Volume 1 demo and presets
The full gallery shows 26 effect groups immediately. Each group contains the original system and three parameter variations arranged behind it. All 104 examples replay automatically; there are no pages to unlock.
| Presentation | Animation step | Purpose |
|---|---|---|
| Original | Asset default (Solar 3; others 1) | Baseline with demo presentation overrides |
| Fine / smooth | 1 | Finer supported voxel or overall scale |
| Chunky / step 3 | 3 | Larger supported cubes and held poses |
| Bold / step 6 | 6 | Stronger supported scale, depth, or brightness |
Presets vary only controls supported by that system. Legacy systems without a separate voxel-size control may change overall Size instead. Exact values appear on every effect page.
Use the demo’s on-screen flight controls to approach any group; R resets the gallery view. Keep the same seed when comparing parameter edits. The Original is a demo instance, not a promise that every parameter equals the asset default.
Browse the catalog · Understand instance overrides · Animation stepping
Playable Windows demo
Section titled “Playable Windows demo”The standalone download is VoxelHitPack_Vol01_Windows.zip (approximately 383 MB). Extract the entire archive, then run VoxelHitPack_Vol01.exe. Keep the Engine and VoxelHitPack_Vol01 folders beside the executable. Unreal Editor is not required.
It opens L_VoxelHitPack_Vol01_Demo with all 26 effects and 104 examples on automatic replay. The five redesigned effects are included without ground crack decals. This is an interactive effects gallery with flight controls.
| Control | Action |
|---|---|
| W / A / S / D | Fly forward / left / back / right |
| Q / E | Fly down / up |
| Mouse | Look around |
| Shift | Boost |
| Mouse wheel | Change flight speed |
| R | Reset view |
| H | Hide or show the interface |
| Alt+F4 | Quit |
Requires Windows 64-bit and a DirectX 12 / Shader Model 6 capable graphics device. If the Microsoft Visual C++ runtime is missing, the archive includes Engine/Extras/Redist/en-us/vc_redist.x64.exe. The playable download contains cooked game content; use the purchased content project for editable Niagara assets.
Cinematic showcase
Section titled “Cinematic showcase”The 110.8-second, 2560 × 1440, 60 FPS silent showcase presents four presets per style on dark pedestals, with fixed camera angles, brief impact shake, and no ground decals. The final controls section begins at 1:18 and uses Heavy, not Heavy Slam.
The ending compares Size, Speed, Intensity, Color, AnimationFrameStep, VoxelSizeVariation, SpreadVariation and BurstRotationVariation. Each control has four labeled values and two replays with a static camera. Variation examples enable Randomize, use strength 1, and keep seed 41 fixed. These are cinematic instance overrides; they do not replace the gallery presets or asset defaults.