Volume 3 parameters
This index lists the controls actually exposed across this volume. Defaults and limits can differ between systems: use the linked effect page as the exact reference. Restart after editing for a reliable comparison.
Units and editing · Conditional layers
AnimationFrameStep
Section titled “AnimationFrameStep”1 = smooth. 2-12 = hold each pose for N reference frames at 60 Hz. 3 = 20 poses/sec; 6 = 10. Lifetime is unchanged.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Int | 1 | 1–12 |
| Ink Curl Puff | Int | 1 | 1–12 |
| Azure Hollow Star | Int | 1 | 1–12 |
| Solar Branch Star | Int | 3 | 1–12 |
| Silver Needle Burst | Int | 1 | 1–12 |
| Flare Fracture | Int | 1 | 1–12 |
| Lime Sawburst | Int | 1 | 1–12 |
| Azure Pin Flash | Int | 1 | 1–12 |
| Violet Pulse Ring | Int | 1 | 1–12 |
| Golden Point Star | Int | 1 | 1–12 |
| Crimson Crescent Pulse | Int | 1 | 1–12 |
| Azure Storm Star | Int | 1 | 1–12 |
| Solar Needle Halo | Int | 1 | 1–12 |
| Violet Crescent Halo | Int | 1 | 1–12 |
| Lime Saw Halo | Int | 1 | 1–12 |
| Magenta Star Pulse | Int | 1 | 1–12 |
| Frost Needle Star | Int | 1 | 1–12 |
| Amber Storm Halo | Int | 1 | 1–12 |
| Cobalt Fracture Flash | Int | 1 | 1–12 |
| Rose Crescent Fracture | Int | 1 | 1–12 |
| Crimson Broken Halo | Int | 1 | 1–12 |
| Violet Needle Pulse | Int | 1 | 1–12 |
| Lime Curl Puff | Int | 1 | 1–12 |
| Amber Fracture Ring | Int | 1 | 1–12 |
| Cyan Spoke Pulse | Int | 1 | 1–12 |
| Rose Saw Crescents | Int | 1 | 1–12 |
| Golden Star Halo | Int | 1 | 1–12 |
| Frost Curl Crescents | Int | 1 | 1–12 |
| Rose Gold Hollow Pulse | Int | 1 | 1–12 |
| Solar Grand Impact | Int | 1 | 1–12 |
ArcCount
Section titled “ArcCount”Layer voxel budget; 0 disables this layer. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Int | 100 | ≥ 0.0 |
| Ink Curl Puff | Int | 0 | ≥ 0.0 |
| Azure Hollow Star | Int | 180 | ≥ 0.0 |
| Solar Branch Star | Int | 220 | ≥ 0.0 |
| Silver Needle Burst | Int | 0 | ≥ 0.0 |
| Flare Fracture | Int | 140 | ≥ 0.0 |
| Lime Sawburst | Int | 0 | ≥ 0.0 |
| Azure Pin Flash | Int | 0 | ≥ 0.0 |
| Violet Pulse Ring | Int | 180 | ≥ 0.0 |
| Golden Point Star | Int | 0 | ≥ 0.0 |
| Crimson Crescent Pulse | Int | 150 | ≥ 0.0 |
| Azure Storm Star | Int | 180 | ≥ 0.0 |
| Solar Needle Halo | Int | 150 | ≥ 0.0 |
| Violet Crescent Halo | Int | 180 | ≥ 0.0 |
| Lime Saw Halo | Int | 180 | ≥ 0.0 |
| Magenta Star Pulse | Int | 160 | ≥ 0.0 |
| Frost Needle Star | Int | 0 | ≥ 0.0 |
| Amber Storm Halo | Int | 170 | ≥ 0.0 |
| Cobalt Fracture Flash | Int | 120 | ≥ 0.0 |
| Rose Crescent Fracture | Int | 140 | ≥ 0.0 |
| Crimson Broken Halo | Int | 130 | ≥ 0.0 |
| Violet Needle Pulse | Int | 170 | ≥ 0.0 |
| Lime Curl Puff | Int | 0 | ≥ 0.0 |
| Amber Fracture Ring | Int | 160 | ≥ 0.0 |
| Cyan Spoke Pulse | Int | 140 | ≥ 0.0 |
| Rose Saw Crescents | Int | 140 | ≥ 0.0 |
| Golden Star Halo | Int | 200 | ≥ 0.0 |
| Frost Curl Crescents | Int | 200 | ≥ 0.0 |
| Rose Gold Hollow Pulse | Int | 190 | ≥ 0.0 |
| Solar Grand Impact | Int | 220 | ≥ 0.0 |
ArcDuration
Section titled “ArcDuration”Seconds. Total Duration caps the lifetime of all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 0.23 | No exposed bound |
| Ink Curl Puff | Float | 0.2 | No exposed bound |
| Azure Hollow Star | Float | 0.31 | No exposed bound |
| Solar Branch Star | Float | 0.23 | ≥ 0.02 |
| Silver Needle Burst | Float | 0.2 | No exposed bound |
| Flare Fracture | Float | 0.22 | No exposed bound |
| Lime Sawburst | Float | 0.2 | No exposed bound |
| Azure Pin Flash | Float | 0.12 | No exposed bound |
| Violet Pulse Ring | Float | 0.33 | No exposed bound |
| Golden Point Star | Float | 0.18 | No exposed bound |
| Crimson Crescent Pulse | Float | 0.35 | No exposed bound |
| Azure Storm Star | Float | 0.24 | No exposed bound |
| Solar Needle Halo | Float | 0.29 | No exposed bound |
| Violet Crescent Halo | Float | 0.25 | No exposed bound |
| Lime Saw Halo | Float | 0.32 | No exposed bound |
| Magenta Star Pulse | Float | 0.36 | No exposed bound |
| Frost Needle Star | Float | 0.2 | No exposed bound |
| Amber Storm Halo | Float | 0.3 | No exposed bound |
| Cobalt Fracture Flash | Float | 0.2 | No exposed bound |
| Rose Crescent Fracture | Float | 0.27 | No exposed bound |
| Crimson Broken Halo | Float | 0.27 | No exposed bound |
| Violet Needle Pulse | Float | 0.34 | No exposed bound |
| Lime Curl Puff | Float | 0.2 | No exposed bound |
| Amber Fracture Ring | Float | 0.29 | No exposed bound |
| Cyan Spoke Pulse | Float | 0.24 | No exposed bound |
| Rose Saw Crescents | Float | 0.27 | No exposed bound |
| Golden Star Halo | Float | 0.33 | No exposed bound |
| Frost Curl Crescents | Float | 0.3 | No exposed bound |
| Rose Gold Hollow Pulse | Float | 0.37 | No exposed bound |
| Solar Grand Impact | Float | 0.3 | No exposed bound |
ArcRadius
Section titled “ArcRadius”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 54.88 | ≥ 0 |
| Ink Curl Puff | Float | 48.16 | ≥ 0 |
| Azure Hollow Star | Float | 51.52 | ≥ 0 |
| Solar Branch Star | Float | 63 | ≥ 0 |
| Silver Needle Burst | Float | 68.32 | ≥ 0 |
| Flare Fracture | Float | 60.48 | ≥ 0 |
| Lime Sawburst | Float | 50.4 | ≥ 0 |
| Azure Pin Flash | Float | 32.48 | ≥ 0 |
| Violet Pulse Ring | Float | 49.28 | ≥ 0 |
| Golden Point Star | Float | 52.64 | ≥ 0 |
| Crimson Crescent Pulse | Float | 58.24 | ≥ 0 |
| Azure Storm Star | Float | 61.6 | ≥ 0 |
| Solar Needle Halo | Float | 64.96 | ≥ 0 |
| Violet Crescent Halo | Float | 54.88 | ≥ 0 |
| Lime Saw Halo | Float | 54.88 | ≥ 0 |
| Magenta Star Pulse | Float | 54.88 | ≥ 0 |
| Frost Needle Star | Float | 62.72 | ≥ 0 |
| Amber Storm Halo | Float | 62.72 | ≥ 0 |
| Cobalt Fracture Flash | Float | 56 | ≥ 0 |
| Rose Crescent Fracture | Float | 54.88 | ≥ 0 |
| Crimson Broken Halo | Float | 53.76 | ≥ 0 |
| Violet Needle Pulse | Float | 59.36 | ≥ 0 |
| Lime Curl Puff | Float | 47.04 | ≥ 0 |
| Amber Fracture Ring | Float | 59.36 | ≥ 0 |
| Cyan Spoke Pulse | Float | 56 | ≥ 0 |
| Rose Saw Crescents | Float | 54.88 | ≥ 0 |
| Golden Star Halo | Float | 62.72 | ≥ 0 |
| Frost Curl Crescents | Float | 49.28 | ≥ 0 |
| Rose Gold Hollow Pulse | Float | 54.88 | ≥ 0 |
| Solar Grand Impact | Float | 72.8 | ≥ 0 |
ArcRotationSpeed
Section titled “ArcRotationSpeed”Signed angular speed in degrees per second.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | -220 | No exposed bound |
| Ink Curl Puff | Float | 35 | No exposed bound |
| Azure Hollow Star | Float | -30 | No exposed bound |
| Solar Branch Star | Float | 25 | No exposed bound |
| Silver Needle Burst | Float | 0 | No exposed bound |
| Flare Fracture | Float | -45 | No exposed bound |
| Lime Sawburst | Float | 310 | No exposed bound |
| Azure Pin Flash | Float | 0 | No exposed bound |
| Violet Pulse Ring | Float | 20 | No exposed bound |
| Golden Point Star | Float | 12 | No exposed bound |
| Crimson Crescent Pulse | Float | 160 | No exposed bound |
| Azure Storm Star | Float | -110 | No exposed bound |
| Solar Needle Halo | Float | 40 | No exposed bound |
| Violet Crescent Halo | Float | -170 | No exposed bound |
| Lime Saw Halo | Float | -380 | No exposed bound |
| Magenta Star Pulse | Float | -25 | No exposed bound |
| Frost Needle Star | Float | 0 | No exposed bound |
| Amber Storm Halo | Float | 105 | No exposed bound |
| Cobalt Fracture Flash | Float | -20 | No exposed bound |
| Rose Crescent Fracture | Float | -150 | No exposed bound |
| Crimson Broken Halo | Float | -70 | No exposed bound |
| Violet Needle Pulse | Float | 30 | No exposed bound |
| Lime Curl Puff | Float | 60 | No exposed bound |
| Amber Fracture Ring | Float | -90 | No exposed bound |
| Cyan Spoke Pulse | Float | 240 | No exposed bound |
| Rose Saw Crescents | Float | 200 | No exposed bound |
| Golden Star Halo | Float | 55 | No exposed bound |
| Frost Curl Crescents | Float | -100 | No exposed bound |
| Rose Gold Hollow Pulse | Float | -45 | No exposed bound |
| Solar Grand Impact | Float | 80 | No exposed bound |
ArcSize
Section titled “ArcSize”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 2 | ≥ 0 |
| Ink Curl Puff | Float | 2 | ≥ 0 |
| Azure Hollow Star | Float | 2 | ≥ 0 |
| Solar Branch Star | Float | 2 | ≥ 0 |
| Silver Needle Burst | Float | 2 | ≥ 0 |
| Flare Fracture | Float | 2 | ≥ 0 |
| Lime Sawburst | Float | 2 | ≥ 0 |
| Azure Pin Flash | Float | 2 | ≥ 0 |
| Violet Pulse Ring | Float | 2 | ≥ 0 |
| Golden Point Star | Float | 2 | ≥ 0 |
| Crimson Crescent Pulse | Float | 2 | ≥ 0 |
| Azure Storm Star | Float | 2 | ≥ 0 |
| Solar Needle Halo | Float | 2 | ≥ 0 |
| Violet Crescent Halo | Float | 2 | ≥ 0 |
| Lime Saw Halo | Float | 2 | ≥ 0 |
| Magenta Star Pulse | Float | 2 | ≥ 0 |
| Frost Needle Star | Float | 2 | ≥ 0 |
| Amber Storm Halo | Float | 2 | ≥ 0 |
| Cobalt Fracture Flash | Float | 2 | ≥ 0 |
| Rose Crescent Fracture | Float | 2 | ≥ 0 |
| Crimson Broken Halo | Float | 2 | ≥ 0 |
| Violet Needle Pulse | Float | 2 | ≥ 0 |
| Lime Curl Puff | Float | 2 | ≥ 0 |
| Amber Fracture Ring | Float | 2 | ≥ 0 |
| Cyan Spoke Pulse | Float | 2 | ≥ 0 |
| Rose Saw Crescents | Float | 2 | ≥ 0 |
| Golden Star Halo | Float | 2 | ≥ 0 |
| Frost Curl Crescents | Float | 2 | ≥ 0 |
| Rose Gold Hollow Pulse | Float | 2 | ≥ 0 |
| Solar Grand Impact | Float | 2 | ≥ 0 |
ArcSweep
Section titled “ArcSweep”Arc angular coverage in degrees; square-frame styles use 360 for a complete frame.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 360 | 0–360 |
| Ink Curl Puff | Float | 360 | 0–360 |
| Azure Hollow Star | Float | 360 | 0–360 |
| Solar Branch Star | Float | 360 | 0–360 |
| Silver Needle Burst | Float | 360 | 0–360 |
| Flare Fracture | Float | 360 | 0–360 |
| Lime Sawburst | Float | 360 | 0–360 |
| Azure Pin Flash | Float | 360 | 0–360 |
| Violet Pulse Ring | Float | 360 | 0–360 |
| Golden Point Star | Float | 360 | 0–360 |
| Crimson Crescent Pulse | Float | 360 | 0–360 |
| Azure Storm Star | Float | 360 | 0–360 |
| Solar Needle Halo | Float | 360 | 0–360 |
| Violet Crescent Halo | Float | 360 | 0–360 |
| Lime Saw Halo | Float | 360 | 0–360 |
| Magenta Star Pulse | Float | 360 | 0–360 |
| Frost Needle Star | Float | 360 | 0–360 |
| Amber Storm Halo | Float | 360 | 0–360 |
| Cobalt Fracture Flash | Float | 360 | 0–360 |
| Rose Crescent Fracture | Float | 360 | 0–360 |
| Crimson Broken Halo | Float | 360 | 0–360 |
| Violet Needle Pulse | Float | 360 | 0–360 |
| Lime Curl Puff | Float | 360 | 0–360 |
| Amber Fracture Ring | Float | 360 | 0–360 |
| Cyan Spoke Pulse | Float | 360 | 0–360 |
| Rose Saw Crescents | Float | 360 | 0–360 |
| Golden Star Halo | Float | 360 | 0–360 |
| Frost Curl Crescents | Float | 360 | 0–360 |
| Rose Gold Hollow Pulse | Float | 360 | 0–360 |
| Solar Grand Impact | Float | 360 | 0–360 |
BurstRotationVariation
Section titled “BurstRotationVariation”Maximum random yaw of the particle burst, degrees.
CameraFacing
Section titled “CameraFacing”Face player camera 0 with real cube geometry. Off uses ImpactDirection. World-up keeps the motif upright.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Bool | true | No exposed bound |
| Ink Curl Puff | Bool | true | No exposed bound |
| Azure Hollow Star | Bool | true | No exposed bound |
| Solar Branch Star | Bool | true | No exposed bound |
| Silver Needle Burst | Bool | true | No exposed bound |
| Flare Fracture | Bool | true | No exposed bound |
| Lime Sawburst | Bool | true | No exposed bound |
| Azure Pin Flash | Bool | true | No exposed bound |
| Violet Pulse Ring | Bool | true | No exposed bound |
| Golden Point Star | Bool | true | No exposed bound |
| Crimson Crescent Pulse | Bool | true | No exposed bound |
| Azure Storm Star | Bool | true | No exposed bound |
| Solar Needle Halo | Bool | true | No exposed bound |
| Violet Crescent Halo | Bool | true | No exposed bound |
| Lime Saw Halo | Bool | true | No exposed bound |
| Magenta Star Pulse | Bool | true | No exposed bound |
| Frost Needle Star | Bool | true | No exposed bound |
| Amber Storm Halo | Bool | true | No exposed bound |
| Cobalt Fracture Flash | Bool | true | No exposed bound |
| Rose Crescent Fracture | Bool | true | No exposed bound |
| Crimson Broken Halo | Bool | true | No exposed bound |
| Violet Needle Pulse | Bool | true | No exposed bound |
| Lime Curl Puff | Bool | true | No exposed bound |
| Amber Fracture Ring | Bool | true | No exposed bound |
| Cyan Spoke Pulse | Bool | true | No exposed bound |
| Rose Saw Crescents | Bool | true | No exposed bound |
| Golden Star Halo | Bool | true | No exposed bound |
| Frost Curl Crescents | Bool | true | No exposed bound |
| Rose Gold Hollow Pulse | Bool | true | No exposed bound |
| Solar Grand Impact | Bool | true | No exposed bound |
Voxel combat hit control. Restart after editing for a consistent preview.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.008,“a”:1} | No exposed bound |
| Ink Curl Puff | Linear RGBA | {“r”:0.8,“g”:0.76,“b”:0.7,“a”:1} | No exposed bound |
| Azure Hollow Star | Linear RGBA | {“r”:0.025,“g”:0.15,“b”:1,“a”:1} | No exposed bound |
| Solar Branch Star | Linear RGBA | {“r”:1,“g”:0.38,“b”:0.025,“a”:1} | No exposed bound |
| Silver Needle Burst | Linear RGBA | {“r”:0.6,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Flare Fracture | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.005,“a”:1} | No exposed bound |
| Lime Sawburst | Linear RGBA | {“r”:0.2,“g”:1,“b”:0.008,“a”:1} | No exposed bound |
| Azure Pin Flash | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Violet Pulse Ring | Linear RGBA | {“r”:0.5,“g”:0.015,“b”:1,“a”:1} | No exposed bound |
| Golden Point Star | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Crimson Crescent Pulse | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.008,“a”:1} | No exposed bound |
| Azure Storm Star | Linear RGBA | {“r”:0.025,“g”:0.15,“b”:1,“a”:1} | No exposed bound |
| Solar Needle Halo | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Violet Crescent Halo | Linear RGBA | {“r”:0.5,“g”:0.015,“b”:1,“a”:1} | No exposed bound |
| Lime Saw Halo | Linear RGBA | {“r”:0.2,“g”:1,“b”:0.008,“a”:1} | No exposed bound |
| Magenta Star Pulse | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.3,“a”:1} | No exposed bound |
| Frost Needle Star | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Amber Storm Halo | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.005,“a”:1} | No exposed bound |
| Cobalt Fracture Flash | Linear RGBA | {“r”:0.025,“g”:0.15,“b”:1,“a”:1} | No exposed bound |
| Rose Crescent Fracture | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.55,“a”:1} | No exposed bound |
| Crimson Broken Halo | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.008,“a”:1} | No exposed bound |
| Violet Needle Pulse | Linear RGBA | {“r”:0.5,“g”:0.015,“b”:1,“a”:1} | No exposed bound |
| Lime Curl Puff | Linear RGBA | {“r”:0.2,“g”:1,“b”:0.008,“a”:1} | No exposed bound |
| Amber Fracture Ring | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Cyan Spoke Pulse | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Rose Saw Crescents | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.3,“a”:1} | No exposed bound |
| Golden Star Halo | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Frost Curl Crescents | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Rose Gold Hollow Pulse | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.55,“a”:1} | No exposed bound |
| Solar Grand Impact | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
Duration
Section titled “Duration”Seconds. Total Duration caps the lifetime of all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 0.56 | ≥ 0.05 |
| Ink Curl Puff | Float | 0.66 | ≥ 0.05 |
| Azure Hollow Star | Float | 0.55 | ≥ 0.05 |
| Solar Branch Star | Float | 0.66 | ≥ 0.05 |
| Silver Needle Burst | Float | 0.46 | ≥ 0.05 |
| Flare Fracture | Float | 0.61 | ≥ 0.05 |
| Lime Sawburst | Float | 0.53 | ≥ 0.05 |
| Azure Pin Flash | Float | 0.37 | ≥ 0.05 |
| Violet Pulse Ring | Float | 0.56 | ≥ 0.05 |
| Golden Point Star | Float | 0.52 | ≥ 0.05 |
| Crimson Crescent Pulse | Float | 0.58 | ≥ 0.05 |
| Azure Storm Star | Float | 0.58 | ≥ 0.05 |
| Solar Needle Halo | Float | 0.55 | ≥ 0.05 |
| Violet Crescent Halo | Float | 0.61 | ≥ 0.05 |
| Lime Saw Halo | Float | 0.56 | ≥ 0.05 |
| Magenta Star Pulse | Float | 0.6 | ≥ 0.05 |
| Frost Needle Star | Float | 0.59 | ≥ 0.05 |
| Amber Storm Halo | Float | 0.62 | ≥ 0.05 |
| Cobalt Fracture Flash | Float | 0.5 | ≥ 0.05 |
| Rose Crescent Fracture | Float | 0.61 | ≥ 0.05 |
| Crimson Broken Halo | Float | 0.58 | ≥ 0.05 |
| Violet Needle Pulse | Float | 0.58 | ≥ 0.05 |
| Lime Curl Puff | Float | 0.65 | ≥ 0.05 |
| Amber Fracture Ring | Float | 0.61 | ≥ 0.05 |
| Cyan Spoke Pulse | Float | 0.51 | ≥ 0.05 |
| Rose Saw Crescents | Float | 0.6 | ≥ 0.05 |
| Golden Star Halo | Float | 0.63 | ≥ 0.05 |
| Frost Curl Crescents | Float | 0.67 | ≥ 0.05 |
| Rose Gold Hollow Pulse | Float | 0.68 | ≥ 0.05 |
| Solar Grand Impact | Float | 0.69 | ≥ 0.05 |
FlashCount
Section titled “FlashCount”Layer voxel budget; 0 disables this layer. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Int | 42 | ≥ 0.0 |
| Ink Curl Puff | Int | 52 | ≥ 0.0 |
| Azure Hollow Star | Int | 36 | ≥ 0.0 |
| Solar Branch Star | Int | 72 | ≥ 0.0 |
| Silver Needle Burst | Int | 28 | ≥ 0.0 |
| Flare Fracture | Int | 60 | ≥ 0.0 |
| Lime Sawburst | Int | 36 | ≥ 0.0 |
| Azure Pin Flash | Int | 20 | ≥ 0.0 |
| Violet Pulse Ring | Int | 44 | ≥ 0.0 |
| Golden Point Star | Int | 40 | ≥ 0.0 |
| Crimson Crescent Pulse | Int | 44 | ≥ 0.0 |
| Azure Storm Star | Int | 60 | ≥ 0.0 |
| Solar Needle Halo | Int | 48 | ≥ 0.0 |
| Violet Crescent Halo | Int | 44 | ≥ 0.0 |
| Lime Saw Halo | Int | 42 | ≥ 0.0 |
| Magenta Star Pulse | Int | 48 | ≥ 0.0 |
| Frost Needle Star | Int | 36 | ≥ 0.0 |
| Amber Storm Halo | Int | 64 | ≥ 0.0 |
| Cobalt Fracture Flash | Int | 44 | ≥ 0.0 |
| Rose Crescent Fracture | Int | 48 | ≥ 0.0 |
| Crimson Broken Halo | Int | 48 | ≥ 0.0 |
| Violet Needle Pulse | Int | 36 | ≥ 0.0 |
| Lime Curl Puff | Int | 56 | ≥ 0.0 |
| Amber Fracture Ring | Int | 56 | ≥ 0.0 |
| Cyan Spoke Pulse | Int | 36 | ≥ 0.0 |
| Rose Saw Crescents | Int | 44 | ≥ 0.0 |
| Golden Star Halo | Int | 60 | ≥ 0.0 |
| Frost Curl Crescents | Int | 48 | ≥ 0.0 |
| Rose Gold Hollow Pulse | Int | 48 | ≥ 0.0 |
| Solar Grand Impact | Int | 88 | ≥ 0.0 |
FlashDuration
Section titled “FlashDuration”Seconds. Total Duration caps the lifetime of all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 0.055 | ≥ 0.008 |
| Ink Curl Puff | Float | 0.06 | ≥ 0.008 |
| Azure Hollow Star | Float | 0.045 | ≥ 0.008 |
| Solar Branch Star | Float | 0.085 | ≥ 0.008 |
| Silver Needle Burst | Float | 0.038 | ≥ 0.008 |
| Flare Fracture | Float | 0.065 | ≥ 0.008 |
| Lime Sawburst | Float | 0.047 | ≥ 0.008 |
| Azure Pin Flash | Float | 0.03 | ≥ 0.008 |
| Violet Pulse Ring | Float | 0.052 | ≥ 0.008 |
| Golden Point Star | Float | 0.055 | ≥ 0.008 |
| Crimson Crescent Pulse | Float | 0.05 | ≥ 0.008 |
| Azure Storm Star | Float | 0.045 | ≥ 0.008 |
| Solar Needle Halo | Float | 0.05 | ≥ 0.008 |
| Violet Crescent Halo | Float | 0.057 | ≥ 0.008 |
| Lime Saw Halo | Float | 0.045 | ≥ 0.008 |
| Magenta Star Pulse | Float | 0.052 | ≥ 0.008 |
| Frost Needle Star | Float | 0.043 | ≥ 0.008 |
| Amber Storm Halo | Float | 0.05 | ≥ 0.008 |
| Cobalt Fracture Flash | Float | 0.038 | ≥ 0.008 |
| Rose Crescent Fracture | Float | 0.052 | ≥ 0.008 |
| Crimson Broken Halo | Float | 0.044 | ≥ 0.008 |
| Violet Needle Pulse | Float | 0.043 | ≥ 0.008 |
| Lime Curl Puff | Float | 0.067 | ≥ 0.008 |
| Amber Fracture Ring | Float | 0.053 | ≥ 0.008 |
| Cyan Spoke Pulse | Float | 0.04 | ≥ 0.008 |
| Rose Saw Crescents | Float | 0.052 | ≥ 0.008 |
| Golden Star Halo | Float | 0.06 | ≥ 0.008 |
| Frost Curl Crescents | Float | 0.065 | ≥ 0.008 |
| Rose Gold Hollow Pulse | Float | 0.055 | ≥ 0.008 |
| Solar Grand Impact | Float | 0.068 | ≥ 0.008 |
FlashIntensity
Section titled “FlashIntensity”Voxel combat hit control. Restart after editing for a consistent preview.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 3 | No exposed bound |
| Ink Curl Puff | Float | 3 | No exposed bound |
| Azure Hollow Star | Float | 3 | No exposed bound |
| Solar Branch Star | Float | 4 | No exposed bound |
| Silver Needle Burst | Float | 3 | No exposed bound |
| Flare Fracture | Float | 3 | No exposed bound |
| Lime Sawburst | Float | 3 | No exposed bound |
| Azure Pin Flash | Float | 3 | No exposed bound |
| Violet Pulse Ring | Float | 3 | No exposed bound |
| Golden Point Star | Float | 3 | No exposed bound |
| Crimson Crescent Pulse | Float | 3 | No exposed bound |
| Azure Storm Star | Float | 3 | No exposed bound |
| Solar Needle Halo | Float | 3 | No exposed bound |
| Violet Crescent Halo | Float | 3 | No exposed bound |
| Lime Saw Halo | Float | 3 | No exposed bound |
| Magenta Star Pulse | Float | 3 | No exposed bound |
| Frost Needle Star | Float | 3 | No exposed bound |
| Amber Storm Halo | Float | 3 | No exposed bound |
| Cobalt Fracture Flash | Float | 3 | No exposed bound |
| Rose Crescent Fracture | Float | 3 | No exposed bound |
| Crimson Broken Halo | Float | 3 | No exposed bound |
| Violet Needle Pulse | Float | 3 | No exposed bound |
| Lime Curl Puff | Float | 3 | No exposed bound |
| Amber Fracture Ring | Float | 3 | No exposed bound |
| Cyan Spoke Pulse | Float | 3 | No exposed bound |
| Rose Saw Crescents | Float | 3 | No exposed bound |
| Golden Star Halo | Float | 3 | No exposed bound |
| Frost Curl Crescents | Float | 3 | No exposed bound |
| Rose Gold Hollow Pulse | Float | 3 | No exposed bound |
| Solar Grand Impact | Float | 3 | No exposed bound |
FlashSize
Section titled “FlashSize”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 18 | ≥ 0 |
| Ink Curl Puff | Float | 17 | ≥ 0 |
| Azure Hollow Star | Float | 20 | ≥ 0 |
| Solar Branch Star | Float | 23 | ≥ 0 |
| Silver Needle Burst | Float | 15 | ≥ 0 |
| Flare Fracture | Float | 22 | ≥ 0 |
| Lime Sawburst | Float | 19 | ≥ 0 |
| Azure Pin Flash | Float | 12 | ≥ 0 |
| Violet Pulse Ring | Float | 20 | ≥ 0 |
| Golden Point Star | Float | 23 | ≥ 0 |
| Crimson Crescent Pulse | Float | 21 | ≥ 0 |
| Azure Storm Star | Float | 22 | ≥ 0 |
| Solar Needle Halo | Float | 21 | ≥ 0 |
| Violet Crescent Halo | Float | 19 | ≥ 0 |
| Lime Saw Halo | Float | 20 | ≥ 0 |
| Magenta Star Pulse | Float | 24 | ≥ 0 |
| Frost Needle Star | Float | 18 | ≥ 0 |
| Amber Storm Halo | Float | 24 | ≥ 0 |
| Cobalt Fracture Flash | Float | 19 | ≥ 0 |
| Rose Crescent Fracture | Float | 20 | ≥ 0 |
| Crimson Broken Halo | Float | 22 | ≥ 0 |
| Violet Needle Pulse | Float | 18 | ≥ 0 |
| Lime Curl Puff | Float | 20 | ≥ 0 |
| Amber Fracture Ring | Float | 23 | ≥ 0 |
| Cyan Spoke Pulse | Float | 19 | ≥ 0 |
| Rose Saw Crescents | Float | 20 | ≥ 0 |
| Golden Star Halo | Float | 27 | ≥ 0 |
| Frost Curl Crescents | Float | 18 | ≥ 0 |
| Rose Gold Hollow Pulse | Float | 23 | ≥ 0 |
| Solar Grand Impact | Float | 30 | ≥ 0 |
FragmentColor
Section titled “FragmentColor”Voxel combat hit control. Restart after editing for a consistent preview.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.008,“a”:1} | No exposed bound |
| Ink Curl Puff | Linear RGBA | {“r”:0.8,“g”:0.76,“b”:0.7,“a”:1} | No exposed bound |
| Azure Hollow Star | Linear RGBA | {“r”:0.025,“g”:0.15,“b”:1,“a”:1} | No exposed bound |
| Solar Branch Star | Linear RGBA | {“r”:1,“g”:0.62,“b”:0.075,“a”:1} | No exposed bound |
| Silver Needle Burst | Linear RGBA | {“r”:0.6,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Flare Fracture | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.005,“a”:1} | No exposed bound |
| Lime Sawburst | Linear RGBA | {“r”:0.2,“g”:1,“b”:0.008,“a”:1} | No exposed bound |
| Azure Pin Flash | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Violet Pulse Ring | Linear RGBA | {“r”:0.5,“g”:0.015,“b”:1,“a”:1} | No exposed bound |
| Golden Point Star | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Crimson Crescent Pulse | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.008,“a”:1} | No exposed bound |
| Azure Storm Star | Linear RGBA | {“r”:0.025,“g”:0.15,“b”:1,“a”:1} | No exposed bound |
| Solar Needle Halo | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Violet Crescent Halo | Linear RGBA | {“r”:0.5,“g”:0.015,“b”:1,“a”:1} | No exposed bound |
| Lime Saw Halo | Linear RGBA | {“r”:0.2,“g”:1,“b”:0.008,“a”:1} | No exposed bound |
| Magenta Star Pulse | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.3,“a”:1} | No exposed bound |
| Frost Needle Star | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Amber Storm Halo | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.005,“a”:1} | No exposed bound |
| Cobalt Fracture Flash | Linear RGBA | {“r”:0.025,“g”:0.15,“b”:1,“a”:1} | No exposed bound |
| Rose Crescent Fracture | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.55,“a”:1} | No exposed bound |
| Crimson Broken Halo | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.008,“a”:1} | No exposed bound |
| Violet Needle Pulse | Linear RGBA | {“r”:0.5,“g”:0.015,“b”:1,“a”:1} | No exposed bound |
| Lime Curl Puff | Linear RGBA | {“r”:0.2,“g”:1,“b”:0.008,“a”:1} | No exposed bound |
| Amber Fracture Ring | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Cyan Spoke Pulse | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Rose Saw Crescents | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.3,“a”:1} | No exposed bound |
| Golden Star Halo | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Frost Curl Crescents | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Rose Gold Hollow Pulse | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Solar Grand Impact | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
FragmentCount
Section titled “FragmentCount”Layer voxel budget; 0 disables this layer. Restart after editing.
FragmentDuration
Section titled “FragmentDuration”Seconds. Total Duration caps the lifetime of all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 0.45 | No exposed bound |
| Ink Curl Puff | Float | 0.54 | No exposed bound |
| Azure Hollow Star | Float | 0.44 | No exposed bound |
| Solar Branch Star | Float | 0.53 | ≥ 0.02 |
| Silver Needle Burst | Float | 0.36 | No exposed bound |
| Flare Fracture | Float | 0.49 | No exposed bound |
| Lime Sawburst | Float | 0.42 | No exposed bound |
| Azure Pin Flash | Float | 0.28 | No exposed bound |
| Violet Pulse Ring | Float | 0.44 | No exposed bound |
| Golden Point Star | Float | 0.41 | No exposed bound |
| Crimson Crescent Pulse | Float | 0.46 | No exposed bound |
| Azure Storm Star | Float | 0.46 | No exposed bound |
| Solar Needle Halo | Float | 0.43 | No exposed bound |
| Violet Crescent Halo | Float | 0.49 | No exposed bound |
| Lime Saw Halo | Float | 0.45 | No exposed bound |
| Magenta Star Pulse | Float | 0.49 | No exposed bound |
| Frost Needle Star | Float | 0.47 | No exposed bound |
| Amber Storm Halo | Float | 0.49 | No exposed bound |
| Cobalt Fracture Flash | Float | 0.39 | No exposed bound |
| Rose Crescent Fracture | Float | 0.49 | No exposed bound |
| Crimson Broken Halo | Float | 0.46 | No exposed bound |
| Violet Needle Pulse | Float | 0.47 | No exposed bound |
| Lime Curl Puff | Float | 0.52 | No exposed bound |
| Amber Fracture Ring | Float | 0.49 | No exposed bound |
| Cyan Spoke Pulse | Float | 0.39 | No exposed bound |
| Rose Saw Crescents | Float | 0.48 | No exposed bound |
| Golden Star Halo | Float | 0.51 | No exposed bound |
| Frost Curl Crescents | Float | 0.55 | No exposed bound |
| Rose Gold Hollow Pulse | Float | 0.56 | No exposed bound |
| Solar Grand Impact | Float | 0.55 | No exposed bound |
FragmentSize
Section titled “FragmentSize”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 2 | ≥ 0 |
| Ink Curl Puff | Float | 3.4 | ≥ 0 |
| Azure Hollow Star | Float | 2 | ≥ 0 |
| Solar Branch Star | Float | 2.8 | ≥ 0 |
| Silver Needle Burst | Float | 2 | ≥ 0 |
| Flare Fracture | Float | 2.5 | ≥ 0 |
| Lime Sawburst | Float | 2 | ≥ 0 |
| Azure Pin Flash | Float | 2 | ≥ 0 |
| Violet Pulse Ring | Float | 2 | ≥ 0 |
| Golden Point Star | Float | 2 | ≥ 0 |
| Crimson Crescent Pulse | Float | 2 | ≥ 0 |
| Azure Storm Star | Float | 2 | ≥ 0 |
| Solar Needle Halo | Float | 2 | ≥ 0 |
| Violet Crescent Halo | Float | 2 | ≥ 0 |
| Lime Saw Halo | Float | 2 | ≥ 0 |
| Magenta Star Pulse | Float | 2 | ≥ 0 |
| Frost Needle Star | Float | 2.5 | ≥ 0 |
| Amber Storm Halo | Float | 2 | ≥ 0 |
| Cobalt Fracture Flash | Float | 2 | ≥ 0 |
| Rose Crescent Fracture | Float | 2 | ≥ 0 |
| Crimson Broken Halo | Float | 2.5 | ≥ 0 |
| Violet Needle Pulse | Float | 2 | ≥ 0 |
| Lime Curl Puff | Float | 3.4 | ≥ 0 |
| Amber Fracture Ring | Float | 2.5 | ≥ 0 |
| Cyan Spoke Pulse | Float | 2 | ≥ 0 |
| Rose Saw Crescents | Float | 2 | ≥ 0 |
| Golden Star Halo | Float | 2 | ≥ 0 |
| Frost Curl Crescents | Float | 3.4 | ≥ 0 |
| Rose Gold Hollow Pulse | Float | 2 | ≥ 0 |
| Solar Grand Impact | Float | 2 | ≥ 0 |
FragmentSpeed
Section titled “FragmentSpeed”Voxel combat hit control. Restart after editing for a consistent preview.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 185 | No exposed bound |
| Ink Curl Puff | Float | 130 | No exposed bound |
| Azure Hollow Star | Float | 220 | No exposed bound |
| Solar Branch Star | Float | 220 | No exposed bound |
| Silver Needle Burst | Float | 290 | No exposed bound |
| Flare Fracture | Float | 220 | No exposed bound |
| Lime Sawburst | Float | 210 | No exposed bound |
| Azure Pin Flash | Float | 310 | No exposed bound |
| Violet Pulse Ring | Float | 175 | No exposed bound |
| Golden Point Star | Float | 220 | No exposed bound |
| Crimson Crescent Pulse | Float | 235 | No exposed bound |
| Azure Storm Star | Float | 275 | No exposed bound |
| Solar Needle Halo | Float | 265 | No exposed bound |
| Violet Crescent Halo | Float | 190 | No exposed bound |
| Lime Saw Halo | Float | 235 | No exposed bound |
| Magenta Star Pulse | Float | 200 | No exposed bound |
| Frost Needle Star | Float | 240 | No exposed bound |
| Amber Storm Halo | Float | 265 | No exposed bound |
| Cobalt Fracture Flash | Float | 290 | No exposed bound |
| Rose Crescent Fracture | Float | 205 | No exposed bound |
| Crimson Broken Halo | Float | 220 | No exposed bound |
| Violet Needle Pulse | Float | 220 | No exposed bound |
| Lime Curl Puff | Float | 175 | No exposed bound |
| Amber Fracture Ring | Float | 235 | No exposed bound |
| Cyan Spoke Pulse | Float | 285 | No exposed bound |
| Rose Saw Crescents | Float | 205 | No exposed bound |
| Golden Star Halo | Float | 240 | No exposed bound |
| Frost Curl Crescents | Float | 165 | No exposed bound |
| Rose Gold Hollow Pulse | Float | 210 | No exposed bound |
| Solar Grand Impact | Float | 275 | No exposed bound |
Gravity
Section titled “Gravity”Voxel combat hit control. Restart after editing for a consistent preview.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 55 | No exposed bound |
| Ink Curl Puff | Float | 135 | No exposed bound |
| Azure Hollow Star | Float | 55 | No exposed bound |
| Solar Branch Star | Float | 115 | No exposed bound |
| Silver Needle Burst | Float | 55 | No exposed bound |
| Flare Fracture | Float | 135 | No exposed bound |
| Lime Sawburst | Float | 55 | No exposed bound |
| Azure Pin Flash | Float | 55 | No exposed bound |
| Violet Pulse Ring | Float | 55 | No exposed bound |
| Golden Point Star | Float | 55 | No exposed bound |
| Crimson Crescent Pulse | Float | 55 | No exposed bound |
| Azure Storm Star | Float | 55 | No exposed bound |
| Solar Needle Halo | Float | 55 | No exposed bound |
| Violet Crescent Halo | Float | 55 | No exposed bound |
| Lime Saw Halo | Float | 55 | No exposed bound |
| Magenta Star Pulse | Float | 55 | No exposed bound |
| Frost Needle Star | Float | 135 | No exposed bound |
| Amber Storm Halo | Float | 55 | No exposed bound |
| Cobalt Fracture Flash | Float | 55 | No exposed bound |
| Rose Crescent Fracture | Float | 55 | No exposed bound |
| Crimson Broken Halo | Float | 135 | No exposed bound |
| Violet Needle Pulse | Float | 55 | No exposed bound |
| Lime Curl Puff | Float | 55 | No exposed bound |
| Amber Fracture Ring | Float | 135 | No exposed bound |
| Cyan Spoke Pulse | Float | 55 | No exposed bound |
| Rose Saw Crescents | Float | 55 | No exposed bound |
| Golden Star Halo | Float | 55 | No exposed bound |
| Frost Curl Crescents | Float | 135 | No exposed bound |
| Rose Gold Hollow Pulse | Float | 55 | No exposed bound |
| Solar Grand Impact | Float | 55 | No exposed bound |
GridSize
Section titled “GridSize”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
ImpactDirection
Section titled “ImpactDirection”World-space plane normal when CameraFacing is off; normalized internally. Zero falls back to -X.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Ink Curl Puff | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Azure Hollow Star | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Solar Branch Star | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Silver Needle Burst | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Flare Fracture | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Lime Sawburst | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Azure Pin Flash | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Violet Pulse Ring | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Golden Point Star | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Crimson Crescent Pulse | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Azure Storm Star | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Solar Needle Halo | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Violet Crescent Halo | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Lime Saw Halo | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Magenta Star Pulse | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Frost Needle Star | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Amber Storm Halo | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Cobalt Fracture Flash | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Rose Crescent Fracture | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Crimson Broken Halo | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Violet Needle Pulse | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Lime Curl Puff | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Amber Fracture Ring | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Cyan Spoke Pulse | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Rose Saw Crescents | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Golden Star Halo | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Frost Curl Crescents | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Rose Gold Hollow Pulse | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Solar Grand Impact | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
ImpactRotation
Section titled “ImpactRotation”Rotation within the hit plane, in degrees.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 0 | No exposed bound |
| Ink Curl Puff | Float | 0 | No exposed bound |
| Azure Hollow Star | Float | 0 | No exposed bound |
| Solar Branch Star | Float | 0 | No exposed bound |
| Silver Needle Burst | Float | 0 | No exposed bound |
| Flare Fracture | Float | 0 | No exposed bound |
| Lime Sawburst | Float | 0 | No exposed bound |
| Azure Pin Flash | Float | 0 | No exposed bound |
| Violet Pulse Ring | Float | 0 | No exposed bound |
| Golden Point Star | Float | 0 | No exposed bound |
| Crimson Crescent Pulse | Float | 0 | No exposed bound |
| Azure Storm Star | Float | 0 | No exposed bound |
| Solar Needle Halo | Float | 0 | No exposed bound |
| Violet Crescent Halo | Float | 0 | No exposed bound |
| Lime Saw Halo | Float | 0 | No exposed bound |
| Magenta Star Pulse | Float | 0 | No exposed bound |
| Frost Needle Star | Float | 0 | No exposed bound |
| Amber Storm Halo | Float | 0 | No exposed bound |
| Cobalt Fracture Flash | Float | 0 | No exposed bound |
| Rose Crescent Fracture | Float | 0 | No exposed bound |
| Crimson Broken Halo | Float | 0 | No exposed bound |
| Violet Needle Pulse | Float | 0 | No exposed bound |
| Lime Curl Puff | Float | -18 | No exposed bound |
| Amber Fracture Ring | Float | 0 | No exposed bound |
| Cyan Spoke Pulse | Float | 0 | No exposed bound |
| Rose Saw Crescents | Float | 0 | No exposed bound |
| Golden Star Halo | Float | 0 | No exposed bound |
| Frost Curl Crescents | Float | 0 | No exposed bound |
| Rose Gold Hollow Pulse | Float | 0 | No exposed bound |
| Solar Grand Impact | Float | 0 | No exposed bound |
Intensity
Section titled “Intensity”Voxel combat hit control. Restart after editing for a consistent preview.
RandomSeed
Section titled “RandomSeed”0 chooses a fresh variation each activation; nonzero repeats a chosen variation. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Int | 0 | No exposed bound |
| Ink Curl Puff | Int | 0 | No exposed bound |
| Azure Hollow Star | Int | 0 | No exposed bound |
| Solar Branch Star | Int | 0 | No exposed bound |
| Silver Needle Burst | Int | 0 | No exposed bound |
| Flare Fracture | Int | 0 | No exposed bound |
| Lime Sawburst | Int | 0 | No exposed bound |
| Azure Pin Flash | Int | 0 | No exposed bound |
| Violet Pulse Ring | Int | 0 | No exposed bound |
| Golden Point Star | Int | 0 | No exposed bound |
| Crimson Crescent Pulse | Int | 0 | No exposed bound |
| Azure Storm Star | Int | 0 | No exposed bound |
| Solar Needle Halo | Int | 0 | No exposed bound |
| Violet Crescent Halo | Int | 0 | No exposed bound |
| Lime Saw Halo | Int | 0 | No exposed bound |
| Magenta Star Pulse | Int | 0 | No exposed bound |
| Frost Needle Star | Int | 0 | No exposed bound |
| Amber Storm Halo | Int | 0 | No exposed bound |
| Cobalt Fracture Flash | Int | 0 | No exposed bound |
| Rose Crescent Fracture | Int | 0 | No exposed bound |
| Crimson Broken Halo | Int | 0 | No exposed bound |
| Violet Needle Pulse | Int | 0 | No exposed bound |
| Lime Curl Puff | Int | 0 | No exposed bound |
| Amber Fracture Ring | Int | 0 | No exposed bound |
| Cyan Spoke Pulse | Int | 0 | No exposed bound |
| Rose Saw Crescents | Int | 0 | No exposed bound |
| Golden Star Halo | Int | 0 | No exposed bound |
| Frost Curl Crescents | Int | 0 | No exposed bound |
| Rose Gold Hollow Pulse | Int | 0 | No exposed bound |
| Solar Grand Impact | Int | 0 | No exposed bound |
RandomizationStrength
Section titled “RandomizationStrength”Master variation strength, clamped 0..1; 0 preserves authored appearance.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 1 | 0–1 |
| Ink Curl Puff | Float | 1 | 0–1 |
| Azure Hollow Star | Float | 1 | 0–1 |
| Solar Branch Star | Float | 1 | 0–1 |
| Silver Needle Burst | Float | 1 | 0–1 |
| Flare Fracture | Float | 1 | 0–1 |
| Lime Sawburst | Float | 1 | 0–1 |
| Azure Pin Flash | Float | 1 | 0–1 |
| Violet Pulse Ring | Float | 1 | 0–1 |
| Golden Point Star | Float | 1 | 0–1 |
| Crimson Crescent Pulse | Float | 1 | 0–1 |
| Azure Storm Star | Float | 1 | 0–1 |
| Solar Needle Halo | Float | 1 | 0–1 |
| Violet Crescent Halo | Float | 1 | 0–1 |
| Lime Saw Halo | Float | 1 | 0–1 |
| Magenta Star Pulse | Float | 1 | 0–1 |
| Frost Needle Star | Float | 1 | 0–1 |
| Amber Storm Halo | Float | 1 | 0–1 |
| Cobalt Fracture Flash | Float | 1 | 0–1 |
| Rose Crescent Fracture | Float | 1 | 0–1 |
| Crimson Broken Halo | Float | 1 | 0–1 |
| Violet Needle Pulse | Float | 1 | 0–1 |
| Lime Curl Puff | Float | 1 | 0–1 |
| Amber Fracture Ring | Float | 1 | 0–1 |
| Cyan Spoke Pulse | Float | 1 | 0–1 |
| Rose Saw Crescents | Float | 1 | 0–1 |
| Golden Star Halo | Float | 1 | 0–1 |
| Frost Curl Crescents | Float | 1 | 0–1 |
| Rose Gold Hollow Pulse | Float | 1 | 0–1 |
| Solar Grand Impact | Float | 1 | 0–1 |
Randomize
Section titled “Randomize”Enable extra voxel variation. Restart after changing seed or toggle.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Bool | true | No exposed bound |
| Ink Curl Puff | Bool | true | No exposed bound |
| Azure Hollow Star | Bool | true | No exposed bound |
| Solar Branch Star | Bool | true | No exposed bound |
| Silver Needle Burst | Bool | true | No exposed bound |
| Flare Fracture | Bool | true | No exposed bound |
| Lime Sawburst | Bool | true | No exposed bound |
| Azure Pin Flash | Bool | true | No exposed bound |
| Violet Pulse Ring | Bool | true | No exposed bound |
| Golden Point Star | Bool | true | No exposed bound |
| Crimson Crescent Pulse | Bool | true | No exposed bound |
| Azure Storm Star | Bool | true | No exposed bound |
| Solar Needle Halo | Bool | true | No exposed bound |
| Violet Crescent Halo | Bool | true | No exposed bound |
| Lime Saw Halo | Bool | true | No exposed bound |
| Magenta Star Pulse | Bool | true | No exposed bound |
| Frost Needle Star | Bool | true | No exposed bound |
| Amber Storm Halo | Bool | true | No exposed bound |
| Cobalt Fracture Flash | Bool | true | No exposed bound |
| Rose Crescent Fracture | Bool | true | No exposed bound |
| Crimson Broken Halo | Bool | true | No exposed bound |
| Violet Needle Pulse | Bool | true | No exposed bound |
| Lime Curl Puff | Bool | true | No exposed bound |
| Amber Fracture Ring | Bool | true | No exposed bound |
| Cyan Spoke Pulse | Bool | true | No exposed bound |
| Rose Saw Crescents | Bool | true | No exposed bound |
| Golden Star Halo | Bool | true | No exposed bound |
| Frost Curl Crescents | Bool | true | No exposed bound |
| Rose Gold Hollow Pulse | Bool | true | No exposed bound |
| Solar Grand Impact | Bool | true | No exposed bound |
RayCount
Section titled “RayCount”Layer voxel budget; 0 disables this layer. Restart after editing.
RayDuration
Section titled “RayDuration”Seconds. Total Duration caps the lifetime of all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 0.29 | ≥ 0.02 |
| Ink Curl Puff | Float | 0.38 | ≥ 0.02 |
| Azure Hollow Star | Float | 0.25 | ≥ 0.02 |
| Solar Branch Star | Float | 0.24 | ≥ 0.02 |
| Silver Needle Burst | Float | 0.18 | ≥ 0.02 |
| Flare Fracture | Float | 0.27 | ≥ 0.02 |
| Lime Sawburst | Float | 0.24 | ≥ 0.02 |
| Azure Pin Flash | Float | 0.15 | ≥ 0.02 |
| Violet Pulse Ring | Float | 0.26 | ≥ 0.02 |
| Golden Point Star | Float | 0.23 | ≥ 0.02 |
| Crimson Crescent Pulse | Float | 0.28 | ≥ 0.02 |
| Azure Storm Star | Float | 0.25 | ≥ 0.02 |
| Solar Needle Halo | Float | 0.24 | ≥ 0.02 |
| Violet Crescent Halo | Float | 0.33 | ≥ 0.02 |
| Lime Saw Halo | Float | 0.24 | ≥ 0.02 |
| Magenta Star Pulse | Float | 0.29 | ≥ 0.02 |
| Frost Needle Star | Float | 0.23 | ≥ 0.02 |
| Amber Storm Halo | Float | 0.26 | ≥ 0.02 |
| Cobalt Fracture Flash | Float | 0.2 | ≥ 0.02 |
| Rose Crescent Fracture | Float | 0.32 | ≥ 0.02 |
| Crimson Broken Halo | Float | 0.23 | ≥ 0.02 |
| Violet Needle Pulse | Float | 0.26 | ≥ 0.02 |
| Lime Curl Puff | Float | 0.36 | ≥ 0.02 |
| Amber Fracture Ring | Float | 0.27 | ≥ 0.02 |
| Cyan Spoke Pulse | Float | 0.21 | ≥ 0.02 |
| Rose Saw Crescents | Float | 0.31 | ≥ 0.02 |
| Golden Star Halo | Float | 0.3 | ≥ 0.02 |
| Frost Curl Crescents | Float | 0.38 | ≥ 0.02 |
| Rose Gold Hollow Pulse | Float | 0.31 | ≥ 0.02 |
| Solar Grand Impact | Float | 0.32 | ≥ 0.02 |
RayLength
Section titled “RayLength”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 49 | ≥ 0 |
| Ink Curl Puff | Float | 43 | ≥ 0 |
| Azure Hollow Star | Float | 46 | ≥ 0 |
| Solar Branch Star | Float | 72 | ≥ 0 |
| Silver Needle Burst | Float | 61 | ≥ 0 |
| Flare Fracture | Float | 54 | ≥ 0 |
| Lime Sawburst | Float | 45 | ≥ 0 |
| Azure Pin Flash | Float | 29 | ≥ 0 |
| Violet Pulse Ring | Float | 44 | ≥ 0 |
| Golden Point Star | Float | 47 | ≥ 0 |
| Crimson Crescent Pulse | Float | 52 | ≥ 0 |
| Azure Storm Star | Float | 55 | ≥ 0 |
| Solar Needle Halo | Float | 58 | ≥ 0 |
| Violet Crescent Halo | Float | 49 | ≥ 0 |
| Lime Saw Halo | Float | 49 | ≥ 0 |
| Magenta Star Pulse | Float | 49 | ≥ 0 |
| Frost Needle Star | Float | 56 | ≥ 0 |
| Amber Storm Halo | Float | 56 | ≥ 0 |
| Cobalt Fracture Flash | Float | 50 | ≥ 0 |
| Rose Crescent Fracture | Float | 49 | ≥ 0 |
| Crimson Broken Halo | Float | 48 | ≥ 0 |
| Violet Needle Pulse | Float | 53 | ≥ 0 |
| Lime Curl Puff | Float | 42 | ≥ 0 |
| Amber Fracture Ring | Float | 53 | ≥ 0 |
| Cyan Spoke Pulse | Float | 50 | ≥ 0 |
| Rose Saw Crescents | Float | 49 | ≥ 0 |
| Golden Star Halo | Float | 56 | ≥ 0 |
| Frost Curl Crescents | Float | 44 | ≥ 0 |
| Rose Gold Hollow Pulse | Float | 49 | ≥ 0 |
| Solar Grand Impact | Float | 65 | ≥ 0 |
RayWidth
Section titled “RayWidth”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 6 | ≥ 0 |
| Ink Curl Puff | Float | 8 | ≥ 0 |
| Azure Hollow Star | Float | 4 | ≥ 0 |
| Solar Branch Star | Float | 5 | ≥ 0 |
| Silver Needle Burst | Float | 2.6 | ≥ 0 |
| Flare Fracture | Float | 6 | ≥ 0 |
| Lime Sawburst | Float | 6 | ≥ 0 |
| Azure Pin Flash | Float | 6 | ≥ 0 |
| Violet Pulse Ring | Float | 3 | ≥ 0 |
| Golden Point Star | Float | 12 | ≥ 0 |
| Crimson Crescent Pulse | Float | 6 | ≥ 0 |
| Azure Storm Star | Float | 4 | ≥ 0 |
| Solar Needle Halo | Float | 6 | ≥ 0 |
| Violet Crescent Halo | Float | 10 | ≥ 0 |
| Lime Saw Halo | Float | 6 | ≥ 0 |
| Magenta Star Pulse | Float | 12 | ≥ 0 |
| Frost Needle Star | Float | 2.6 | ≥ 0 |
| Amber Storm Halo | Float | 6 | ≥ 0 |
| Cobalt Fracture Flash | Float | 6 | ≥ 0 |
| Rose Crescent Fracture | Float | 6 | ≥ 0 |
| Crimson Broken Halo | Float | 3 | ≥ 0 |
| Violet Needle Pulse | Float | 2.6 | ≥ 0 |
| Lime Curl Puff | Float | 8 | ≥ 0 |
| Amber Fracture Ring | Float | 6 | ≥ 0 |
| Cyan Spoke Pulse | Float | 6 | ≥ 0 |
| Rose Saw Crescents | Float | 6 | ≥ 0 |
| Golden Star Halo | Float | 12 | ≥ 0 |
| Frost Curl Crescents | Float | 8 | ≥ 0 |
| Rose Gold Hollow Pulse | Float | 4 | ≥ 0 |
| Solar Grand Impact | Float | 6 | ≥ 0 |
ResidualColor
Section titled “ResidualColor”Voxel combat hit control. Restart after editing for a consistent preview.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.008,“a”:1} | No exposed bound |
| Ink Curl Puff | Linear RGBA | {“r”:0.8,“g”:0.76,“b”:0.7,“a”:1} | No exposed bound |
| Azure Hollow Star | Linear RGBA | {“r”:0.025,“g”:0.15,“b”:1,“a”:1} | No exposed bound |
| Solar Branch Star | Linear RGBA | {“r”:1,“g”:0.22,“b”:0.008,“a”:1} | No exposed bound |
| Silver Needle Burst | Linear RGBA | {“r”:0.6,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Flare Fracture | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.005,“a”:1} | No exposed bound |
| Lime Sawburst | Linear RGBA | {“r”:0.2,“g”:1,“b”:0.008,“a”:1} | No exposed bound |
| Azure Pin Flash | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Violet Pulse Ring | Linear RGBA | {“r”:0.5,“g”:0.015,“b”:1,“a”:1} | No exposed bound |
| Golden Point Star | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Crimson Crescent Pulse | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.008,“a”:1} | No exposed bound |
| Azure Storm Star | Linear RGBA | {“r”:0.025,“g”:0.15,“b”:1,“a”:1} | No exposed bound |
| Solar Needle Halo | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Violet Crescent Halo | Linear RGBA | {“r”:0.5,“g”:0.015,“b”:1,“a”:1} | No exposed bound |
| Lime Saw Halo | Linear RGBA | {“r”:0.2,“g”:1,“b”:0.008,“a”:1} | No exposed bound |
| Magenta Star Pulse | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.3,“a”:1} | No exposed bound |
| Frost Needle Star | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Amber Storm Halo | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.005,“a”:1} | No exposed bound |
| Cobalt Fracture Flash | Linear RGBA | {“r”:0.025,“g”:0.15,“b”:1,“a”:1} | No exposed bound |
| Rose Crescent Fracture | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.55,“a”:1} | No exposed bound |
| Crimson Broken Halo | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.008,“a”:1} | No exposed bound |
| Violet Needle Pulse | Linear RGBA | {“r”:0.5,“g”:0.015,“b”:1,“a”:1} | No exposed bound |
| Lime Curl Puff | Linear RGBA | {“r”:0.2,“g”:1,“b”:0.008,“a”:1} | No exposed bound |
| Amber Fracture Ring | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Cyan Spoke Pulse | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Rose Saw Crescents | Linear RGBA | {“r”:1,“g”:0.015,“b”:0.3,“a”:1} | No exposed bound |
| Golden Star Halo | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Frost Curl Crescents | Linear RGBA | {“r”:0.04,“g”:0.65,“b”:1,“a”:1} | No exposed bound |
| Rose Gold Hollow Pulse | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
| Solar Grand Impact | Linear RGBA | {“r”:1,“g”:0.55,“b”:0.04,“a”:1} | No exposed bound |
ResidualCount
Section titled “ResidualCount”Layer voxel budget; 0 disables this layer. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Int | 24 | ≥ 0 |
| Ink Curl Puff | Int | 24 | ≥ 0 |
| Azure Hollow Star | Int | 24 | ≥ 0 |
| Solar Branch Star | Int | 36 | ≥ 0 |
| Silver Needle Burst | Int | 24 | ≥ 0 |
| Flare Fracture | Int | 24 | ≥ 0 |
| Lime Sawburst | Int | 24 | ≥ 0 |
| Azure Pin Flash | Int | 10 | ≥ 0 |
| Violet Pulse Ring | Int | 24 | ≥ 0 |
| Golden Point Star | Int | 24 | ≥ 0 |
| Crimson Crescent Pulse | Int | 24 | ≥ 0 |
| Azure Storm Star | Int | 24 | ≥ 0 |
| Solar Needle Halo | Int | 24 | ≥ 0 |
| Violet Crescent Halo | Int | 24 | ≥ 0 |
| Lime Saw Halo | Int | 24 | ≥ 0 |
| Magenta Star Pulse | Int | 24 | ≥ 0 |
| Frost Needle Star | Int | 24 | ≥ 0 |
| Amber Storm Halo | Int | 24 | ≥ 0 |
| Cobalt Fracture Flash | Int | 24 | ≥ 0 |
| Rose Crescent Fracture | Int | 24 | ≥ 0 |
| Crimson Broken Halo | Int | 24 | ≥ 0 |
| Violet Needle Pulse | Int | 24 | ≥ 0 |
| Lime Curl Puff | Int | 24 | ≥ 0 |
| Amber Fracture Ring | Int | 24 | ≥ 0 |
| Cyan Spoke Pulse | Int | 24 | ≥ 0 |
| Rose Saw Crescents | Int | 24 | ≥ 0 |
| Golden Star Halo | Int | 24 | ≥ 0 |
| Frost Curl Crescents | Int | 24 | ≥ 0 |
| Rose Gold Hollow Pulse | Int | 24 | ≥ 0 |
| Solar Grand Impact | Int | 24 | ≥ 0 |
ResidualDuration
Section titled “ResidualDuration”Seconds. Total Duration caps the lifetime of all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 0.535 | ≥ 0.02 |
| Ink Curl Puff | Float | 0.635 | ≥ 0.02 |
| Azure Hollow Star | Float | 0.525 | ≥ 0.02 |
| Solar Branch Star | Float | 0.62 | ≥ 0.02 |
| Silver Needle Burst | Float | 0.435 | ≥ 0.02 |
| Flare Fracture | Float | 0.585 | ≥ 0.02 |
| Lime Sawburst | Float | 0.505 | ≥ 0.02 |
| Azure Pin Flash | Float | 0.345 | ≥ 0.02 |
| Violet Pulse Ring | Float | 0.535 | ≥ 0.02 |
| Golden Point Star | Float | 0.495 | ≥ 0.02 |
| Crimson Crescent Pulse | Float | 0.555 | ≥ 0.02 |
| Azure Storm Star | Float | 0.555 | ≥ 0.02 |
| Solar Needle Halo | Float | 0.525 | ≥ 0.02 |
| Violet Crescent Halo | Float | 0.585 | ≥ 0.02 |
| Lime Saw Halo | Float | 0.535 | ≥ 0.02 |
| Magenta Star Pulse | Float | 0.575 | ≥ 0.02 |
| Frost Needle Star | Float | 0.565 | ≥ 0.02 |
| Amber Storm Halo | Float | 0.595 | ≥ 0.02 |
| Cobalt Fracture Flash | Float | 0.475 | ≥ 0.02 |
| Rose Crescent Fracture | Float | 0.585 | ≥ 0.02 |
| Crimson Broken Halo | Float | 0.555 | ≥ 0.02 |
| Violet Needle Pulse | Float | 0.555 | ≥ 0.02 |
| Lime Curl Puff | Float | 0.625 | ≥ 0.02 |
| Amber Fracture Ring | Float | 0.585 | ≥ 0.02 |
| Cyan Spoke Pulse | Float | 0.485 | ≥ 0.02 |
| Rose Saw Crescents | Float | 0.575 | ≥ 0.02 |
| Golden Star Halo | Float | 0.605 | ≥ 0.02 |
| Frost Curl Crescents | Float | 0.645 | ≥ 0.02 |
| Rose Gold Hollow Pulse | Float | 0.655 | ≥ 0.02 |
| Solar Grand Impact | Float | 0.665 | ≥ 0.02 |
ResidualSize
Section titled “ResidualSize”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
SecondaryColor
Section titled “SecondaryColor”Voxel combat hit control. Restart after editing for a consistent preview.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Linear RGBA | {“r”:1,“g”:0.65525,“b”:0.6528,“a”:1} | No exposed bound |
| Ink Curl Puff | Linear RGBA | {“r”:0.93,“g”:0.916,“b”:0.895,“a”:1} | No exposed bound |
| Azure Hollow Star | Linear RGBA | {“r”:0.65875,“g”:0.7025,“b”:1,“a”:1} | No exposed bound |
| Solar Branch Star | Linear RGBA | {“r”:1,“g”:0.93,“b”:0.48,“a”:1} | No exposed bound |
| Silver Needle Burst | Linear RGBA | {“r”:0.86,“g”:0.8775,“b”:1,“a”:1} | No exposed bound |
| Flare Fracture | Linear RGBA | {“r”:1,“g”:0.692,“b”:0.65175,“a”:1} | No exposed bound |
| Lime Sawburst | Linear RGBA | {“r”:0.72,“g”:1,“b”:0.6528,“a”:1} | No exposed bound |
| Azure Pin Flash | Linear RGBA | {“r”:0.664,“g”:0.8775,“b”:1,“a”:1} | No exposed bound |
| Violet Pulse Ring | Linear RGBA | {“r”:0.825,“g”:0.65525,“b”:1,“a”:1} | No exposed bound |
| Golden Point Star | Linear RGBA | {“r”:1,“g”:0.8425,“b”:0.664,“a”:1} | No exposed bound |
| Crimson Crescent Pulse | Linear RGBA | {“r”:1,“g”:0.65525,“b”:0.6528,“a”:1} | No exposed bound |
| Azure Storm Star | Linear RGBA | {“r”:0.65875,“g”:0.7025,“b”:1,“a”:1} | No exposed bound |
| Solar Needle Halo | Linear RGBA | {“r”:1,“g”:0.8425,“b”:0.664,“a”:1} | No exposed bound |
| Violet Crescent Halo | Linear RGBA | {“r”:0.825,“g”:0.65525,“b”:1,“a”:1} | No exposed bound |
| Lime Saw Halo | Linear RGBA | {“r”:0.72,“g”:1,“b”:0.6528,“a”:1} | No exposed bound |
| Magenta Star Pulse | Linear RGBA | {“r”:1,“g”:0.65525,“b”:0.755,“a”:1} | No exposed bound |
| Frost Needle Star | Linear RGBA | {“r”:0.664,“g”:0.8775,“b”:1,“a”:1} | No exposed bound |
| Amber Storm Halo | Linear RGBA | {“r”:1,“g”:0.692,“b”:0.65175,“a”:1} | No exposed bound |
| Cobalt Fracture Flash | Linear RGBA | {“r”:0.65875,“g”:0.7025,“b”:1,“a”:1} | No exposed bound |
| Rose Crescent Fracture | Linear RGBA | {“r”:1,“g”:0.692,“b”:0.8425,“a”:1} | No exposed bound |
| Crimson Broken Halo | Linear RGBA | {“r”:1,“g”:0.65525,“b”:0.6528,“a”:1} | No exposed bound |
| Violet Needle Pulse | Linear RGBA | {“r”:0.825,“g”:0.65525,“b”:1,“a”:1} | No exposed bound |
| Lime Curl Puff | Linear RGBA | {“r”:0.72,“g”:1,“b”:0.6528,“a”:1} | No exposed bound |
| Amber Fracture Ring | Linear RGBA | {“r”:1,“g”:0.8425,“b”:0.664,“a”:1} | No exposed bound |
| Cyan Spoke Pulse | Linear RGBA | {“r”:0.664,“g”:0.8775,“b”:1,“a”:1} | No exposed bound |
| Rose Saw Crescents | Linear RGBA | {“r”:1,“g”:0.65525,“b”:0.755,“a”:1} | No exposed bound |
| Golden Star Halo | Linear RGBA | {“r”:1,“g”:0.8425,“b”:0.664,“a”:1} | No exposed bound |
| Frost Curl Crescents | Linear RGBA | {“r”:0.664,“g”:0.8775,“b”:1,“a”:1} | No exposed bound |
| Rose Gold Hollow Pulse | Linear RGBA | {“r”:1,“g”:0.692,“b”:0.8425,“a”:1} | No exposed bound |
| Solar Grand Impact | Linear RGBA | {“r”:1,“g”:0.8425,“b”:0.664,“a”:1} | No exposed bound |
Voxel combat hit control. Restart after editing for a consistent preview.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 1 | ≥ 0 |
| Ink Curl Puff | Float | 1 | ≥ 0 |
| Azure Hollow Star | Float | 1 | ≥ 0 |
| Solar Branch Star | Float | 1 | ≥ 0 |
| Silver Needle Burst | Float | 1 | ≥ 0 |
| Flare Fracture | Float | 1 | ≥ 0 |
| Lime Sawburst | Float | 1 | ≥ 0 |
| Azure Pin Flash | Float | 1 | ≥ 0 |
| Violet Pulse Ring | Float | 1 | ≥ 0 |
| Golden Point Star | Float | 1 | ≥ 0 |
| Crimson Crescent Pulse | Float | 1 | ≥ 0 |
| Azure Storm Star | Float | 1 | ≥ 0 |
| Solar Needle Halo | Float | 1 | ≥ 0 |
| Violet Crescent Halo | Float | 1 | ≥ 0 |
| Lime Saw Halo | Float | 1 | ≥ 0 |
| Magenta Star Pulse | Float | 1 | ≥ 0 |
| Frost Needle Star | Float | 1 | ≥ 0 |
| Amber Storm Halo | Float | 1 | ≥ 0 |
| Cobalt Fracture Flash | Float | 1 | ≥ 0 |
| Rose Crescent Fracture | Float | 1 | ≥ 0 |
| Crimson Broken Halo | Float | 1 | ≥ 0 |
| Violet Needle Pulse | Float | 1 | ≥ 0 |
| Lime Curl Puff | Float | 1 | ≥ 0 |
| Amber Fracture Ring | Float | 1 | ≥ 0 |
| Cyan Spoke Pulse | Float | 1 | ≥ 0 |
| Rose Saw Crescents | Float | 1 | ≥ 0 |
| Golden Star Halo | Float | 1 | ≥ 0 |
| Frost Curl Crescents | Float | 1 | ≥ 0 |
| Rose Gold Hollow Pulse | Float | 1 | ≥ 0 |
| Solar Grand Impact | Float | 1 | ≥ 0 |
SpreadVariation
Section titled “SpreadVariation”Maximum fractional variation in particle distance from the origin.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 0.18 | 0–0.9 |
| Ink Curl Puff | Float | 0.18 | 0–0.9 |
| Azure Hollow Star | Float | 0.18 | 0–0.9 |
| Solar Branch Star | Float | 0.18 | 0–0.9 |
| Silver Needle Burst | Float | 0.18 | 0–0.9 |
| Flare Fracture | Float | 0.18 | 0–0.9 |
| Lime Sawburst | Float | 0.18 | 0–0.9 |
| Azure Pin Flash | Float | 0.18 | 0–0.9 |
| Violet Pulse Ring | Float | 0.18 | 0–0.9 |
| Golden Point Star | Float | 0.18 | 0–0.9 |
| Crimson Crescent Pulse | Float | 0.18 | 0–0.9 |
| Azure Storm Star | Float | 0.18 | 0–0.9 |
| Solar Needle Halo | Float | 0.18 | 0–0.9 |
| Violet Crescent Halo | Float | 0.18 | 0–0.9 |
| Lime Saw Halo | Float | 0.18 | 0–0.9 |
| Magenta Star Pulse | Float | 0.18 | 0–0.9 |
| Frost Needle Star | Float | 0.18 | 0–0.9 |
| Amber Storm Halo | Float | 0.18 | 0–0.9 |
| Cobalt Fracture Flash | Float | 0.18 | 0–0.9 |
| Rose Crescent Fracture | Float | 0.18 | 0–0.9 |
| Crimson Broken Halo | Float | 0.18 | 0–0.9 |
| Violet Needle Pulse | Float | 0.18 | 0–0.9 |
| Lime Curl Puff | Float | 0.18 | 0–0.9 |
| Amber Fracture Ring | Float | 0.18 | 0–0.9 |
| Cyan Spoke Pulse | Float | 0.18 | 0–0.9 |
| Rose Saw Crescents | Float | 0.18 | 0–0.9 |
| Golden Star Halo | Float | 0.18 | 0–0.9 |
| Frost Curl Crescents | Float | 0.18 | 0–0.9 |
| Rose Gold Hollow Pulse | Float | 0.18 | 0–0.9 |
| Solar Grand Impact | Float | 0.18 | 0–0.9 |
Thickness
Section titled “Thickness”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 26 | ≥ 0 |
| Ink Curl Puff | Float | 42 | ≥ 0 |
| Azure Hollow Star | Float | 32 | ≥ 0 |
| Solar Branch Star | Float | 42 | ≥ 0 |
| Silver Needle Burst | Float | 26 | ≥ 0 |
| Flare Fracture | Float | 38 | ≥ 0 |
| Lime Sawburst | Float | 28 | ≥ 0 |
| Azure Pin Flash | Float | 26 | ≥ 0 |
| Violet Pulse Ring | Float | 38 | ≥ 0 |
| Golden Point Star | Float | 30 | ≥ 0 |
| Crimson Crescent Pulse | Float | 32 | ≥ 0 |
| Azure Storm Star | Float | 44 | ≥ 0 |
| Solar Needle Halo | Float | 32 | ≥ 0 |
| Violet Crescent Halo | Float | 38 | ≥ 0 |
| Lime Saw Halo | Float | 32 | ≥ 0 |
| Magenta Star Pulse | Float | 40 | ≥ 0 |
| Frost Needle Star | Float | 34 | ≥ 0 |
| Amber Storm Halo | Float | 48 | ≥ 0 |
| Cobalt Fracture Flash | Float | 40 | ≥ 0 |
| Rose Crescent Fracture | Float | 34 | ≥ 0 |
| Crimson Broken Halo | Float | 34 | ≥ 0 |
| Violet Needle Pulse | Float | 36 | ≥ 0 |
| Lime Curl Puff | Float | 50 | ≥ 0 |
| Amber Fracture Ring | Float | 40 | ≥ 0 |
| Cyan Spoke Pulse | Float | 30 | ≥ 0 |
| Rose Saw Crescents | Float | 36 | ≥ 0 |
| Golden Star Halo | Float | 42 | ≥ 0 |
| Frost Curl Crescents | Float | 46 | ≥ 0 |
| Rose Gold Hollow Pulse | Float | 36 | ≥ 0 |
| Solar Grand Impact | Float | 58 | ≥ 0 |
VoxelSize
Section titled “VoxelSize”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
VoxelSizeVariation
Section titled “VoxelSizeVariation”Maximum fractional size variation, clamped 0..0.9.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Crimson Crescents | Float | 0.3 | 0–0.9 |
| Ink Curl Puff | Float | 0.3 | 0–0.9 |
| Azure Hollow Star | Float | 0.3 | 0–0.9 |
| Solar Branch Star | Float | 0.3 | 0–0.9 |
| Silver Needle Burst | Float | 0.3 | 0–0.9 |
| Flare Fracture | Float | 0.3 | 0–0.9 |
| Lime Sawburst | Float | 0.3 | 0–0.9 |
| Azure Pin Flash | Float | 0.3 | 0–0.9 |
| Violet Pulse Ring | Float | 0.3 | 0–0.9 |
| Golden Point Star | Float | 0.3 | 0–0.9 |
| Crimson Crescent Pulse | Float | 0.3 | 0–0.9 |
| Azure Storm Star | Float | 0.3 | 0–0.9 |
| Solar Needle Halo | Float | 0.3 | 0–0.9 |
| Violet Crescent Halo | Float | 0.3 | 0–0.9 |
| Lime Saw Halo | Float | 0.3 | 0–0.9 |
| Magenta Star Pulse | Float | 0.3 | 0–0.9 |
| Frost Needle Star | Float | 0.3 | 0–0.9 |
| Amber Storm Halo | Float | 0.3 | 0–0.9 |
| Cobalt Fracture Flash | Float | 0.3 | 0–0.9 |
| Rose Crescent Fracture | Float | 0.3 | 0–0.9 |
| Crimson Broken Halo | Float | 0.3 | 0–0.9 |
| Violet Needle Pulse | Float | 0.3 | 0–0.9 |
| Lime Curl Puff | Float | 0.3 | 0–0.9 |
| Amber Fracture Ring | Float | 0.3 | 0–0.9 |
| Cyan Spoke Pulse | Float | 0.3 | 0–0.9 |
| Rose Saw Crescents | Float | 0.3 | 0–0.9 |
| Golden Star Halo | Float | 0.3 | 0–0.9 |
| Frost Curl Crescents | Float | 0.3 | 0–0.9 |
| Rose Gold Hollow Pulse | Float | 0.3 | 0–0.9 |
| Solar Grand Impact | Float | 0.3 | 0–0.9 |