Flash Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Violet Pulse Ring Linear RGBA {“r”:0.5,“g”:0.015,“b”:1,“a”:1} No exposed bound
Golden Point Star Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Crimson Crescent Pulse Linear RGBA {“r”:1,“g”:0.015,“b”:0.008,“a”:1} No exposed bound
Azure Storm Star Linear RGBA {“r”:0.025,“g”:0.15,“b”:1,“a”:1} No exposed bound
Solar Needle Halo Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Violet Crescent Halo Linear RGBA {“r”:0.5,“g”:0.015,“b”:1,“a”:1} No exposed bound
Lime Saw Halo Linear RGBA {“r”:0.2,“g”:1,“b”:0.008,“a”:1} No exposed bound
Magenta Star Pulse Linear RGBA {“r”:1,“g”:0.015,“b”:0.3,“a”:1} No exposed bound
Frost Needle Star Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Amber Storm Halo Linear RGBA {“r”:1,“g”:0.12,“b”:0.005,“a”:1} No exposed bound
Cobalt Fracture Flash Linear RGBA {“r”:0.025,“g”:0.15,“b”:1,“a”:1} No exposed bound
Rose Crescent Fracture Linear RGBA {“r”:1,“g”:0.12,“b”:0.55,“a”:1} No exposed bound
Crimson Broken Halo Linear RGBA {“r”:1,“g”:0.015,“b”:0.008,“a”:1} No exposed bound
Violet Needle Pulse Linear RGBA {“r”:0.5,“g”:0.015,“b”:1,“a”:1} No exposed bound
Lime Curl Puff Linear RGBA {“r”:0.2,“g”:1,“b”:0.008,“a”:1} No exposed bound
Amber Fracture Ring Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Cyan Spoke Pulse Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Rose Saw Crescents Linear RGBA {“r”:1,“g”:0.015,“b”:0.3,“a”:1} No exposed bound
Golden Star Halo Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Frost Curl Crescents Linear RGBA {“r”:0.04,“g”:0.65,“b”:1,“a”:1} No exposed bound
Rose Gold Hollow Pulse Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound
Solar Grand Impact Linear RGBA {“r”:1,“g”:0.55,“b”:0.04,“a”:1} No exposed bound

Layer voxel budget; 0 disables this layer. Restart after editing.

System Type Shipped default Hard limits
Crimson Crescents Int 24 ≥ 0
Ink Curl Puff Int 24 ≥ 0
Azure Hollow Star Int 24 ≥ 0
Solar Branch Star Int 36 ≥ 0
Silver Needle Burst Int 24 ≥ 0
Flare Fracture Int 24 ≥ 0
Lime Sawburst Int 24 ≥ 0
Azure Pin Flash Int 10 ≥ 0
Violet Pulse Ring Int 24 ≥ 0
Golden Point Star Int 24 ≥ 0
Crimson Crescent Pulse Int 24 ≥ 0
Azure Storm Star Int 24 ≥ 0
Solar Needle Halo Int 24 ≥ 0
Violet Crescent Halo Int 24 ≥ 0
Lime Saw Halo Int 24 ≥ 0
Magenta Star Pulse Int 24 ≥ 0
Frost Needle Star Int 24 ≥ 0
Amber Storm Halo Int 24 ≥ 0
Cobalt Fracture Flash Int 24 ≥ 0
Rose Crescent Fracture Int 24 ≥ 0
Crimson Broken Halo Int 24 ≥ 0
Violet Needle Pulse Int 24 ≥ 0
Lime Curl Puff Int 24 ≥ 0
Amber Fracture Ring Int 24 ≥ 0
Cyan Spoke Pulse Int 24 ≥ 0
Rose Saw Crescents Int 24 ≥ 0
Golden Star Halo Int 24 ≥ 0
Frost Curl Crescents Int 24 ≥ 0
Rose Gold Hollow Pulse Int 24 ≥ 0
Solar Grand Impact Int 24 ≥ 0

Seconds. Total Duration caps the lifetime of all layers.

System Type Shipped default Hard limits
Crimson Crescents Float 0.535 ≥ 0.02
Ink Curl Puff Float 0.635 ≥ 0.02
Azure Hollow Star Float 0.525 ≥ 0.02
Solar Branch Star Float 0.62 ≥ 0.02
Silver Needle Burst Float 0.435 ≥ 0.02
Flare Fracture Float 0.585 ≥ 0.02
Lime Sawburst Float 0.505 ≥ 0.02
Azure Pin Flash Float 0.345 ≥ 0.02
Violet Pulse Ring Float 0.535 ≥ 0.02
Golden Point Star Float 0.495 ≥ 0.02
Crimson Crescent Pulse Float 0.555 ≥ 0.02
Azure Storm Star Float 0.555 ≥ 0.02
Solar Needle Halo Float 0.525 ≥ 0.02
Violet Crescent Halo Float 0.585 ≥ 0.02
Lime Saw Halo Float 0.535 ≥ 0.02
Magenta Star Pulse Float 0.575 ≥ 0.02
Frost Needle Star Float 0.565 ≥ 0.02
Amber Storm Halo Float 0.595 ≥ 0.02
Cobalt Fracture Flash Float 0.475 ≥ 0.02
Rose Crescent Fracture Float 0.585 ≥ 0.02
Crimson Broken Halo Float 0.555 ≥ 0.02
Violet Needle Pulse Float 0.555 ≥ 0.02
Lime Curl Puff Float 0.625 ≥ 0.02
Amber Fracture Ring Float 0.585 ≥ 0.02
Cyan Spoke Pulse Float 0.485 ≥ 0.02
Rose Saw Crescents Float 0.575 ≥ 0.02
Golden Star Halo Float 0.605 ≥ 0.02
Frost Curl Crescents Float 0.645 ≥ 0.02
Rose Gold Hollow Pulse Float 0.655 ≥ 0.02
Solar Grand Impact Float 0.665 ≥ 0.02

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Crimson Crescents Float 1.1 ≥ 0
Ink Curl Puff Float 1.1 ≥ 0
Azure Hollow Star Float 1.1 ≥ 0
Solar Branch Star Float 1.2 ≥ 0
Silver Needle Burst Float 1.1 ≥ 0
Flare Fracture Float 1.1 ≥ 0
Lime Sawburst Float 1.1 ≥ 0
Azure Pin Flash Float 1.1 ≥ 0
Violet Pulse Ring Float 1.1 ≥ 0
Golden Point Star Float 1.1 ≥ 0
Crimson Crescent Pulse Float 1.1 ≥ 0
Azure Storm Star Float 1.1 ≥ 0
Solar Needle Halo Float 1.1 ≥ 0
Violet Crescent Halo Float 1.1 ≥ 0
Lime Saw Halo Float 1.1 ≥ 0
Magenta Star Pulse Float 1.1 ≥ 0
Frost Needle Star Float 1.1 ≥ 0
Amber Storm Halo Float 1.1 ≥ 0
Cobalt Fracture Flash Float 1.1 ≥ 0
Rose Crescent Fracture Float 1.1 ≥ 0
Crimson Broken Halo Float 1.1 ≥ 0
Violet Needle Pulse Float 1.1 ≥ 0
Lime Curl Puff Float 1.1 ≥ 0
Amber Fracture Ring Float 1.1 ≥ 0
Cyan Spoke Pulse Float 1.1 ≥ 0
Rose Saw Crescents Float 1.1 ≥ 0
Golden Star Halo Float 1.1 ≥ 0
Frost Curl Crescents Float 1.1 ≥ 0
Rose Gold Hollow Pulse Float 1.1 ≥ 0
Solar Grand Impact Float 1.1 ≥ 0

Voxel combat hit control. Restart after editing for a consistent preview.

System Type Shipped default Hard limits
Crimson Crescents Linear RGBA {“r”:1,“g”:0.65525,“b”:0.6528,“a”:1} No exposed bound
Ink Curl Puff Linear RGBA {“r”:0.93,“g”:0.916,“b”:0.895,“a”:1} No exposed bound
Azure Hollow Star Linear RGBA {“r”:0.65875,“g”:0.7025,“b”:1,“a”:1} No exposed bound
Solar Branch Star Linear RGBA {“r”:1,“g”:0.93,“b”:0.48,“a”:1} No exposed bound
Silver Needle Burst Linear RGBA {“r”:0.86,“g”:0.8775,“b”:1,“a”:1} No exposed bound
Flare Fracture Linear RGBA {“r”:1,“g”:0.692,“b”:0.65175,“a”:1} No exposed bound
Lime Sawburst Linear RGBA {“r”:0.72,“g”:1,“b”:0.6528,“a”:1} No exposed bound
Azure Pin Flash Linear RGBA {“r”:0.664,“g”:0.8775,“b”:1,“a”:1} No exposed bound
Violet Pulse Ring Linear RGBA {“r”:0.825,“g”:0.65525,“b”:1,“a”:1} No exposed bound
Golden Point Star Linear RGBA {“r”:1,“g”:0.8425,“b”:0.664,“a”:1} No exposed bound
Crimson Crescent Pulse Linear RGBA {“r”:1,“g”:0.65525,“b”:0.6528,“a”:1} No exposed bound
Azure Storm Star Linear RGBA {“r”:0.65875,“g”:0.7025,“b”:1,“a”:1} No exposed bound
Solar Needle Halo Linear RGBA {“r”:1,“g”:0.8425,“b”:0.664,“a”:1} No exposed bound
Violet Crescent Halo Linear RGBA {“r”:0.825,“g”:0.65525,“b”:1,“a”:1} No exposed bound
Lime Saw Halo Linear RGBA {“r”:0.72,“g”:1,“b”:0.6528,“a”:1} No exposed bound
Magenta Star Pulse Linear RGBA {“r”:1,“g”:0.65525,“b”:0.755,“a”:1} No exposed bound
Frost Needle Star Linear RGBA {“r”:0.664,“g”:0.8775,“b”:1,“a”:1} No exposed bound
Amber Storm Halo Linear RGBA {“r”:1,“g”:0.692,“b”:0.65175,“a”:1} No exposed bound
Cobalt Fracture Flash Linear RGBA {“r”:0.65875,“g”:0.7025,“b”:1,“a”:1} No exposed bound
Rose Crescent Fracture Linear RGBA {“r”:1,“g”:0.692,“b”:0.8425,“a”:1} No exposed bound
Crimson Broken Halo Linear RGBA {“r”:1,“g”:0.65525,“b”:0.6528,“a”:1} No exposed bound
Violet Needle Pulse Linear RGBA {“r”:0.825,“g”:0.65525,“b”:1,“a”:1} No exposed bound
Lime Curl Puff Linear RGBA {“r”:0.72,“g”:1,“b”:0.6528,“a”:1} No exposed bound
Amber Fracture Ring Linear RGBA {“r”:1,“g”:0.8425,“b”:0.664,“a”:1} No exposed bound
Cyan Spoke Pulse Linear RGBA {“r”:0.664,“g”:0.8775,“b”:1,“a”:1} No exposed bound
Rose Saw Crescents Linear RGBA {“r”:1,“g”:0.65525,“b”:0.755,“a”:1} No exposed bound
Golden Star Halo Linear RGBA {“r”:1,“g”:0.8425,“b”:0.664,“a”:1} No exposed bound
Frost Curl Crescents Linear RGBA {“r”:0.664,“g”:0.8775,“b”:1,“a”:1} No exposed bound
Rose Gold Hollow Pulse Linear RGBA {“r”:1,“g”:0.692,“b”:0.8425,“a”:1} No exposed bound
Solar Grand Impact Linear RGBA {“r”:1,“g”:0.8425,“b”:0.664,“a”:1} No exposed bound

Voxel combat hit control. Restart after editing for a consistent preview.

System Type Shipped default Hard limits
Crimson Crescents Float 1 ≥ 0
Ink Curl Puff Float 1 ≥ 0
Azure Hollow Star Float 1 ≥ 0
Solar Branch Star Float 1 ≥ 0
Silver Needle Burst Float 1 ≥ 0
Flare Fracture Float 1 ≥ 0
Lime Sawburst Float 1 ≥ 0
Azure Pin Flash Float 1 ≥ 0
Violet Pulse Ring Float 1 ≥ 0
Golden Point Star Float 1 ≥ 0
Crimson Crescent Pulse Float 1 ≥ 0
Azure Storm Star Float 1 ≥ 0
Solar Needle Halo Float 1 ≥ 0
Violet Crescent Halo Float 1 ≥ 0
Lime Saw Halo Float 1 ≥ 0
Magenta Star Pulse Float 1 ≥ 0
Frost Needle Star Float 1 ≥ 0
Amber Storm Halo Float 1 ≥ 0
Cobalt Fracture Flash Float 1 ≥ 0
Rose Crescent Fracture Float 1 ≥ 0
Crimson Broken Halo Float 1 ≥ 0
Violet Needle Pulse Float 1 ≥ 0
Lime Curl Puff Float 1 ≥ 0
Amber Fracture Ring Float 1 ≥ 0
Cyan Spoke Pulse Float 1 ≥ 0
Rose Saw Crescents Float 1 ≥ 0
Golden Star Halo Float 1 ≥ 0
Frost Curl Crescents Float 1 ≥ 0
Rose Gold Hollow Pulse Float 1 ≥ 0
Solar Grand Impact Float 1 ≥ 0

Maximum fractional variation in particle distance from the origin.

System Type Shipped default Hard limits
Crimson Crescents Float 0.18 0–0.9
Ink Curl Puff Float 0.18 0–0.9
Azure Hollow Star Float 0.18 0–0.9
Solar Branch Star Float 0.18 0–0.9
Silver Needle Burst Float 0.18 0–0.9
Flare Fracture Float 0.18 0–0.9
Lime Sawburst Float 0.18 0–0.9
Azure Pin Flash Float 0.18 0–0.9
Violet Pulse Ring Float 0.18 0–0.9
Golden Point Star Float 0.18 0–0.9
Crimson Crescent Pulse Float 0.18 0–0.9
Azure Storm Star Float 0.18 0–0.9
Solar Needle Halo Float 0.18 0–0.9
Violet Crescent Halo Float 0.18 0–0.9
Lime Saw Halo Float 0.18 0–0.9
Magenta Star Pulse Float 0.18 0–0.9
Frost Needle Star Float 0.18 0–0.9
Amber Storm Halo Float 0.18 0–0.9
Cobalt Fracture Flash Float 0.18 0–0.9
Rose Crescent Fracture Float 0.18 0–0.9
Crimson Broken Halo Float 0.18 0–0.9
Violet Needle Pulse Float 0.18 0–0.9
Lime Curl Puff Float 0.18 0–0.9
Amber Fracture Ring Float 0.18 0–0.9
Cyan Spoke Pulse Float 0.18 0–0.9
Rose Saw Crescents Float 0.18 0–0.9
Golden Star Halo Float 0.18 0–0.9
Frost Curl Crescents Float 0.18 0–0.9
Rose Gold Hollow Pulse Float 0.18 0–0.9
Solar Grand Impact Float 0.18 0–0.9

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Crimson Crescents Float 26 ≥ 0
Ink Curl Puff Float 42 ≥ 0
Azure Hollow Star Float 32 ≥ 0
Solar Branch Star Float 42 ≥ 0
Silver Needle Burst Float 26 ≥ 0
Flare Fracture Float 38 ≥ 0
Lime Sawburst Float 28 ≥ 0
Azure Pin Flash Float 26 ≥ 0
Violet Pulse Ring Float 38 ≥ 0
Golden Point Star Float 30 ≥ 0
Crimson Crescent Pulse Float 32 ≥ 0
Azure Storm Star Float 44 ≥ 0
Solar Needle Halo Float 32 ≥ 0
Violet Crescent Halo Float 38 ≥ 0
Lime Saw Halo Float 32 ≥ 0
Magenta Star Pulse Float 40 ≥ 0
Frost Needle Star Float 34 ≥ 0
Amber Storm Halo Float 48 ≥ 0
Cobalt Fracture Flash Float 40 ≥ 0
Rose Crescent Fracture Float 34 ≥ 0
Crimson Broken Halo Float 34 ≥ 0
Violet Needle Pulse Float 36 ≥ 0
Lime Curl Puff Float 50 ≥ 0
Amber Fracture Ring Float 40 ≥ 0
Cyan Spoke Pulse Float 30 ≥ 0
Rose Saw Crescents Float 36 ≥ 0
Golden Star Halo Float 42 ≥ 0
Frost Curl Crescents Float 46 ≥ 0
Rose Gold Hollow Pulse Float 36 ≥ 0
Solar Grand Impact Float 58 ≥ 0

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Crimson Crescents Float 1.55 ≥ 0
Ink Curl Puff Float 2.1 ≥ 0
Azure Hollow Star Float 2 ≥ 0
Solar Branch Star Float 2.2 ≥ 0
Silver Needle Burst Float 1.55 ≥ 0
Flare Fracture Float 1.55 ≥ 0
Lime Sawburst Float 1.55 ≥ 0
Azure Pin Flash Float 1.7 ≥ 0
Violet Pulse Ring Float 1.55 ≥ 0
Golden Point Star Float 2.2 ≥ 0
Crimson Crescent Pulse Float 1.55 ≥ 0
Azure Storm Star Float 2 ≥ 0
Solar Needle Halo Float 1.55 ≥ 0
Violet Crescent Halo Float 1.55 ≥ 0
Lime Saw Halo Float 1.55 ≥ 0
Magenta Star Pulse Float 2.2 ≥ 0
Frost Needle Star Float 1.55 ≥ 0
Amber Storm Halo Float 1.55 ≥ 0
Cobalt Fracture Flash Float 1.55 ≥ 0
Rose Crescent Fracture Float 1.55 ≥ 0
Crimson Broken Halo Float 1.55 ≥ 0
Violet Needle Pulse Float 1.55 ≥ 0
Lime Curl Puff Float 2.1 ≥ 0
Amber Fracture Ring Float 1.55 ≥ 0
Cyan Spoke Pulse Float 1.55 ≥ 0
Rose Saw Crescents Float 1.55 ≥ 0
Golden Star Halo Float 2.2 ≥ 0
Frost Curl Crescents Float 2.1 ≥ 0
Rose Gold Hollow Pulse Float 2 ≥ 0
Solar Grand Impact Float 1.55 ≥ 0

Maximum fractional size variation, clamped 0..0.9.

System Type Shipped default Hard limits
Crimson Crescents Float 0.3 0–0.9
Ink Curl Puff Float 0.3 0–0.9
Azure Hollow Star Float 0.3 0–0.9
Solar Branch Star Float 0.3 0–0.9
Silver Needle Burst Float 0.3 0–0.9
Flare Fracture Float 0.3 0–0.9
Lime Sawburst Float 0.3 0–0.9
Azure Pin Flash Float 0.3 0–0.9
Violet Pulse Ring Float 0.3 0–0.9
Golden Point Star Float 0.3 0–0.9
Crimson Crescent Pulse Float 0.3 0–0.9
Azure Storm Star Float 0.3 0–0.9
Solar Needle Halo Float 0.3 0–0.9
Violet Crescent Halo Float 0.3 0–0.9
Lime Saw Halo Float 0.3 0–0.9
Magenta Star Pulse Float 0.3 0–0.9
Frost Needle Star Float 0.3 0–0.9
Amber Storm Halo Float 0.3 0–0.9
Cobalt Fracture Flash Float 0.3 0–0.9
Rose Crescent Fracture Float 0.3 0–0.9
Crimson Broken Halo Float 0.3 0–0.9
Violet Needle Pulse Float 0.3 0–0.9
Lime Curl Puff Float 0.3 0–0.9
Amber Fracture Ring Float 0.3 0–0.9
Cyan Spoke Pulse Float 0.3 0–0.9
Rose Saw Crescents Float 0.3 0–0.9
Golden Star Halo Float 0.3 0–0.9
Frost Curl Crescents Float 0.3 0–0.9
Rose Gold Hollow Pulse Float 0.3 0–0.9
Solar Grand Impact Float 0.3 0–0.9