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Volume 1 demo and presets

The full gallery shows 26 effect groups immediately. Each group contains the original system and three parameter variations arranged behind it. All 104 examples replay automatically; there are no pages to unlock.

Presentation Animation step Purpose
Original Asset default (Solar 3; others 1) Baseline with demo presentation overrides
Fine / smooth 1 Finer supported voxel or overall scale
Chunky / step 3 3 Larger supported cubes and held poses
Bold / step 6 6 Stronger supported scale, depth, or brightness

Presets vary only controls supported by that system. Legacy systems without a separate voxel-size control may change overall Size instead. Exact values appear on every effect page.

Use the demo’s on-screen flight controls to approach any group; R resets the gallery view. Keep the same seed when comparing parameter edits. The Original is a demo instance, not a promise that every parameter equals the asset default.

Browse the catalog · Understand instance overrides · Animation stepping

The standalone download is VoxelHitPack_Vol01_Windows.zip (approximately 383 MB). Extract the entire archive, then run VoxelHitPack_Vol01.exe. Keep the Engine and VoxelHitPack_Vol01 folders beside the executable. Unreal Editor is not required.

It opens L_VoxelHitPack_Vol01_Demo with all 26 effects and 104 examples on automatic replay. The five redesigned effects are included without ground crack decals. This is an interactive effects gallery with flight controls.

Control Action
W / A / S / D Fly forward / left / back / right
Q / E Fly down / up
Mouse Look around
Shift Boost
Mouse wheel Change flight speed
R Reset view
H Hide or show the interface
Alt+F4 Quit

Requires Windows 64-bit and a DirectX 12 / Shader Model 6 capable graphics device. If the Microsoft Visual C++ runtime is missing, the archive includes Engine/Extras/Redist/en-us/vc_redist.x64.exe. The playable download contains cooked game content; use the purchased content project for editable Niagara assets.

The 110.8-second, 2560 × 1440, 60 FPS silent showcase presents four presets per style on dark pedestals, with fixed camera angles, brief impact shake, and no ground decals. The final controls section begins at 1:18 and uses Heavy, not Heavy Slam.

The ending compares Size, Speed, Intensity, Color, AnimationFrameStep, VoxelSizeVariation, SpreadVariation and BurstRotationVariation. Each control has four labeled values and two replays with a static camera. Variation examples enable Randomize, use strength 1, and keep seed 41 fixed. These are cinematic instance overrides; they do not replace the gallery presets or asset defaults.