Volume 2 parameters
This index lists the controls actually exposed across this volume. Defaults and limits can differ between systems: use the linked effect page as the exact reference. Restart after editing for a reliable comparison.
Units and editing · Conditional layers
AnimationFrameStep
Section titled “AnimationFrameStep”1 = smooth. 2-12 = hold each pose for N reference frames at 60 Hz. 3 = 20 poses/sec; 6 = 10. Lifetime is unchanged.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Int | 1 | 1–12 |
| Blood | Int | 1 | 1–12 |
| Dark | Int | 1 | 1–12 |
| Earth | Int | 1 | 1–12 |
| Electric | Int | 1 | 1–12 |
| Fire | Int | 1 | 1–12 |
| Holy | Int | 1 | 1–12 |
| Ice | Int | 1 | 1–12 |
| Nature | Int | 1 | 1–12 |
| Poison | Int | 1 | 1–12 |
| Water | Int | 1 | 1–12 |
| Wind | Int | 1 | 1–12 |
| Small Arcane | Int | 1 | 1–12 |
| Small Earth | Int | 1 | 1–12 |
| Small Electric | Int | 1 | 1–12 |
| Small Fire | Int | 1 | 1–12 |
| Small Ice | Int | 1 | 1–12 |
| Small Poison | Int | 1 | 1–12 |
| Small Water | Int | 1 | 1–12 |
| Small Wind | Int | 1 | 1–12 |
| Small Holy | Int | 1 | 1–12 |
| Small Dark | Int | 1 | 1–12 |
| Small Nature | Int | 1 | 1–12 |
| Small Blood | Int | 1 | 1–12 |
ArcCount
Section titled “ArcCount”Layer voxel budget; 0 disables this layer. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Int | 64 | ≥ 0.0 |
| Small Dark | Int | 64 | ≥ 0.0 |
| Small Nature | Int | 0 | ≥ 0.0 |
| Small Blood | Int | 0 | ≥ 0.0 |
ArcDuration
Section titled “ArcDuration”Seconds. Total Duration caps the lifetime of all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Float | 0.26 | ≥ 0.02 |
| Small Dark | Float | 0.26 | ≥ 0.02 |
| Small Nature | Float | 0.26 | ≥ 0.02 |
| Small Blood | Float | 0.26 | ≥ 0.02 |
ArcRadius
Section titled “ArcRadius”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Float | 18 | ≥ 0 |
| Small Dark | Float | 18 | ≥ 0 |
| Small Nature | Float | 18 | ≥ 0 |
| Small Blood | Float | 18 | ≥ 0 |
ArcRotationSpeed
Section titled “ArcRotationSpeed”Signed angular speed in degrees per second.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Float | 200 | No exposed bound |
| Small Dark | Float | 200 | No exposed bound |
| Small Nature | Float | 200 | No exposed bound |
| Small Blood | Float | 200 | No exposed bound |
ArcSize
Section titled “ArcSize”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Float | 2.3 | ≥ 0 |
| Small Dark | Float | 2.3 | ≥ 0 |
| Small Nature | Float | 2.3 | ≥ 0 |
| Small Blood | Float | 2.3 | ≥ 0 |
ArcSweep
Section titled “ArcSweep”Arc angular coverage in degrees; square-frame styles use 360 for a complete frame.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Float | 100 | 0–360 |
| Small Dark | Float | 100 | 0–360 |
| Small Nature | Float | 100 | 0–360 |
| Small Blood | Float | 100 | 0–360 |
BodyCount
Section titled “BodyCount”Layer voxel count; zero disables the layer. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Int | 40 | ≥ 0.0 |
| Small Earth | Int | 36 | ≥ 0.0 |
| Small Electric | Int | 48 | ≥ 0.0 |
| Small Fire | Int | 44 | ≥ 0.0 |
| Small Ice | Int | 36 | ≥ 0.0 |
| Small Poison | Int | 36 | ≥ 0.0 |
| Small Water | Int | 48 | ≥ 0.0 |
| Small Wind | Int | 48 | ≥ 0.0 |
BodyDuration
Section titled “BodyDuration”Seconds; restart after editing. Total Duration limits all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 0.2 | ≥ 0.02 |
| Small Earth | Float | 0.22 | ≥ 0.02 |
| Small Electric | Float | 0.12 | ≥ 0.02 |
| Small Fire | Float | 0.2 | ≥ 0.02 |
| Small Ice | Float | 0.16 | ≥ 0.02 |
| Small Poison | Float | 0.23 | ≥ 0.02 |
| Small Water | Float | 0.22 | ≥ 0.02 |
| Small Wind | Float | 0.2 | ≥ 0.02 |
BurstCount
Section titled “BurstCount”Number of outward shards per hit.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Int | 16 | ≥ 0 |
| Blood | Int | 26 | ≥ 0 |
| Dark | Int | 18 | ≥ 0 |
| Earth | Int | 18 | ≥ 0 |
| Electric | Int | 16 | ≥ 0 |
| Fire | Int | 22 | ≥ 0 |
| Holy | Int | 18 | ≥ 0 |
| Ice | Int | 20 | ≥ 0 |
| Nature | Int | 20 | ≥ 0 |
| Poison | Int | 22 | ≥ 0 |
| Water | Int | 26 | ≥ 0 |
| Wind | Int | 20 | ≥ 0 |
BurstRotationVariation
Section titled “BurstRotationVariation”Maximum random yaw of the particle burst, degrees.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 25 | 0–180 |
| Blood | Float | 25 | 0–180 |
| Dark | Float | 25 | 0–180 |
| Earth | Float | 25 | 0–180 |
| Electric | Float | 25 | 0–180 |
| Fire | Float | 25 | 0–180 |
| Holy | Float | 25 | 0–180 |
| Ice | Float | 25 | 0–180 |
| Nature | Float | 25 | 0–180 |
| Poison | Float | 25 | 0–180 |
| Water | Float | 25 | 0–180 |
| Wind | Float | 25 | 0–180 |
| Small Arcane | Float | 25 | 0–180 |
| Small Earth | Float | 25 | 0–180 |
| Small Electric | Float | 25 | 0–180 |
| Small Fire | Float | 25 | 0–180 |
| Small Ice | Float | 25 | 0–180 |
| Small Poison | Float | 25 | 0–180 |
| Small Water | Float | 25 | 0–180 |
| Small Wind | Float | 25 | 0–180 |
| Small Holy | Float | 25 | 0–180 |
| Small Dark | Float | 25 | 0–180 |
| Small Nature | Float | 25 | 0–180 |
| Small Blood | Float | 25 | 0–180 |
CameraFacing
Section titled “CameraFacing”Face player camera 0 with real cube geometry. Off uses ImpactDirection. World-up keeps the motif upright.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Bool | true | No exposed bound |
| Small Dark | Bool | true | No exposed bound |
| Small Nature | Bool | true | No exposed bound |
| Small Blood | Bool | true | No exposed bound |
Main color of the hit.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Linear RGBA | {“r”:0.55,“g”:0.1,“b”:1,“a”:1} | No exposed bound |
| Blood | Linear RGBA | {“r”:0.5,“g”:0,“b”:0.02,“a”:1} | No exposed bound |
| Dark | Linear RGBA | {“r”:0.35,“g”:0.05,“b”:0.7,“a”:1} | No exposed bound |
| Earth | Linear RGBA | {“r”:0.35,“g”:0.2,“b”:0.08,“a”:1} | No exposed bound |
| Electric | Linear RGBA | {“r”:0.08,“g”:0.35,“b”:1,“a”:1} | No exposed bound |
| Fire | Linear RGBA | {“r”:1,“g”:0.035,“b”:0.002,“a”:1} | No exposed bound |
| Holy | Linear RGBA | {“r”:1,“g”:0.72,“b”:0.2,“a”:1} | No exposed bound |
| Ice | Linear RGBA | {“r”:0.35,“g”:0.8,“b”:1,“a”:1} | No exposed bound |
| Nature | Linear RGBA | {“r”:0.25,“g”:0.85,“b”:0.15,“a”:1} | No exposed bound |
| Poison | Linear RGBA | {“r”:0.45,“g”:1,“b”:0.1,“a”:1} | No exposed bound |
| Water | Linear RGBA | {“r”:0.03,“g”:0.4,“b”:1,“a”:1} | No exposed bound |
| Wind | Linear RGBA | {“r”:0.3,“g”:1,“b”:0.7,“a”:1} | No exposed bound |
| Small Arcane | Linear RGBA | {“r”:0.25,“g”:0.015,“b”:0.7,“a”:1} | No exposed bound |
| Small Earth | Linear RGBA | {“r”:0.2,“g”:0.08,“b”:0.025,“a”:1} | No exposed bound |
| Small Electric | Linear RGBA | {“r”:0.02,“g”:0.2,“b”:1,“a”:1} | No exposed bound |
| Small Fire | Linear RGBA | {“r”:1,“g”:0.055,“b”:0.002,“a”:1} | No exposed bound |
| Small Ice | Linear RGBA | {“r”:0.02,“g”:0.35,“b”:0.8,“a”:1} | No exposed bound |
| Small Poison | Linear RGBA | {“r”:0.12,“g”:0.65,“b”:0.008,“a”:1} | No exposed bound |
| Small Water | Linear RGBA | {“r”:0.015,“g”:0.23,“b”:0.7,“a”:1} | No exposed bound |
| Small Wind | Linear RGBA | {“r”:0.14,“g”:0.6,“b”:0.5,“a”:1} | No exposed bound |
| Small Holy | Linear RGBA | {“r”:1,“g”:0.75,“b”:0.12,“a”:1} | No exposed bound |
| Small Dark | Linear RGBA | {“r”:0.24,“g”:0.015,“b”:0.5,“a”:1} | No exposed bound |
| Small Nature | Linear RGBA | {“r”:0.1,“g”:0.55,“b”:0.035,“a”:1} | No exposed bound |
| Small Blood | Linear RGBA | {“r”:0.5,“g”:0.008,“b”:0.015,“a”:1} | No exposed bound |
Duration
Section titled “Duration”Seconds; restart after editing. Total Duration limits all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 0.65 | ≥ 0.05 |
| Small Earth | Float | 0.65 | ≥ 0.05 |
| Small Electric | Float | 0.38 | ≥ 0.05 |
| Small Fire | Float | 0.65 | ≥ 0.05 |
| Small Ice | Float | 0.55 | ≥ 0.05 |
| Small Poison | Float | 0.75 | ≥ 0.05 |
| Small Water | Float | 0.55 | ≥ 0.05 |
| Small Wind | Float | 0.5 | ≥ 0.05 |
| Small Holy | Float | 0.6 | ≥ 0.05 |
| Small Dark | Float | 0.6 | ≥ 0.05 |
| Small Nature | Float | 0.6 | ≥ 0.05 |
| Small Blood | Float | 0.6 | ≥ 0.05 |
DustCount
Section titled “DustCount”Number of small glowing ember dots that float upward.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Int | 25 | ≥ 0 |
| Blood | Int | 25 | ≥ 0 |
| Dark | Int | 25 | ≥ 0 |
| Earth | Int | 25 | ≥ 0 |
| Electric | Int | 25 | ≥ 0 |
| Fire | Int | 25 | ≥ 0 |
| Holy | Int | 25 | ≥ 0 |
| Ice | Int | 25 | ≥ 0 |
| Nature | Int | 25 | ≥ 0 |
| Poison | Int | 25 | ≥ 0 |
| Water | Int | 25 | ≥ 0 |
| Wind | Int | 25 | ≥ 0 |
FlameCount
Section titled “FlameCount”Number of flame voxels; nonnegative whole number. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Fire | Int | 200 | ≥ 0 |
FlameDuration
Section titled “FlameDuration”Flame lifetime in seconds (minimum 0.05). Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Fire | Float | 0.8 | No exposed bound |
FlameExpansion
Section titled “FlameExpansion”Outward expansion during the burst; 0 gives a compact flame.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Fire | Float | 0.25 | No exposed bound |
FlameGridSize
Section titled “FlameGridSize”Local voxel position grid in cm; 0 disables snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Fire | Float | 3 | ≥ 0 |
FlameHeight
Section titled “FlameHeight”Flame tongue height in cm before the Size multiplier.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Fire | Float | 120 | No exposed bound |
FlameRadius
Section titled “FlameRadius”Flame body radius in cm before the Size multiplier.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Fire | Float | 48 | ≥ 0 |
FlameTurbulence
Section titled “FlameTurbulence”Sideways curl strength; 0 gives a steady flame silhouette.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Fire | Float | 0.35 | No exposed bound |
FlameVoxelSize
Section titled “FlameVoxelSize”Width of each flame voxel in cm before Size; increase for chunkier fire.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Fire | Float | 15 | ≥ 0 |
FlashCount
Section titled “FlashCount”Layer voxel count; zero disables the layer. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Int | 10 | ≥ 0.0 |
| Small Earth | Int | 10 | ≥ 0.0 |
| Small Electric | Int | 10 | ≥ 0.0 |
| Small Fire | Int | 10 | ≥ 0.0 |
| Small Ice | Int | 10 | ≥ 0.0 |
| Small Poison | Int | 10 | ≥ 0.0 |
| Small Water | Int | 10 | ≥ 0.0 |
| Small Wind | Int | 10 | ≥ 0.0 |
| Small Holy | Int | 24 | ≥ 0.0 |
| Small Dark | Int | 24 | ≥ 0.0 |
| Small Nature | Int | 24 | ≥ 0.0 |
| Small Blood | Int | 24 | ≥ 0.0 |
FlashDuration
Section titled “FlashDuration”Seconds; restart after editing. Total Duration limits all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 0.045 | ≥ 0.008 |
| Small Earth | Float | 0.045 | ≥ 0.008 |
| Small Electric | Float | 0.045 | ≥ 0.008 |
| Small Fire | Float | 0.045 | ≥ 0.008 |
| Small Ice | Float | 0.045 | ≥ 0.008 |
| Small Poison | Float | 0.045 | ≥ 0.008 |
| Small Water | Float | 0.045 | ≥ 0.008 |
| Small Wind | Float | 0.045 | ≥ 0.008 |
| Small Holy | Float | 0.065 | ≥ 0.008 |
| Small Dark | Float | 0.065 | ≥ 0.008 |
| Small Nature | Float | 0.065 | ≥ 0.008 |
| Small Blood | Float | 0.065 | ≥ 0.008 |
FlashIntensity
Section titled “FlashIntensity”CPU voxel impact control. Restart to preview consistently.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 5 | No exposed bound |
| Small Earth | Float | 5 | No exposed bound |
| Small Electric | Float | 5 | No exposed bound |
| Small Fire | Float | 5 | No exposed bound |
| Small Ice | Float | 5 | No exposed bound |
| Small Poison | Float | 5 | No exposed bound |
| Small Water | Float | 5 | No exposed bound |
| Small Wind | Float | 5 | No exposed bound |
| Small Holy | Float | 5 | No exposed bound |
| Small Dark | Float | 5 | No exposed bound |
| Small Nature | Float | 5 | No exposed bound |
| Small Blood | Float | 5 | No exposed bound |
FlashSize
Section titled “FlashSize”Centimeters before Size. GridSize zero disables position snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 12 | ≥ 0 |
| Small Earth | Float | 12 | ≥ 0 |
| Small Electric | Float | 12 | ≥ 0 |
| Small Fire | Float | 12 | ≥ 0 |
| Small Ice | Float | 12 | ≥ 0 |
| Small Poison | Float | 12 | ≥ 0 |
| Small Water | Float | 12 | ≥ 0 |
| Small Wind | Float | 12 | ≥ 0 |
| Small Holy | Float | 7 | ≥ 0 |
| Small Dark | Float | 7 | ≥ 0 |
| Small Nature | Float | 7 | ≥ 0 |
| Small Blood | Float | 7 | ≥ 0 |
FragmentColor
Section titled “FragmentColor”CPU voxel impact control. Restart to preview consistently.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Linear RGBA | {“r”:0.6,“g”:0.07,“b”:0.95,“a”:1} | No exposed bound |
| Small Earth | Linear RGBA | {“r”:0.2,“g”:0.12,“b”:0.035,“a”:1} | No exposed bound |
| Small Electric | Linear RGBA | {“r”:0.1,“g”:0.6,“b”:1,“a”:1} | No exposed bound |
| Small Fire | Linear RGBA | {“r”:1,“g”:0.6,“b”:0.18,“a”:1} | No exposed bound |
| Small Ice | Linear RGBA | {“r”:0.15,“g”:0.65,“b”:0.95,“a”:1} | No exposed bound |
| Small Poison | Linear RGBA | {“r”:0.18,“g”:0.75,“b”:0.01,“a”:1} | No exposed bound |
| Small Water | Linear RGBA | {“r”:0.08,“g”:0.5,“b”:0.9,“a”:1} | No exposed bound |
| Small Wind | Linear RGBA | {“r”:0.25,“g”:0.7,“b”:0.6,“a”:1} | No exposed bound |
| Small Holy | Linear RGBA | {“r”:1,“g”:0.75,“b”:0.12,“a”:1} | No exposed bound |
| Small Dark | Linear RGBA | {“r”:0.24,“g”:0.015,“b”:0.5,“a”:1} | No exposed bound |
| Small Nature | Linear RGBA | {“r”:0.1,“g”:0.55,“b”:0.035,“a”:1} | No exposed bound |
| Small Blood | Linear RGBA | {“r”:0.5,“g”:0.008,“b”:0.015,“a”:1} | No exposed bound |
FragmentCount
Section titled “FragmentCount”Layer voxel count; zero disables the layer. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Int | 24 | ≥ 0.0 |
| Small Earth | Int | 24 | ≥ 0.0 |
| Small Electric | Int | 24 | ≥ 0.0 |
| Small Fire | Int | 20 | ≥ 0.0 |
| Small Ice | Int | 24 | ≥ 0.0 |
| Small Poison | Int | 20 | ≥ 0.0 |
| Small Water | Int | 24 | ≥ 0.0 |
| Small Wind | Int | 12 | ≥ 0.0 |
| Small Holy | Int | 24 | ≥ 0.0 |
| Small Dark | Int | 24 | ≥ 0.0 |
| Small Nature | Int | 24 | ≥ 0.0 |
| Small Blood | Int | 24 | ≥ 0.0 |
FragmentDuration
Section titled “FragmentDuration”Seconds; restart after editing. Total Duration limits all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 0.4 | ≥ 0.02 |
| Small Earth | Float | 0.4 | ≥ 0.02 |
| Small Electric | Float | 0.2 | ≥ 0.02 |
| Small Fire | Float | 0.4 | ≥ 0.02 |
| Small Ice | Float | 0.4 | ≥ 0.02 |
| Small Poison | Float | 0.4 | ≥ 0.02 |
| Small Water | Float | 0.4 | ≥ 0.02 |
| Small Wind | Float | 0.4 | ≥ 0.02 |
| Small Holy | Float | 0.42 | ≥ 0.02 |
| Small Dark | Float | 0.42 | ≥ 0.02 |
| Small Nature | Float | 0.42 | ≥ 0.02 |
| Small Blood | Float | 0.42 | ≥ 0.02 |
FragmentSize
Section titled “FragmentSize”Centimeters before Size. GridSize zero disables position snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 2.5 | ≥ 0 |
| Small Earth | Float | 3 | ≥ 0 |
| Small Electric | Float | 2.5 | ≥ 0 |
| Small Fire | Float | 2.5 | ≥ 0 |
| Small Ice | Float | 2.5 | ≥ 0 |
| Small Poison | Float | 2.5 | ≥ 0 |
| Small Water | Float | 2.5 | ≥ 0 |
| Small Wind | Float | 2.5 | ≥ 0 |
| Small Holy | Float | 1.8 | ≥ 0 |
| Small Dark | Float | 1.8 | ≥ 0 |
| Small Nature | Float | 1.8 | ≥ 0 |
| Small Blood | Float | 1.8 | ≥ 0 |
FragmentSpeed
Section titled “FragmentSpeed”CPU voxel impact control. Restart to preview consistently.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 65 | No exposed bound |
| Small Earth | Float | 55 | No exposed bound |
| Small Electric | Float | 95 | No exposed bound |
| Small Fire | Float | 45 | No exposed bound |
| Small Ice | Float | 60 | No exposed bound |
| Small Poison | Float | 45 | No exposed bound |
| Small Water | Float | 55 | No exposed bound |
| Small Wind | Float | 50 | No exposed bound |
| Small Holy | Float | 75 | No exposed bound |
| Small Dark | Float | 75 | No exposed bound |
| Small Nature | Float | 75 | No exposed bound |
| Small Blood | Float | 75 | No exposed bound |
Gravity
Section titled “Gravity”Gravity multiplier for the main sparks.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 1 | No exposed bound |
| Blood | Float | 1 | No exposed bound |
| Dark | Float | 1 | No exposed bound |
| Earth | Float | 1 | No exposed bound |
| Electric | Float | 1 | No exposed bound |
| Fire | Float | 1 | No exposed bound |
| Holy | Float | 1 | No exposed bound |
| Ice | Float | 1 | No exposed bound |
| Nature | Float | 1 | No exposed bound |
| Poison | Float | 1 | No exposed bound |
| Water | Float | 1 | No exposed bound |
| Wind | Float | 1 | No exposed bound |
| Small Arcane | Float | 140 | No exposed bound |
| Small Earth | Float | 140 | No exposed bound |
| Small Electric | Float | 140 | No exposed bound |
| Small Fire | Float | 140 | No exposed bound |
| Small Ice | Float | 140 | No exposed bound |
| Small Poison | Float | 140 | No exposed bound |
| Small Water | Float | 140 | No exposed bound |
| Small Wind | Float | 140 | No exposed bound |
| Small Holy | Float | 35 | No exposed bound |
| Small Dark | Float | 35 | No exposed bound |
| Small Nature | Float | 35 | No exposed bound |
| Small Blood | Float | 35 | No exposed bound |
GridSize
Section titled “GridSize”Centimeters before Size. GridSize zero disables position snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 1 | ≥ 0 |
| Small Earth | Float | 1 | ≥ 0 |
| Small Electric | Float | 1 | ≥ 0 |
| Small Fire | Float | 1 | ≥ 0 |
| Small Ice | Float | 1 | ≥ 0 |
| Small Poison | Float | 1 | ≥ 0 |
| Small Water | Float | 1 | ≥ 0 |
| Small Wind | Float | 1 | ≥ 0 |
| Small Holy | Float | 1.3 | ≥ 0 |
| Small Dark | Float | 1.3 | ≥ 0 |
| Small Nature | Float | 1.3 | ≥ 0 |
| Small Blood | Float | 1.3 | ≥ 0 |
Height
Section titled “Height”Centimeters before Size. GridSize zero disables position snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 6 | ≥ 0.0 |
| Small Earth | Float | 6 | ≥ 0.0 |
| Small Electric | Float | 6 | ≥ 0.0 |
| Small Fire | Float | 6 | ≥ 0.0 |
| Small Ice | Float | 6 | ≥ 0.0 |
| Small Poison | Float | 6 | ≥ 0.0 |
| Small Water | Float | 6 | ≥ 0.0 |
| Small Wind | Float | 6 | ≥ 0.0 |
ImpactDirection
Section titled “ImpactDirection”World-space plane normal when CameraFacing is off; normalized internally. Zero falls back to -X.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Small Dark | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Small Nature | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
| Small Blood | Vector3 | {“x”:0,“y”:0,“z”:0} | No exposed bound |
ImpactRotation
Section titled “ImpactRotation”Rotation within the hit plane, in degrees.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Float | 0 | No exposed bound |
| Small Dark | Float | 0 | No exposed bound |
| Small Nature | Float | 0 | No exposed bound |
| Small Blood | Float | 0 | No exposed bound |
Intensity
Section titled “Intensity”Emissive brightness multiplier.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 1.5 | ≥ 0 |
| Blood | Float | 0.9 | ≥ 0 |
| Dark | Float | 1.2 | ≥ 0 |
| Earth | Float | 0.8 | ≥ 0 |
| Electric | Float | 3.5 | ≥ 0 |
| Fire | Float | 1.1 | ≥ 0.0 |
| Holy | Float | 1.4 | ≥ 0 |
| Ice | Float | 1.2 | ≥ 0 |
| Nature | Float | 1.2 | ≥ 0 |
| Poison | Float | 1.2 | ≥ 0 |
| Water | Float | 1.6 | ≥ 0 |
| Wind | Float | 1.3 | ≥ 0 |
| Small Arcane | Float | 1.5 | ≥ 0 |
| Small Earth | Float | 1.5 | ≥ 0 |
| Small Electric | Float | 1.5 | ≥ 0 |
| Small Fire | Float | 1.5 | ≥ 0 |
| Small Ice | Float | 1.5 | ≥ 0 |
| Small Poison | Float | 1.5 | ≥ 0 |
| Small Water | Float | 1.5 | ≥ 0 |
| Small Wind | Float | 1.5 | ≥ 0 |
| Small Holy | Float | 2 | ≥ 0 |
| Small Dark | Float | 2 | ≥ 0 |
| Small Nature | Float | 2 | ≥ 0 |
| Small Blood | Float | 2 | ≥ 0 |
MoteCount
Section titled “MoteCount”Number of little voxels that float up and dissolve.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Int | 40 | ≥ 0 |
| Blood | Int | 22 | ≥ 0 |
| Dark | Int | 35 | ≥ 0 |
| Earth | Int | 28 | ≥ 0 |
| Electric | Int | 30 | ≥ 0 |
| Fire | Int | 45 | ≥ 0 |
| Holy | Int | 40 | ≥ 0 |
| Ice | Int | 28 | ≥ 0 |
| Nature | Int | 32 | ≥ 0 |
| Poison | Int | 30 | ≥ 0 |
| Water | Int | 30 | ≥ 0 |
| Wind | Int | 35 | ≥ 0 |
MoteDriftX
Section titled “MoteDriftX”Sideways drift speed of floating voxels along X.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 0 | No exposed bound |
| Blood | Float | 0 | No exposed bound |
| Dark | Float | 0 | No exposed bound |
| Earth | Float | 0 | No exposed bound |
| Electric | Float | 0 | No exposed bound |
| Fire | Float | 0 | No exposed bound |
| Holy | Float | 0 | No exposed bound |
| Ice | Float | 0 | No exposed bound |
| Nature | Float | 0 | No exposed bound |
| Poison | Float | 0 | No exposed bound |
| Water | Float | 0 | No exposed bound |
| Wind | Float | 140 | No exposed bound |
MoteDriftY
Section titled “MoteDriftY”Sideways drift speed of floating voxels along Y.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 0 | No exposed bound |
| Blood | Float | 0 | No exposed bound |
| Dark | Float | 0 | No exposed bound |
| Earth | Float | 0 | No exposed bound |
| Electric | Float | 0 | No exposed bound |
| Fire | Float | 0 | No exposed bound |
| Holy | Float | 0 | No exposed bound |
| Ice | Float | 0 | No exposed bound |
| Nature | Float | 0 | No exposed bound |
| Poison | Float | 0 | No exposed bound |
| Water | Float | 0 | No exposed bound |
| Wind | Float | 40 | No exposed bound |
MoteGridSize
Section titled “MoteGridSize”Snaps floating voxel positions to a world grid of this size in units (e.g. 4 = voxel-grid jumps). 0 = no snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 3 | ≥ 0 |
| Blood | Float | 3 | ≥ 0 |
| Dark | Float | 4 | ≥ 0 |
| Earth | Float | 4 | ≥ 0 |
| Electric | Float | 3 | ≥ 0 |
| Fire | Float | 4 | ≥ 0 |
| Holy | Float | 2 | ≥ 0 |
| Ice | Float | 3 | ≥ 0 |
| Nature | Float | 3 | ≥ 0 |
| Poison | Float | 3 | ≥ 0 |
| Water | Float | 2 | ≥ 0 |
| Wind | Float | 3 | ≥ 0 |
MoteLifetime
Section titled “MoteLifetime”Lifetime multiplier of the floating voxels.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 1 | No exposed bound |
| Blood | Float | 1 | No exposed bound |
| Dark | Float | 1 | No exposed bound |
| Earth | Float | 1 | No exposed bound |
| Electric | Float | 0.5 | No exposed bound |
| Fire | Float | 1 | No exposed bound |
| Holy | Float | 1 | No exposed bound |
| Ice | Float | 1 | No exposed bound |
| Nature | Float | 1 | No exposed bound |
| Poison | Float | 1 | No exposed bound |
| Water | Float | 1 | No exposed bound |
| Wind | Float | 1 | No exposed bound |
MoteRise
Section titled “MoteRise”Upward acceleration of floating voxels (negative = sink).
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 35 | No exposed bound |
| Blood | Float | -30 | No exposed bound |
| Dark | Float | 15 | No exposed bound |
| Earth | Float | 10 | No exposed bound |
| Electric | Float | 40 | No exposed bound |
| Fire | Float | 150 | No exposed bound |
| Holy | Float | 30 | No exposed bound |
| Ice | Float | 8 | No exposed bound |
| Nature | Float | 20 | No exposed bound |
| Poison | Float | 30 | No exposed bound |
| Water | Float | 25 | No exposed bound |
| Wind | Float | 30 | No exposed bound |
MoteStepRate
Section titled “MoteStepRate”Choppy/stop-motion movement of the floating voxels: position updates per second (e.g. 8 = mechanical steps). 0 = smooth.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 10 | No exposed bound |
| Blood | Float | 6 | No exposed bound |
| Dark | Float | 6 | No exposed bound |
| Earth | Float | 6 | No exposed bound |
| Electric | Float | 12 | No exposed bound |
| Fire | Float | 8 | No exposed bound |
| Holy | Float | 8 | No exposed bound |
| Ice | Float | 6 | No exposed bound |
| Nature | Float | 8 | No exposed bound |
| Poison | Float | 8 | No exposed bound |
| Water | Float | 10 | No exposed bound |
| Wind | Float | 12 | No exposed bound |
Radius
Section titled “Radius”Centimeters before Size. GridSize zero disables position snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 20 | ≥ 0.0 |
| Small Earth | Float | 18 | ≥ 0.0 |
| Small Electric | Float | 23 | ≥ 0.0 |
| Small Fire | Float | 15 | ≥ 0.0 |
| Small Ice | Float | 19 | ≥ 0.0 |
| Small Poison | Float | 17 | ≥ 0.0 |
| Small Water | Float | 18 | ≥ 0.0 |
| Small Wind | Float | 22 | ≥ 0.0 |
RandomSeed
Section titled “RandomSeed”0 chooses a fresh variation each activation; nonzero repeats a chosen variation. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Int | 0 | No exposed bound |
| Blood | Int | 0 | No exposed bound |
| Dark | Int | 0 | No exposed bound |
| Earth | Int | 0 | No exposed bound |
| Electric | Int | 0 | No exposed bound |
| Fire | Int | 0 | No exposed bound |
| Holy | Int | 0 | No exposed bound |
| Ice | Int | 0 | No exposed bound |
| Nature | Int | 0 | No exposed bound |
| Poison | Int | 0 | No exposed bound |
| Water | Int | 0 | No exposed bound |
| Wind | Int | 0 | No exposed bound |
| Small Arcane | Int | 0 | No exposed bound |
| Small Earth | Int | 0 | No exposed bound |
| Small Electric | Int | 0 | No exposed bound |
| Small Fire | Int | 0 | No exposed bound |
| Small Ice | Int | 0 | No exposed bound |
| Small Poison | Int | 0 | No exposed bound |
| Small Water | Int | 0 | No exposed bound |
| Small Wind | Int | 0 | No exposed bound |
| Small Holy | Int | 0 | No exposed bound |
| Small Dark | Int | 0 | No exposed bound |
| Small Nature | Int | 0 | No exposed bound |
| Small Blood | Int | 0 | No exposed bound |
RandomizationStrength
Section titled “RandomizationStrength”Master variation strength, clamped 0..1; 0 preserves authored appearance.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 1 | 0–1 |
| Blood | Float | 1 | 0–1 |
| Dark | Float | 1 | 0–1 |
| Earth | Float | 1 | 0–1 |
| Electric | Float | 1 | 0–1 |
| Fire | Float | 1 | 0–1 |
| Holy | Float | 1 | 0–1 |
| Ice | Float | 1 | 0–1 |
| Nature | Float | 1 | 0–1 |
| Poison | Float | 1 | 0–1 |
| Water | Float | 1 | 0–1 |
| Wind | Float | 1 | 0–1 |
| Small Arcane | Float | 1 | 0–1 |
| Small Earth | Float | 1 | 0–1 |
| Small Electric | Float | 1 | 0–1 |
| Small Fire | Float | 1 | 0–1 |
| Small Ice | Float | 1 | 0–1 |
| Small Poison | Float | 1 | 0–1 |
| Small Water | Float | 1 | 0–1 |
| Small Wind | Float | 1 | 0–1 |
| Small Holy | Float | 1 | 0–1 |
| Small Dark | Float | 1 | 0–1 |
| Small Nature | Float | 1 | 0–1 |
| Small Blood | Float | 1 | 0–1 |
Randomize
Section titled “Randomize”Enable extra voxel variation. Restart after changing seed or toggle.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Bool | true | No exposed bound |
| Blood | Bool | true | No exposed bound |
| Dark | Bool | true | No exposed bound |
| Earth | Bool | true | No exposed bound |
| Electric | Bool | true | No exposed bound |
| Fire | Bool | true | No exposed bound |
| Holy | Bool | true | No exposed bound |
| Ice | Bool | true | No exposed bound |
| Nature | Bool | true | No exposed bound |
| Poison | Bool | true | No exposed bound |
| Water | Bool | true | No exposed bound |
| Wind | Bool | true | No exposed bound |
| Small Arcane | Bool | true | No exposed bound |
| Small Earth | Bool | true | No exposed bound |
| Small Electric | Bool | true | No exposed bound |
| Small Fire | Bool | true | No exposed bound |
| Small Ice | Bool | true | No exposed bound |
| Small Poison | Bool | true | No exposed bound |
| Small Water | Bool | true | No exposed bound |
| Small Wind | Bool | true | No exposed bound |
| Small Holy | Bool | true | No exposed bound |
| Small Dark | Bool | true | No exposed bound |
| Small Nature | Bool | true | No exposed bound |
| Small Blood | Bool | true | No exposed bound |
RayCount
Section titled “RayCount”Layer voxel budget; 0 disables this layer. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Int | 240 | ≥ 0.0 |
| Small Dark | Int | 240 | ≥ 0.0 |
| Small Nature | Int | 240 | ≥ 0.0 |
| Small Blood | Int | 240 | ≥ 0.0 |
RayDuration
Section titled “RayDuration”Seconds. Total Duration caps the lifetime of all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Float | 0.22 | ≥ 0.02 |
| Small Dark | Float | 0.22 | ≥ 0.02 |
| Small Nature | Float | 0.22 | ≥ 0.02 |
| Small Blood | Float | 0.22 | ≥ 0.02 |
RayLength
Section titled “RayLength”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Float | 17 | ≥ 0 |
| Small Dark | Float | 17 | ≥ 0 |
| Small Nature | Float | 17 | ≥ 0 |
| Small Blood | Float | 17 | ≥ 0 |
RayWidth
Section titled “RayWidth”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Float | 3 | ≥ 0 |
| Small Dark | Float | 3 | ≥ 0 |
| Small Nature | Float | 3 | ≥ 0 |
| Small Blood | Float | 3 | ≥ 0 |
ResidualColor
Section titled “ResidualColor”CPU voxel impact control. Restart to preview consistently.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Linear RGBA | {“r”:0.3,“g”:0.03,“b”:0.6,“a”:1} | No exposed bound |
| Small Earth | Linear RGBA | {“r”:0.12,“g”:0.08,“b”:0.04,“a”:1} | No exposed bound |
| Small Electric | Linear RGBA | {“r”:0.1,“g”:0.3,“b”:0.8,“a”:1} | No exposed bound |
| Small Fire | Linear RGBA | {“r”:1,“g”:0.12,“b”:0.006,“a”:1} | No exposed bound |
| Small Ice | Linear RGBA | {“r”:0.18,“g”:0.5,“b”:0.7,“a”:1} | No exposed bound |
| Small Poison | Linear RGBA | {“r”:0.055,“g”:0.22,“b”:0.008,“a”:1} | No exposed bound |
| Small Water | Linear RGBA | {“r”:0.16,“g”:0.55,“b”:0.7,“a”:1} | No exposed bound |
| Small Wind | Linear RGBA | {“r”:0.15,“g”:0.35,“b”:0.3,“a”:1} | No exposed bound |
| Small Holy | Linear RGBA | {“r”:1,“g”:0.75,“b”:0.12,“a”:1} | No exposed bound |
| Small Dark | Linear RGBA | {“r”:0.24,“g”:0.015,“b”:0.5,“a”:1} | No exposed bound |
| Small Nature | Linear RGBA | {“r”:0.1,“g”:0.55,“b”:0.035,“a”:1} | No exposed bound |
| Small Blood | Linear RGBA | {“r”:0.5,“g”:0.008,“b”:0.015,“a”:1} | No exposed bound |
ResidualCount
Section titled “ResidualCount”Layer voxel count; zero disables the layer. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Int | 16 | ≥ 0 |
| Small Earth | Int | 24 | ≥ 0 |
| Small Electric | Int | 12 | ≥ 0 |
| Small Fire | Int | 18 | ≥ 0 |
| Small Ice | Int | 16 | ≥ 0 |
| Small Poison | Int | 28 | ≥ 0 |
| Small Water | Int | 16 | ≥ 0 |
| Small Wind | Int | 12 | ≥ 0 |
| Small Holy | Int | 12 | ≥ 0 |
| Small Dark | Int | 12 | ≥ 0 |
| Small Nature | Int | 12 | ≥ 0 |
| Small Blood | Int | 12 | ≥ 0 |
ResidualDuration
Section titled “ResidualDuration”Seconds; restart after editing. Total Duration limits all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 0.5 | ≥ 0.02 |
| Small Earth | Float | 0.6 | ≥ 0.02 |
| Small Electric | Float | 0.32 | ≥ 0.02 |
| Small Fire | Float | 0.6 | ≥ 0.02 |
| Small Ice | Float | 0.5 | ≥ 0.02 |
| Small Poison | Float | 0.7 | ≥ 0.02 |
| Small Water | Float | 0.5 | ≥ 0.02 |
| Small Wind | Float | 0.5 | ≥ 0.02 |
| Small Holy | Float | 0.55 | ≥ 0.02 |
| Small Dark | Float | 0.55 | ≥ 0.02 |
| Small Nature | Float | 0.55 | ≥ 0.02 |
| Small Blood | Float | 0.55 | ≥ 0.02 |
ResidualSize
Section titled “ResidualSize”Centimeters before Size. GridSize zero disables position snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 2 | ≥ 0 |
| Small Earth | Float | 4 | ≥ 0 |
| Small Electric | Float | 2 | ≥ 0 |
| Small Fire | Float | 2 | ≥ 0 |
| Small Ice | Float | 2 | ≥ 0 |
| Small Poison | Float | 4 | ≥ 0 |
| Small Water | Float | 2 | ≥ 0 |
| Small Wind | Float | 2 | ≥ 0 |
| Small Holy | Float | 1.3 | ≥ 0 |
| Small Dark | Float | 1.3 | ≥ 0 |
| Small Nature | Float | 1.3 | ≥ 0 |
| Small Blood | Float | 1.3 | ≥ 0 |
SecondaryColor
Section titled “SecondaryColor”Hot core / highlight color blended into the voxel centers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Linear RGBA | {“r”:1,“g”:0.5,“b”:1,“a”:1} | No exposed bound |
| Blood | Linear RGBA | {“r”:0.9,“g”:0.05,“b”:0.05,“a”:1} | No exposed bound |
| Dark | Linear RGBA | {“r”:0.6,“g”:0.2,“b”:1,“a”:1} | No exposed bound |
| Earth | Linear RGBA | {“r”:0.65,“g”:0.48,“b”:0.28,“a”:1} | No exposed bound |
| Electric | Linear RGBA | {“r”:0.9,“g”:0.97,“b”:1,“a”:1} | No exposed bound |
| Fire | Linear RGBA | {“r”:1,“g”:0.4,“b”:0.035,“a”:1} | No exposed bound |
| Holy | Linear RGBA | {“r”:1,“g”:1,“b”:0.85,“a”:1} | No exposed bound |
| Ice | Linear RGBA | {“r”:0.9,“g”:0.97,“b”:1,“a”:1} | No exposed bound |
| Nature | Linear RGBA | {“r”:0.75,“g”:1,“b”:0.3,“a”:1} | No exposed bound |
| Poison | Linear RGBA | {“r”:0.8,“g”:1,“b”:0.3,“a”:1} | No exposed bound |
| Water | Linear RGBA | {“r”:0.85,“g”:0.95,“b”:1,“a”:1} | No exposed bound |
| Wind | Linear RGBA | {“r”:0.9,“g”:1,“b”:0.95,“a”:1} | No exposed bound |
| Small Arcane | Linear RGBA | {“r”:0.85,“g”:0.22,“b”:1,“a”:1} | No exposed bound |
| Small Earth | Linear RGBA | {“r”:0.48,“g”:0.26,“b”:0.08,“a”:1} | No exposed bound |
| Small Electric | Linear RGBA | {“r”:0.5,“g”:0.95,“b”:1,“a”:1} | No exposed bound |
| Small Fire | Linear RGBA | {“r”:1,“g”:0.6,“b”:0.035,“a”:1} | No exposed bound |
| Small Ice | Linear RGBA | {“r”:0.3,“g”:0.85,“b”:1,“a”:1} | No exposed bound |
| Small Poison | Linear RGBA | {“r”:0.55,“g”:1,“b”:0.045,“a”:1} | No exposed bound |
| Small Water | Linear RGBA | {“r”:0.2,“g”:0.85,“b”:1,“a”:1} | No exposed bound |
| Small Wind | Linear RGBA | {“r”:0.6,“g”:1,“b”:0.9,“a”:1} | No exposed bound |
| Small Holy | Linear RGBA | {“r”:1,“g”:1,“b”:0.37,“a”:1} | No exposed bound |
| Small Dark | Linear RGBA | {“r”:0.49,“g”:0.265,“b”:0.75,“a”:1} | No exposed bound |
| Small Nature | Linear RGBA | {“r”:0.35,“g”:0.8,“b”:0.285,“a”:1} | No exposed bound |
| Small Blood | Linear RGBA | {“r”:0.75,“g”:0.258,“b”:0.265,“a”:1} | No exposed bound |
ShardGravity
Section titled “ShardGravity”Gravity multiplier for sparkles and accent bits.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 0 | No exposed bound |
| Blood | Float | 2.5 | No exposed bound |
| Dark | Float | 0 | No exposed bound |
| Earth | Float | 3 | No exposed bound |
| Electric | Float | 0 | No exposed bound |
| Fire | Float | 0.15 | No exposed bound |
| Holy | Float | 0 | No exposed bound |
| Ice | Float | 1.2 | No exposed bound |
| Nature | Float | 0.6 | No exposed bound |
| Poison | Float | 1.5 | No exposed bound |
| Water | Float | 2.2 | No exposed bound |
| Wind | Float | 0 | No exposed bound |
ShockwaveCount
Section titled “ShockwaveCount”Layer voxel count; zero disables the layer. Restart after editing.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Int | 24 | ≥ 0.0 |
| Small Earth | Int | 24 | ≥ 0.0 |
| Small Electric | Int | 24 | ≥ 0.0 |
| Small Fire | Int | 24 | ≥ 0.0 |
| Small Ice | Int | 24 | ≥ 0.0 |
| Small Poison | Int | 24 | ≥ 0.0 |
| Small Water | Int | 24 | ≥ 0.0 |
| Small Wind | Int | 0 | ≥ 0.0 |
ShockwaveDuration
Section titled “ShockwaveDuration”Seconds; restart after editing. Total Duration limits all layers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 0.2 | ≥ 0.02 |
| Small Earth | Float | 0.2 | ≥ 0.02 |
| Small Electric | Float | 0.2 | ≥ 0.02 |
| Small Fire | Float | 0.2 | ≥ 0.02 |
| Small Ice | Float | 0.2 | ≥ 0.02 |
| Small Poison | Float | 0.2 | ≥ 0.02 |
| Small Water | Float | 0.2 | ≥ 0.02 |
| Small Wind | Float | 0.2 | ≥ 0.02 |
ShockwaveRadius
Section titled “ShockwaveRadius”Centimeters before Size. GridSize zero disables position snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 25 | ≥ 0 |
| Small Earth | Float | 25 | ≥ 0 |
| Small Electric | Float | 25 | ≥ 0 |
| Small Fire | Float | 25 | ≥ 0 |
| Small Ice | Float | 25 | ≥ 0 |
| Small Poison | Float | 25 | ≥ 0 |
| Small Water | Float | 25 | ≥ 0 |
| Small Wind | Float | 25 | ≥ 0 |
ShockwaveSize
Section titled “ShockwaveSize”Centimeters before Size. GridSize zero disables position snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 1.8 | ≥ 0 |
| Small Earth | Float | 1.8 | ≥ 0 |
| Small Electric | Float | 1.8 | ≥ 0 |
| Small Fire | Float | 1.8 | ≥ 0 |
| Small Ice | Float | 1.8 | ≥ 0 |
| Small Poison | Float | 1.8 | ≥ 0 |
| Small Water | Float | 1.8 | ≥ 0 |
| Small Wind | Float | 1.8 | ≥ 0 |
Uniform size multiplier for all sprites.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 1 | ≥ 0 |
| Blood | Float | 1 | ≥ 0 |
| Dark | Float | 1 | ≥ 0 |
| Earth | Float | 1 | ≥ 0 |
| Electric | Float | 1 | ≥ 0 |
| Fire | Float | 1 | ≥ 0.0 |
| Holy | Float | 1 | ≥ 0 |
| Ice | Float | 1 | ≥ 0 |
| Nature | Float | 1 | ≥ 0 |
| Poison | Float | 1 | ≥ 0 |
| Water | Float | 1 | ≥ 0 |
| Wind | Float | 1 | ≥ 0 |
| Small Arcane | Float | 1 | ≥ 0 |
| Small Earth | Float | 1 | ≥ 0 |
| Small Electric | Float | 1 | ≥ 0 |
| Small Fire | Float | 1 | ≥ 0 |
| Small Ice | Float | 1 | ≥ 0 |
| Small Poison | Float | 1 | ≥ 0 |
| Small Water | Float | 1 | ≥ 0 |
| Small Wind | Float | 1 | ≥ 0 |
| Small Holy | Float | 1 | ≥ 0 |
| Small Dark | Float | 1 | ≥ 0 |
| Small Nature | Float | 1 | ≥ 0 |
| Small Blood | Float | 1 | ≥ 0 |
SparkCount
Section titled “SparkCount”Number of main sparks spawned per hit.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Int | 40 | ≥ 0 |
| Blood | Int | 40 | ≥ 0 |
| Dark | Int | 40 | ≥ 0 |
| Earth | Int | 40 | ≥ 0 |
| Electric | Int | 40 | ≥ 0 |
| Fire | Int | 40 | ≥ 0 |
| Holy | Int | 40 | ≥ 0 |
| Ice | Int | 40 | ≥ 0 |
| Nature | Int | 40 | ≥ 0 |
| Poison | Int | 40 | ≥ 0 |
| Water | Int | 40 | ≥ 0 |
| Wind | Int | 40 | ≥ 0 |
Multiplier for the initial velocity of sparks and embers.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 1 | No exposed bound |
| Blood | Float | 1 | No exposed bound |
| Dark | Float | 1 | No exposed bound |
| Earth | Float | 1 | No exposed bound |
| Electric | Float | 1 | No exposed bound |
| Fire | Float | 1 | No exposed bound |
| Holy | Float | 1 | No exposed bound |
| Ice | Float | 1 | No exposed bound |
| Nature | Float | 1 | No exposed bound |
| Poison | Float | 1 | No exposed bound |
| Water | Float | 1 | No exposed bound |
| Wind | Float | 1 | No exposed bound |
SpreadVariation
Section titled “SpreadVariation”Maximum fractional variation in particle distance from the origin.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 0.18 | 0–0.9 |
| Blood | Float | 0.18 | 0–0.9 |
| Dark | Float | 0.18 | 0–0.9 |
| Earth | Float | 0.18 | 0–0.9 |
| Electric | Float | 0.18 | 0–0.9 |
| Fire | Float | 0.18 | 0–0.9 |
| Holy | Float | 0.18 | 0–0.9 |
| Ice | Float | 0.18 | 0–0.9 |
| Nature | Float | 0.18 | 0–0.9 |
| Poison | Float | 0.18 | 0–0.9 |
| Water | Float | 0.18 | 0–0.9 |
| Wind | Float | 0.18 | 0–0.9 |
| Small Arcane | Float | 0.18 | 0–0.9 |
| Small Earth | Float | 0.18 | 0–0.9 |
| Small Electric | Float | 0.18 | 0–0.9 |
| Small Fire | Float | 0.18 | 0–0.9 |
| Small Ice | Float | 0.18 | 0–0.9 |
| Small Poison | Float | 0.18 | 0–0.9 |
| Small Water | Float | 0.18 | 0–0.9 |
| Small Wind | Float | 0.18 | 0–0.9 |
| Small Holy | Float | 0.18 | 0–0.9 |
| Small Dark | Float | 0.18 | 0–0.9 |
| Small Nature | Float | 0.18 | 0–0.9 |
| Small Blood | Float | 0.18 | 0–0.9 |
Thickness
Section titled “Thickness”Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Holy | Float | 5 | ≥ 0 |
| Small Dark | Float | 5 | ≥ 0 |
| Small Nature | Float | 5 | ≥ 0 |
| Small Blood | Float | 5 | ≥ 0 |
VoxelSize
Section titled “VoxelSize”Centimeters before Size. GridSize zero disables position snapping.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Small Arcane | Float | 3 | ≥ 0 |
| Small Earth | Float | 4.5 | ≥ 0 |
| Small Electric | Float | 1.7 | ≥ 0 |
| Small Fire | Float | 4.5 | ≥ 0 |
| Small Ice | Float | 3 | ≥ 0 |
| Small Poison | Float | 4 | ≥ 0 |
| Small Water | Float | 3 | ≥ 0 |
| Small Wind | Float | 2.5 | ≥ 0 |
| Small Holy | Float | 2 | ≥ 0 |
| Small Dark | Float | 2 | ≥ 0 |
| Small Nature | Float | 2 | ≥ 0 |
| Small Blood | Float | 2 | ≥ 0 |
VoxelSizeVariation
Section titled “VoxelSizeVariation”Maximum fractional size variation, clamped 0..0.9.
| System | Type | Shipped default | Hard limits |
|---|---|---|---|
| Arcane | Float | 0.3 | 0–0.9 |
| Blood | Float | 0.3 | 0–0.9 |
| Dark | Float | 0.3 | 0–0.9 |
| Earth | Float | 0.3 | 0–0.9 |
| Electric | Float | 0.3 | 0–0.9 |
| Fire | Float | 0.3 | 0–0.9 |
| Holy | Float | 0.3 | 0–0.9 |
| Ice | Float | 0.3 | 0–0.9 |
| Nature | Float | 0.3 | 0–0.9 |
| Poison | Float | 0.3 | 0–0.9 |
| Water | Float | 0.3 | 0–0.9 |
| Wind | Float | 0.3 | 0–0.9 |
| Small Arcane | Float | 0.3 | 0–0.9 |
| Small Earth | Float | 0.3 | 0–0.9 |
| Small Electric | Float | 0.3 | 0–0.9 |
| Small Fire | Float | 0.3 | 0–0.9 |
| Small Ice | Float | 0.3 | 0–0.9 |
| Small Poison | Float | 0.3 | 0–0.9 |
| Small Water | Float | 0.3 | 0–0.9 |
| Small Wind | Float | 0.3 | 0–0.9 |
| Small Holy | Float | 0.3 | 0–0.9 |
| Small Dark | Float | 0.3 | 0–0.9 |
| Small Nature | Float | 0.3 | 0–0.9 |
| Small Blood | Float | 0.3 | 0–0.9 |