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Volume 2 parameters

This index lists the controls actually exposed across this volume. Defaults and limits can differ between systems: use the linked effect page as the exact reference. Restart after editing for a reliable comparison.

Units and editing · Conditional layers

1 = smooth. 2-12 = hold each pose for N reference frames at 60 Hz. 3 = 20 poses/sec; 6 = 10. Lifetime is unchanged.

System Type Shipped default Hard limits
Arcane Int 1 1–12
Blood Int 1 1–12
Dark Int 1 1–12
Earth Int 1 1–12
Electric Int 1 1–12
Fire Int 1 1–12
Holy Int 1 1–12
Ice Int 1 1–12
Nature Int 1 1–12
Poison Int 1 1–12
Water Int 1 1–12
Wind Int 1 1–12
Small Arcane Int 1 1–12
Small Earth Int 1 1–12
Small Electric Int 1 1–12
Small Fire Int 1 1–12
Small Ice Int 1 1–12
Small Poison Int 1 1–12
Small Water Int 1 1–12
Small Wind Int 1 1–12
Small Holy Int 1 1–12
Small Dark Int 1 1–12
Small Nature Int 1 1–12
Small Blood Int 1 1–12

Layer voxel budget; 0 disables this layer. Restart after editing.

System Type Shipped default Hard limits
Small Holy Int 64 ≥ 0.0
Small Dark Int 64 ≥ 0.0
Small Nature Int 0 ≥ 0.0
Small Blood Int 0 ≥ 0.0

Seconds. Total Duration caps the lifetime of all layers.

System Type Shipped default Hard limits
Small Holy Float 0.26 ≥ 0.02
Small Dark Float 0.26 ≥ 0.02
Small Nature Float 0.26 ≥ 0.02
Small Blood Float 0.26 ≥ 0.02

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Small Holy Float 18 ≥ 0
Small Dark Float 18 ≥ 0
Small Nature Float 18 ≥ 0
Small Blood Float 18 ≥ 0

Signed angular speed in degrees per second.

System Type Shipped default Hard limits
Small Holy Float 200 No exposed bound
Small Dark Float 200 No exposed bound
Small Nature Float 200 No exposed bound
Small Blood Float 200 No exposed bound

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Small Holy Float 2.3 ≥ 0
Small Dark Float 2.3 ≥ 0
Small Nature Float 2.3 ≥ 0
Small Blood Float 2.3 ≥ 0

Arc angular coverage in degrees; square-frame styles use 360 for a complete frame.

System Type Shipped default Hard limits
Small Holy Float 100 0–360
Small Dark Float 100 0–360
Small Nature Float 100 0–360
Small Blood Float 100 0–360

Layer voxel count; zero disables the layer. Restart after editing.

System Type Shipped default Hard limits
Small Arcane Int 40 ≥ 0.0
Small Earth Int 36 ≥ 0.0
Small Electric Int 48 ≥ 0.0
Small Fire Int 44 ≥ 0.0
Small Ice Int 36 ≥ 0.0
Small Poison Int 36 ≥ 0.0
Small Water Int 48 ≥ 0.0
Small Wind Int 48 ≥ 0.0

Seconds; restart after editing. Total Duration limits all layers.

System Type Shipped default Hard limits
Small Arcane Float 0.2 ≥ 0.02
Small Earth Float 0.22 ≥ 0.02
Small Electric Float 0.12 ≥ 0.02
Small Fire Float 0.2 ≥ 0.02
Small Ice Float 0.16 ≥ 0.02
Small Poison Float 0.23 ≥ 0.02
Small Water Float 0.22 ≥ 0.02
Small Wind Float 0.2 ≥ 0.02

Number of outward shards per hit.

System Type Shipped default Hard limits
Arcane Int 16 ≥ 0
Blood Int 26 ≥ 0
Dark Int 18 ≥ 0
Earth Int 18 ≥ 0
Electric Int 16 ≥ 0
Fire Int 22 ≥ 0
Holy Int 18 ≥ 0
Ice Int 20 ≥ 0
Nature Int 20 ≥ 0
Poison Int 22 ≥ 0
Water Int 26 ≥ 0
Wind Int 20 ≥ 0

Maximum random yaw of the particle burst, degrees.

System Type Shipped default Hard limits
Arcane Float 25 0–180
Blood Float 25 0–180
Dark Float 25 0–180
Earth Float 25 0–180
Electric Float 25 0–180
Fire Float 25 0–180
Holy Float 25 0–180
Ice Float 25 0–180
Nature Float 25 0–180
Poison Float 25 0–180
Water Float 25 0–180
Wind Float 25 0–180
Small Arcane Float 25 0–180
Small Earth Float 25 0–180
Small Electric Float 25 0–180
Small Fire Float 25 0–180
Small Ice Float 25 0–180
Small Poison Float 25 0–180
Small Water Float 25 0–180
Small Wind Float 25 0–180
Small Holy Float 25 0–180
Small Dark Float 25 0–180
Small Nature Float 25 0–180
Small Blood Float 25 0–180

Face player camera 0 with real cube geometry. Off uses ImpactDirection. World-up keeps the motif upright.

System Type Shipped default Hard limits
Small Holy Bool true No exposed bound
Small Dark Bool true No exposed bound
Small Nature Bool true No exposed bound
Small Blood Bool true No exposed bound

Main color of the hit.

System Type Shipped default Hard limits
Arcane Linear RGBA {“r”:0.55,“g”:0.1,“b”:1,“a”:1} No exposed bound
Blood Linear RGBA {“r”:0.5,“g”:0,“b”:0.02,“a”:1} No exposed bound
Dark Linear RGBA {“r”:0.35,“g”:0.05,“b”:0.7,“a”:1} No exposed bound
Earth Linear RGBA {“r”:0.35,“g”:0.2,“b”:0.08,“a”:1} No exposed bound
Electric Linear RGBA {“r”:0.08,“g”:0.35,“b”:1,“a”:1} No exposed bound
Fire Linear RGBA {“r”:1,“g”:0.035,“b”:0.002,“a”:1} No exposed bound
Holy Linear RGBA {“r”:1,“g”:0.72,“b”:0.2,“a”:1} No exposed bound
Ice Linear RGBA {“r”:0.35,“g”:0.8,“b”:1,“a”:1} No exposed bound
Nature Linear RGBA {“r”:0.25,“g”:0.85,“b”:0.15,“a”:1} No exposed bound
Poison Linear RGBA {“r”:0.45,“g”:1,“b”:0.1,“a”:1} No exposed bound
Water Linear RGBA {“r”:0.03,“g”:0.4,“b”:1,“a”:1} No exposed bound
Wind Linear RGBA {“r”:0.3,“g”:1,“b”:0.7,“a”:1} No exposed bound
Small Arcane Linear RGBA {“r”:0.25,“g”:0.015,“b”:0.7,“a”:1} No exposed bound
Small Earth Linear RGBA {“r”:0.2,“g”:0.08,“b”:0.025,“a”:1} No exposed bound
Small Electric Linear RGBA {“r”:0.02,“g”:0.2,“b”:1,“a”:1} No exposed bound
Small Fire Linear RGBA {“r”:1,“g”:0.055,“b”:0.002,“a”:1} No exposed bound
Small Ice Linear RGBA {“r”:0.02,“g”:0.35,“b”:0.8,“a”:1} No exposed bound
Small Poison Linear RGBA {“r”:0.12,“g”:0.65,“b”:0.008,“a”:1} No exposed bound
Small Water Linear RGBA {“r”:0.015,“g”:0.23,“b”:0.7,“a”:1} No exposed bound
Small Wind Linear RGBA {“r”:0.14,“g”:0.6,“b”:0.5,“a”:1} No exposed bound
Small Holy Linear RGBA {“r”:1,“g”:0.75,“b”:0.12,“a”:1} No exposed bound
Small Dark Linear RGBA {“r”:0.24,“g”:0.015,“b”:0.5,“a”:1} No exposed bound
Small Nature Linear RGBA {“r”:0.1,“g”:0.55,“b”:0.035,“a”:1} No exposed bound
Small Blood Linear RGBA {“r”:0.5,“g”:0.008,“b”:0.015,“a”:1} No exposed bound

Seconds; restart after editing. Total Duration limits all layers.

System Type Shipped default Hard limits
Small Arcane Float 0.65 ≥ 0.05
Small Earth Float 0.65 ≥ 0.05
Small Electric Float 0.38 ≥ 0.05
Small Fire Float 0.65 ≥ 0.05
Small Ice Float 0.55 ≥ 0.05
Small Poison Float 0.75 ≥ 0.05
Small Water Float 0.55 ≥ 0.05
Small Wind Float 0.5 ≥ 0.05
Small Holy Float 0.6 ≥ 0.05
Small Dark Float 0.6 ≥ 0.05
Small Nature Float 0.6 ≥ 0.05
Small Blood Float 0.6 ≥ 0.05

Number of small glowing ember dots that float upward.

System Type Shipped default Hard limits
Arcane Int 25 ≥ 0
Blood Int 25 ≥ 0
Dark Int 25 ≥ 0
Earth Int 25 ≥ 0
Electric Int 25 ≥ 0
Fire Int 25 ≥ 0
Holy Int 25 ≥ 0
Ice Int 25 ≥ 0
Nature Int 25 ≥ 0
Poison Int 25 ≥ 0
Water Int 25 ≥ 0
Wind Int 25 ≥ 0

Number of flame voxels; nonnegative whole number. Restart after editing.

System Type Shipped default Hard limits
Fire Int 200 ≥ 0

Flame lifetime in seconds (minimum 0.05). Restart after editing.

System Type Shipped default Hard limits
Fire Float 0.8 No exposed bound

Outward expansion during the burst; 0 gives a compact flame.

System Type Shipped default Hard limits
Fire Float 0.25 No exposed bound

Local voxel position grid in cm; 0 disables snapping.

System Type Shipped default Hard limits
Fire Float 3 ≥ 0

Flame tongue height in cm before the Size multiplier.

System Type Shipped default Hard limits
Fire Float 120 No exposed bound

Flame body radius in cm before the Size multiplier.

System Type Shipped default Hard limits
Fire Float 48 ≥ 0

Sideways curl strength; 0 gives a steady flame silhouette.

System Type Shipped default Hard limits
Fire Float 0.35 No exposed bound

Width of each flame voxel in cm before Size; increase for chunkier fire.

System Type Shipped default Hard limits
Fire Float 15 ≥ 0

Layer voxel count; zero disables the layer. Restart after editing.

System Type Shipped default Hard limits
Small Arcane Int 10 ≥ 0.0
Small Earth Int 10 ≥ 0.0
Small Electric Int 10 ≥ 0.0
Small Fire Int 10 ≥ 0.0
Small Ice Int 10 ≥ 0.0
Small Poison Int 10 ≥ 0.0
Small Water Int 10 ≥ 0.0
Small Wind Int 10 ≥ 0.0
Small Holy Int 24 ≥ 0.0
Small Dark Int 24 ≥ 0.0
Small Nature Int 24 ≥ 0.0
Small Blood Int 24 ≥ 0.0

Seconds; restart after editing. Total Duration limits all layers.

System Type Shipped default Hard limits
Small Arcane Float 0.045 ≥ 0.008
Small Earth Float 0.045 ≥ 0.008
Small Electric Float 0.045 ≥ 0.008
Small Fire Float 0.045 ≥ 0.008
Small Ice Float 0.045 ≥ 0.008
Small Poison Float 0.045 ≥ 0.008
Small Water Float 0.045 ≥ 0.008
Small Wind Float 0.045 ≥ 0.008
Small Holy Float 0.065 ≥ 0.008
Small Dark Float 0.065 ≥ 0.008
Small Nature Float 0.065 ≥ 0.008
Small Blood Float 0.065 ≥ 0.008

CPU voxel impact control. Restart to preview consistently.

System Type Shipped default Hard limits
Small Arcane Float 5 No exposed bound
Small Earth Float 5 No exposed bound
Small Electric Float 5 No exposed bound
Small Fire Float 5 No exposed bound
Small Ice Float 5 No exposed bound
Small Poison Float 5 No exposed bound
Small Water Float 5 No exposed bound
Small Wind Float 5 No exposed bound
Small Holy Float 5 No exposed bound
Small Dark Float 5 No exposed bound
Small Nature Float 5 No exposed bound
Small Blood Float 5 No exposed bound

Centimeters before Size. GridSize zero disables position snapping.

System Type Shipped default Hard limits
Small Arcane Float 12 ≥ 0
Small Earth Float 12 ≥ 0
Small Electric Float 12 ≥ 0
Small Fire Float 12 ≥ 0
Small Ice Float 12 ≥ 0
Small Poison Float 12 ≥ 0
Small Water Float 12 ≥ 0
Small Wind Float 12 ≥ 0
Small Holy Float 7 ≥ 0
Small Dark Float 7 ≥ 0
Small Nature Float 7 ≥ 0
Small Blood Float 7 ≥ 0

CPU voxel impact control. Restart to preview consistently.

System Type Shipped default Hard limits
Small Arcane Linear RGBA {“r”:0.6,“g”:0.07,“b”:0.95,“a”:1} No exposed bound
Small Earth Linear RGBA {“r”:0.2,“g”:0.12,“b”:0.035,“a”:1} No exposed bound
Small Electric Linear RGBA {“r”:0.1,“g”:0.6,“b”:1,“a”:1} No exposed bound
Small Fire Linear RGBA {“r”:1,“g”:0.6,“b”:0.18,“a”:1} No exposed bound
Small Ice Linear RGBA {“r”:0.15,“g”:0.65,“b”:0.95,“a”:1} No exposed bound
Small Poison Linear RGBA {“r”:0.18,“g”:0.75,“b”:0.01,“a”:1} No exposed bound
Small Water Linear RGBA {“r”:0.08,“g”:0.5,“b”:0.9,“a”:1} No exposed bound
Small Wind Linear RGBA {“r”:0.25,“g”:0.7,“b”:0.6,“a”:1} No exposed bound
Small Holy Linear RGBA {“r”:1,“g”:0.75,“b”:0.12,“a”:1} No exposed bound
Small Dark Linear RGBA {“r”:0.24,“g”:0.015,“b”:0.5,“a”:1} No exposed bound
Small Nature Linear RGBA {“r”:0.1,“g”:0.55,“b”:0.035,“a”:1} No exposed bound
Small Blood Linear RGBA {“r”:0.5,“g”:0.008,“b”:0.015,“a”:1} No exposed bound

Layer voxel count; zero disables the layer. Restart after editing.

System Type Shipped default Hard limits
Small Arcane Int 24 ≥ 0.0
Small Earth Int 24 ≥ 0.0
Small Electric Int 24 ≥ 0.0
Small Fire Int 20 ≥ 0.0
Small Ice Int 24 ≥ 0.0
Small Poison Int 20 ≥ 0.0
Small Water Int 24 ≥ 0.0
Small Wind Int 12 ≥ 0.0
Small Holy Int 24 ≥ 0.0
Small Dark Int 24 ≥ 0.0
Small Nature Int 24 ≥ 0.0
Small Blood Int 24 ≥ 0.0

Seconds; restart after editing. Total Duration limits all layers.

System Type Shipped default Hard limits
Small Arcane Float 0.4 ≥ 0.02
Small Earth Float 0.4 ≥ 0.02
Small Electric Float 0.2 ≥ 0.02
Small Fire Float 0.4 ≥ 0.02
Small Ice Float 0.4 ≥ 0.02
Small Poison Float 0.4 ≥ 0.02
Small Water Float 0.4 ≥ 0.02
Small Wind Float 0.4 ≥ 0.02
Small Holy Float 0.42 ≥ 0.02
Small Dark Float 0.42 ≥ 0.02
Small Nature Float 0.42 ≥ 0.02
Small Blood Float 0.42 ≥ 0.02

Centimeters before Size. GridSize zero disables position snapping.

System Type Shipped default Hard limits
Small Arcane Float 2.5 ≥ 0
Small Earth Float 3 ≥ 0
Small Electric Float 2.5 ≥ 0
Small Fire Float 2.5 ≥ 0
Small Ice Float 2.5 ≥ 0
Small Poison Float 2.5 ≥ 0
Small Water Float 2.5 ≥ 0
Small Wind Float 2.5 ≥ 0
Small Holy Float 1.8 ≥ 0
Small Dark Float 1.8 ≥ 0
Small Nature Float 1.8 ≥ 0
Small Blood Float 1.8 ≥ 0

CPU voxel impact control. Restart to preview consistently.

System Type Shipped default Hard limits
Small Arcane Float 65 No exposed bound
Small Earth Float 55 No exposed bound
Small Electric Float 95 No exposed bound
Small Fire Float 45 No exposed bound
Small Ice Float 60 No exposed bound
Small Poison Float 45 No exposed bound
Small Water Float 55 No exposed bound
Small Wind Float 50 No exposed bound
Small Holy Float 75 No exposed bound
Small Dark Float 75 No exposed bound
Small Nature Float 75 No exposed bound
Small Blood Float 75 No exposed bound

Gravity multiplier for the main sparks.

System Type Shipped default Hard limits
Arcane Float 1 No exposed bound
Blood Float 1 No exposed bound
Dark Float 1 No exposed bound
Earth Float 1 No exposed bound
Electric Float 1 No exposed bound
Fire Float 1 No exposed bound
Holy Float 1 No exposed bound
Ice Float 1 No exposed bound
Nature Float 1 No exposed bound
Poison Float 1 No exposed bound
Water Float 1 No exposed bound
Wind Float 1 No exposed bound
Small Arcane Float 140 No exposed bound
Small Earth Float 140 No exposed bound
Small Electric Float 140 No exposed bound
Small Fire Float 140 No exposed bound
Small Ice Float 140 No exposed bound
Small Poison Float 140 No exposed bound
Small Water Float 140 No exposed bound
Small Wind Float 140 No exposed bound
Small Holy Float 35 No exposed bound
Small Dark Float 35 No exposed bound
Small Nature Float 35 No exposed bound
Small Blood Float 35 No exposed bound

Centimeters before Size. GridSize zero disables position snapping.

System Type Shipped default Hard limits
Small Arcane Float 1 ≥ 0
Small Earth Float 1 ≥ 0
Small Electric Float 1 ≥ 0
Small Fire Float 1 ≥ 0
Small Ice Float 1 ≥ 0
Small Poison Float 1 ≥ 0
Small Water Float 1 ≥ 0
Small Wind Float 1 ≥ 0
Small Holy Float 1.3 ≥ 0
Small Dark Float 1.3 ≥ 0
Small Nature Float 1.3 ≥ 0
Small Blood Float 1.3 ≥ 0

Centimeters before Size. GridSize zero disables position snapping.

System Type Shipped default Hard limits
Small Arcane Float 6 ≥ 0.0
Small Earth Float 6 ≥ 0.0
Small Electric Float 6 ≥ 0.0
Small Fire Float 6 ≥ 0.0
Small Ice Float 6 ≥ 0.0
Small Poison Float 6 ≥ 0.0
Small Water Float 6 ≥ 0.0
Small Wind Float 6 ≥ 0.0

World-space plane normal when CameraFacing is off; normalized internally. Zero falls back to -X.

System Type Shipped default Hard limits
Small Holy Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Small Dark Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Small Nature Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound
Small Blood Vector3 {“x”:0,“y”:0,“z”:0} No exposed bound

Rotation within the hit plane, in degrees.

System Type Shipped default Hard limits
Small Holy Float 0 No exposed bound
Small Dark Float 0 No exposed bound
Small Nature Float 0 No exposed bound
Small Blood Float 0 No exposed bound

Emissive brightness multiplier.

System Type Shipped default Hard limits
Arcane Float 1.5 ≥ 0
Blood Float 0.9 ≥ 0
Dark Float 1.2 ≥ 0
Earth Float 0.8 ≥ 0
Electric Float 3.5 ≥ 0
Fire Float 1.1 ≥ 0.0
Holy Float 1.4 ≥ 0
Ice Float 1.2 ≥ 0
Nature Float 1.2 ≥ 0
Poison Float 1.2 ≥ 0
Water Float 1.6 ≥ 0
Wind Float 1.3 ≥ 0
Small Arcane Float 1.5 ≥ 0
Small Earth Float 1.5 ≥ 0
Small Electric Float 1.5 ≥ 0
Small Fire Float 1.5 ≥ 0
Small Ice Float 1.5 ≥ 0
Small Poison Float 1.5 ≥ 0
Small Water Float 1.5 ≥ 0
Small Wind Float 1.5 ≥ 0
Small Holy Float 2 ≥ 0
Small Dark Float 2 ≥ 0
Small Nature Float 2 ≥ 0
Small Blood Float 2 ≥ 0

Number of little voxels that float up and dissolve.

System Type Shipped default Hard limits
Arcane Int 40 ≥ 0
Blood Int 22 ≥ 0
Dark Int 35 ≥ 0
Earth Int 28 ≥ 0
Electric Int 30 ≥ 0
Fire Int 45 ≥ 0
Holy Int 40 ≥ 0
Ice Int 28 ≥ 0
Nature Int 32 ≥ 0
Poison Int 30 ≥ 0
Water Int 30 ≥ 0
Wind Int 35 ≥ 0

Sideways drift speed of floating voxels along X.

System Type Shipped default Hard limits
Arcane Float 0 No exposed bound
Blood Float 0 No exposed bound
Dark Float 0 No exposed bound
Earth Float 0 No exposed bound
Electric Float 0 No exposed bound
Fire Float 0 No exposed bound
Holy Float 0 No exposed bound
Ice Float 0 No exposed bound
Nature Float 0 No exposed bound
Poison Float 0 No exposed bound
Water Float 0 No exposed bound
Wind Float 140 No exposed bound

Sideways drift speed of floating voxels along Y.

System Type Shipped default Hard limits
Arcane Float 0 No exposed bound
Blood Float 0 No exposed bound
Dark Float 0 No exposed bound
Earth Float 0 No exposed bound
Electric Float 0 No exposed bound
Fire Float 0 No exposed bound
Holy Float 0 No exposed bound
Ice Float 0 No exposed bound
Nature Float 0 No exposed bound
Poison Float 0 No exposed bound
Water Float 0 No exposed bound
Wind Float 40 No exposed bound

Snaps floating voxel positions to a world grid of this size in units (e.g. 4 = voxel-grid jumps). 0 = no snapping.

System Type Shipped default Hard limits
Arcane Float 3 ≥ 0
Blood Float 3 ≥ 0
Dark Float 4 ≥ 0
Earth Float 4 ≥ 0
Electric Float 3 ≥ 0
Fire Float 4 ≥ 0
Holy Float 2 ≥ 0
Ice Float 3 ≥ 0
Nature Float 3 ≥ 0
Poison Float 3 ≥ 0
Water Float 2 ≥ 0
Wind Float 3 ≥ 0

Lifetime multiplier of the floating voxels.

System Type Shipped default Hard limits
Arcane Float 1 No exposed bound
Blood Float 1 No exposed bound
Dark Float 1 No exposed bound
Earth Float 1 No exposed bound
Electric Float 0.5 No exposed bound
Fire Float 1 No exposed bound
Holy Float 1 No exposed bound
Ice Float 1 No exposed bound
Nature Float 1 No exposed bound
Poison Float 1 No exposed bound
Water Float 1 No exposed bound
Wind Float 1 No exposed bound

Upward acceleration of floating voxels (negative = sink).

System Type Shipped default Hard limits
Arcane Float 35 No exposed bound
Blood Float -30 No exposed bound
Dark Float 15 No exposed bound
Earth Float 10 No exposed bound
Electric Float 40 No exposed bound
Fire Float 150 No exposed bound
Holy Float 30 No exposed bound
Ice Float 8 No exposed bound
Nature Float 20 No exposed bound
Poison Float 30 No exposed bound
Water Float 25 No exposed bound
Wind Float 30 No exposed bound

Choppy/stop-motion movement of the floating voxels: position updates per second (e.g. 8 = mechanical steps). 0 = smooth.

System Type Shipped default Hard limits
Arcane Float 10 No exposed bound
Blood Float 6 No exposed bound
Dark Float 6 No exposed bound
Earth Float 6 No exposed bound
Electric Float 12 No exposed bound
Fire Float 8 No exposed bound
Holy Float 8 No exposed bound
Ice Float 6 No exposed bound
Nature Float 8 No exposed bound
Poison Float 8 No exposed bound
Water Float 10 No exposed bound
Wind Float 12 No exposed bound

Centimeters before Size. GridSize zero disables position snapping.

System Type Shipped default Hard limits
Small Arcane Float 20 ≥ 0.0
Small Earth Float 18 ≥ 0.0
Small Electric Float 23 ≥ 0.0
Small Fire Float 15 ≥ 0.0
Small Ice Float 19 ≥ 0.0
Small Poison Float 17 ≥ 0.0
Small Water Float 18 ≥ 0.0
Small Wind Float 22 ≥ 0.0

0 chooses a fresh variation each activation; nonzero repeats a chosen variation. Restart after editing.

System Type Shipped default Hard limits
Arcane Int 0 No exposed bound
Blood Int 0 No exposed bound
Dark Int 0 No exposed bound
Earth Int 0 No exposed bound
Electric Int 0 No exposed bound
Fire Int 0 No exposed bound
Holy Int 0 No exposed bound
Ice Int 0 No exposed bound
Nature Int 0 No exposed bound
Poison Int 0 No exposed bound
Water Int 0 No exposed bound
Wind Int 0 No exposed bound
Small Arcane Int 0 No exposed bound
Small Earth Int 0 No exposed bound
Small Electric Int 0 No exposed bound
Small Fire Int 0 No exposed bound
Small Ice Int 0 No exposed bound
Small Poison Int 0 No exposed bound
Small Water Int 0 No exposed bound
Small Wind Int 0 No exposed bound
Small Holy Int 0 No exposed bound
Small Dark Int 0 No exposed bound
Small Nature Int 0 No exposed bound
Small Blood Int 0 No exposed bound

Master variation strength, clamped 0..1; 0 preserves authored appearance.

System Type Shipped default Hard limits
Arcane Float 1 0–1
Blood Float 1 0–1
Dark Float 1 0–1
Earth Float 1 0–1
Electric Float 1 0–1
Fire Float 1 0–1
Holy Float 1 0–1
Ice Float 1 0–1
Nature Float 1 0–1
Poison Float 1 0–1
Water Float 1 0–1
Wind Float 1 0–1
Small Arcane Float 1 0–1
Small Earth Float 1 0–1
Small Electric Float 1 0–1
Small Fire Float 1 0–1
Small Ice Float 1 0–1
Small Poison Float 1 0–1
Small Water Float 1 0–1
Small Wind Float 1 0–1
Small Holy Float 1 0–1
Small Dark Float 1 0–1
Small Nature Float 1 0–1
Small Blood Float 1 0–1

Enable extra voxel variation. Restart after changing seed or toggle.

System Type Shipped default Hard limits
Arcane Bool true No exposed bound
Blood Bool true No exposed bound
Dark Bool true No exposed bound
Earth Bool true No exposed bound
Electric Bool true No exposed bound
Fire Bool true No exposed bound
Holy Bool true No exposed bound
Ice Bool true No exposed bound
Nature Bool true No exposed bound
Poison Bool true No exposed bound
Water Bool true No exposed bound
Wind Bool true No exposed bound
Small Arcane Bool true No exposed bound
Small Earth Bool true No exposed bound
Small Electric Bool true No exposed bound
Small Fire Bool true No exposed bound
Small Ice Bool true No exposed bound
Small Poison Bool true No exposed bound
Small Water Bool true No exposed bound
Small Wind Bool true No exposed bound
Small Holy Bool true No exposed bound
Small Dark Bool true No exposed bound
Small Nature Bool true No exposed bound
Small Blood Bool true No exposed bound

Layer voxel budget; 0 disables this layer. Restart after editing.

System Type Shipped default Hard limits
Small Holy Int 240 ≥ 0.0
Small Dark Int 240 ≥ 0.0
Small Nature Int 240 ≥ 0.0
Small Blood Int 240 ≥ 0.0

Seconds. Total Duration caps the lifetime of all layers.

System Type Shipped default Hard limits
Small Holy Float 0.22 ≥ 0.02
Small Dark Float 0.22 ≥ 0.02
Small Nature Float 0.22 ≥ 0.02
Small Blood Float 0.22 ≥ 0.02

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Small Holy Float 17 ≥ 0
Small Dark Float 17 ≥ 0
Small Nature Float 17 ≥ 0
Small Blood Float 17 ≥ 0

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Small Holy Float 3 ≥ 0
Small Dark Float 3 ≥ 0
Small Nature Float 3 ≥ 0
Small Blood Float 3 ≥ 0

CPU voxel impact control. Restart to preview consistently.

System Type Shipped default Hard limits
Small Arcane Linear RGBA {“r”:0.3,“g”:0.03,“b”:0.6,“a”:1} No exposed bound
Small Earth Linear RGBA {“r”:0.12,“g”:0.08,“b”:0.04,“a”:1} No exposed bound
Small Electric Linear RGBA {“r”:0.1,“g”:0.3,“b”:0.8,“a”:1} No exposed bound
Small Fire Linear RGBA {“r”:1,“g”:0.12,“b”:0.006,“a”:1} No exposed bound
Small Ice Linear RGBA {“r”:0.18,“g”:0.5,“b”:0.7,“a”:1} No exposed bound
Small Poison Linear RGBA {“r”:0.055,“g”:0.22,“b”:0.008,“a”:1} No exposed bound
Small Water Linear RGBA {“r”:0.16,“g”:0.55,“b”:0.7,“a”:1} No exposed bound
Small Wind Linear RGBA {“r”:0.15,“g”:0.35,“b”:0.3,“a”:1} No exposed bound
Small Holy Linear RGBA {“r”:1,“g”:0.75,“b”:0.12,“a”:1} No exposed bound
Small Dark Linear RGBA {“r”:0.24,“g”:0.015,“b”:0.5,“a”:1} No exposed bound
Small Nature Linear RGBA {“r”:0.1,“g”:0.55,“b”:0.035,“a”:1} No exposed bound
Small Blood Linear RGBA {“r”:0.5,“g”:0.008,“b”:0.015,“a”:1} No exposed bound

Layer voxel count; zero disables the layer. Restart after editing.

System Type Shipped default Hard limits
Small Arcane Int 16 ≥ 0
Small Earth Int 24 ≥ 0
Small Electric Int 12 ≥ 0
Small Fire Int 18 ≥ 0
Small Ice Int 16 ≥ 0
Small Poison Int 28 ≥ 0
Small Water Int 16 ≥ 0
Small Wind Int 12 ≥ 0
Small Holy Int 12 ≥ 0
Small Dark Int 12 ≥ 0
Small Nature Int 12 ≥ 0
Small Blood Int 12 ≥ 0

Seconds; restart after editing. Total Duration limits all layers.

System Type Shipped default Hard limits
Small Arcane Float 0.5 ≥ 0.02
Small Earth Float 0.6 ≥ 0.02
Small Electric Float 0.32 ≥ 0.02
Small Fire Float 0.6 ≥ 0.02
Small Ice Float 0.5 ≥ 0.02
Small Poison Float 0.7 ≥ 0.02
Small Water Float 0.5 ≥ 0.02
Small Wind Float 0.5 ≥ 0.02
Small Holy Float 0.55 ≥ 0.02
Small Dark Float 0.55 ≥ 0.02
Small Nature Float 0.55 ≥ 0.02
Small Blood Float 0.55 ≥ 0.02

Centimeters before Size. GridSize zero disables position snapping.

System Type Shipped default Hard limits
Small Arcane Float 2 ≥ 0
Small Earth Float 4 ≥ 0
Small Electric Float 2 ≥ 0
Small Fire Float 2 ≥ 0
Small Ice Float 2 ≥ 0
Small Poison Float 4 ≥ 0
Small Water Float 2 ≥ 0
Small Wind Float 2 ≥ 0
Small Holy Float 1.3 ≥ 0
Small Dark Float 1.3 ≥ 0
Small Nature Float 1.3 ≥ 0
Small Blood Float 1.3 ≥ 0

Hot core / highlight color blended into the voxel centers.

System Type Shipped default Hard limits
Arcane Linear RGBA {“r”:1,“g”:0.5,“b”:1,“a”:1} No exposed bound
Blood Linear RGBA {“r”:0.9,“g”:0.05,“b”:0.05,“a”:1} No exposed bound
Dark Linear RGBA {“r”:0.6,“g”:0.2,“b”:1,“a”:1} No exposed bound
Earth Linear RGBA {“r”:0.65,“g”:0.48,“b”:0.28,“a”:1} No exposed bound
Electric Linear RGBA {“r”:0.9,“g”:0.97,“b”:1,“a”:1} No exposed bound
Fire Linear RGBA {“r”:1,“g”:0.4,“b”:0.035,“a”:1} No exposed bound
Holy Linear RGBA {“r”:1,“g”:1,“b”:0.85,“a”:1} No exposed bound
Ice Linear RGBA {“r”:0.9,“g”:0.97,“b”:1,“a”:1} No exposed bound
Nature Linear RGBA {“r”:0.75,“g”:1,“b”:0.3,“a”:1} No exposed bound
Poison Linear RGBA {“r”:0.8,“g”:1,“b”:0.3,“a”:1} No exposed bound
Water Linear RGBA {“r”:0.85,“g”:0.95,“b”:1,“a”:1} No exposed bound
Wind Linear RGBA {“r”:0.9,“g”:1,“b”:0.95,“a”:1} No exposed bound
Small Arcane Linear RGBA {“r”:0.85,“g”:0.22,“b”:1,“a”:1} No exposed bound
Small Earth Linear RGBA {“r”:0.48,“g”:0.26,“b”:0.08,“a”:1} No exposed bound
Small Electric Linear RGBA {“r”:0.5,“g”:0.95,“b”:1,“a”:1} No exposed bound
Small Fire Linear RGBA {“r”:1,“g”:0.6,“b”:0.035,“a”:1} No exposed bound
Small Ice Linear RGBA {“r”:0.3,“g”:0.85,“b”:1,“a”:1} No exposed bound
Small Poison Linear RGBA {“r”:0.55,“g”:1,“b”:0.045,“a”:1} No exposed bound
Small Water Linear RGBA {“r”:0.2,“g”:0.85,“b”:1,“a”:1} No exposed bound
Small Wind Linear RGBA {“r”:0.6,“g”:1,“b”:0.9,“a”:1} No exposed bound
Small Holy Linear RGBA {“r”:1,“g”:1,“b”:0.37,“a”:1} No exposed bound
Small Dark Linear RGBA {“r”:0.49,“g”:0.265,“b”:0.75,“a”:1} No exposed bound
Small Nature Linear RGBA {“r”:0.35,“g”:0.8,“b”:0.285,“a”:1} No exposed bound
Small Blood Linear RGBA {“r”:0.75,“g”:0.258,“b”:0.265,“a”:1} No exposed bound

Gravity multiplier for sparkles and accent bits.

System Type Shipped default Hard limits
Arcane Float 0 No exposed bound
Blood Float 2.5 No exposed bound
Dark Float 0 No exposed bound
Earth Float 3 No exposed bound
Electric Float 0 No exposed bound
Fire Float 0.15 No exposed bound
Holy Float 0 No exposed bound
Ice Float 1.2 No exposed bound
Nature Float 0.6 No exposed bound
Poison Float 1.5 No exposed bound
Water Float 2.2 No exposed bound
Wind Float 0 No exposed bound

Layer voxel count; zero disables the layer. Restart after editing.

System Type Shipped default Hard limits
Small Arcane Int 24 ≥ 0.0
Small Earth Int 24 ≥ 0.0
Small Electric Int 24 ≥ 0.0
Small Fire Int 24 ≥ 0.0
Small Ice Int 24 ≥ 0.0
Small Poison Int 24 ≥ 0.0
Small Water Int 24 ≥ 0.0
Small Wind Int 0 ≥ 0.0

Seconds; restart after editing. Total Duration limits all layers.

System Type Shipped default Hard limits
Small Arcane Float 0.2 ≥ 0.02
Small Earth Float 0.2 ≥ 0.02
Small Electric Float 0.2 ≥ 0.02
Small Fire Float 0.2 ≥ 0.02
Small Ice Float 0.2 ≥ 0.02
Small Poison Float 0.2 ≥ 0.02
Small Water Float 0.2 ≥ 0.02
Small Wind Float 0.2 ≥ 0.02

Centimeters before Size. GridSize zero disables position snapping.

System Type Shipped default Hard limits
Small Arcane Float 25 ≥ 0
Small Earth Float 25 ≥ 0
Small Electric Float 25 ≥ 0
Small Fire Float 25 ≥ 0
Small Ice Float 25 ≥ 0
Small Poison Float 25 ≥ 0
Small Water Float 25 ≥ 0
Small Wind Float 25 ≥ 0

Centimeters before Size. GridSize zero disables position snapping.

System Type Shipped default Hard limits
Small Arcane Float 1.8 ≥ 0
Small Earth Float 1.8 ≥ 0
Small Electric Float 1.8 ≥ 0
Small Fire Float 1.8 ≥ 0
Small Ice Float 1.8 ≥ 0
Small Poison Float 1.8 ≥ 0
Small Water Float 1.8 ≥ 0
Small Wind Float 1.8 ≥ 0

Uniform size multiplier for all sprites.

System Type Shipped default Hard limits
Arcane Float 1 ≥ 0
Blood Float 1 ≥ 0
Dark Float 1 ≥ 0
Earth Float 1 ≥ 0
Electric Float 1 ≥ 0
Fire Float 1 ≥ 0.0
Holy Float 1 ≥ 0
Ice Float 1 ≥ 0
Nature Float 1 ≥ 0
Poison Float 1 ≥ 0
Water Float 1 ≥ 0
Wind Float 1 ≥ 0
Small Arcane Float 1 ≥ 0
Small Earth Float 1 ≥ 0
Small Electric Float 1 ≥ 0
Small Fire Float 1 ≥ 0
Small Ice Float 1 ≥ 0
Small Poison Float 1 ≥ 0
Small Water Float 1 ≥ 0
Small Wind Float 1 ≥ 0
Small Holy Float 1 ≥ 0
Small Dark Float 1 ≥ 0
Small Nature Float 1 ≥ 0
Small Blood Float 1 ≥ 0

Number of main sparks spawned per hit.

System Type Shipped default Hard limits
Arcane Int 40 ≥ 0
Blood Int 40 ≥ 0
Dark Int 40 ≥ 0
Earth Int 40 ≥ 0
Electric Int 40 ≥ 0
Fire Int 40 ≥ 0
Holy Int 40 ≥ 0
Ice Int 40 ≥ 0
Nature Int 40 ≥ 0
Poison Int 40 ≥ 0
Water Int 40 ≥ 0
Wind Int 40 ≥ 0

Multiplier for the initial velocity of sparks and embers.

System Type Shipped default Hard limits
Arcane Float 1 No exposed bound
Blood Float 1 No exposed bound
Dark Float 1 No exposed bound
Earth Float 1 No exposed bound
Electric Float 1 No exposed bound
Fire Float 1 No exposed bound
Holy Float 1 No exposed bound
Ice Float 1 No exposed bound
Nature Float 1 No exposed bound
Poison Float 1 No exposed bound
Water Float 1 No exposed bound
Wind Float 1 No exposed bound

Maximum fractional variation in particle distance from the origin.

System Type Shipped default Hard limits
Arcane Float 0.18 0–0.9
Blood Float 0.18 0–0.9
Dark Float 0.18 0–0.9
Earth Float 0.18 0–0.9
Electric Float 0.18 0–0.9
Fire Float 0.18 0–0.9
Holy Float 0.18 0–0.9
Ice Float 0.18 0–0.9
Nature Float 0.18 0–0.9
Poison Float 0.18 0–0.9
Water Float 0.18 0–0.9
Wind Float 0.18 0–0.9
Small Arcane Float 0.18 0–0.9
Small Earth Float 0.18 0–0.9
Small Electric Float 0.18 0–0.9
Small Fire Float 0.18 0–0.9
Small Ice Float 0.18 0–0.9
Small Poison Float 0.18 0–0.9
Small Water Float 0.18 0–0.9
Small Wind Float 0.18 0–0.9
Small Holy Float 0.18 0–0.9
Small Dark Float 0.18 0–0.9
Small Nature Float 0.18 0–0.9
Small Blood Float 0.18 0–0.9

Centimeters before Size. GridSize 0 disables snapping; Thickness controls depth scatter.

System Type Shipped default Hard limits
Small Holy Float 5 ≥ 0
Small Dark Float 5 ≥ 0
Small Nature Float 5 ≥ 0
Small Blood Float 5 ≥ 0

Centimeters before Size. GridSize zero disables position snapping.

System Type Shipped default Hard limits
Small Arcane Float 3 ≥ 0
Small Earth Float 4.5 ≥ 0
Small Electric Float 1.7 ≥ 0
Small Fire Float 4.5 ≥ 0
Small Ice Float 3 ≥ 0
Small Poison Float 4 ≥ 0
Small Water Float 3 ≥ 0
Small Wind Float 2.5 ≥ 0
Small Holy Float 2 ≥ 0
Small Dark Float 2 ≥ 0
Small Nature Float 2 ≥ 0
Small Blood Float 2 ≥ 0

Maximum fractional size variation, clamped 0..0.9.

System Type Shipped default Hard limits
Arcane Float 0.3 0–0.9
Blood Float 0.3 0–0.9
Dark Float 0.3 0–0.9
Earth Float 0.3 0–0.9
Electric Float 0.3 0–0.9
Fire Float 0.3 0–0.9
Holy Float 0.3 0–0.9
Ice Float 0.3 0–0.9
Nature Float 0.3 0–0.9
Poison Float 0.3 0–0.9
Water Float 0.3 0–0.9
Wind Float 0.3 0–0.9
Small Arcane Float 0.3 0–0.9
Small Earth Float 0.3 0–0.9
Small Electric Float 0.3 0–0.9
Small Fire Float 0.3 0–0.9
Small Ice Float 0.3 0–0.9
Small Poison Float 0.3 0–0.9
Small Water Float 0.3 0–0.9
Small Wind Float 0.3 0–0.9
Small Holy Float 0.3 0–0.9
Small Dark Float 0.3 0–0.9
Small Nature Float 0.3 0–0.9
Small Blood Float 0.3 0–0.9