Heavy Slam
Physical Impacts · Volume 1
A compact column of chunky voxels rises and collapses outward above a stepped square pressure wave. Its vertical silhouette distinguishes it from Ground Impact. The effect contains no ground crack decals.
Use: Heavy downward strikes and forceful slams.
Niagara asset
Section titled “Niagara asset”- Asset:
NS_VX_Impact_HeavySlam - Shipped path:
/Game/VoxelHitPack_Vol01/Systems/VoxelImpacts/NS_VX_Impact_HeavySlam - Presentation: Original system with three additional parameter presets.
Supported parameters
Section titled “Supported parameters”Values below are extracted from the shipped system. Colors use linear RGBA; vector components are shown explicitly. Restart after editing, particularly counts and seed values.
| Parameter | Type | Shipped default | Hard limits | Behavior and dependencies |
|---|---|---|---|---|
User.AnimationFrameStep |
Int | 1 | 1–12 | 1 = smooth. 2-12 = hold each pose for N reference frames at 60 Hz. 3 = 20 poses/sec; 6 = 10. Lifetime is unchanged. |
User.BodyCount |
Int | 60 | ≥ 0.0 | Layer voxel count; zero disables the layer. Restart after editing. |
User.BodyDuration |
Float | 0.24 | ≥ 0.02 | Seconds; restart after editing. Total Duration limits all layers. Requires BodyCount > 0. Cannot extend the effect beyond its total Duration. |
User.BurstRotationVariation |
Float | 25 | 0–180 | Maximum random yaw of the particle burst, degrees. Enabled when User.Randomize = true. |
User.Color |
Linear RGBA | {“r”:1,“g”:0.38,“b”:0.07,“a”:1} | No exposed bound | CPU voxel impact control. Restart to preview consistently. |
User.Duration |
Float | 0.95 | ≥ 0.05 | Seconds; restart after editing. Total Duration limits all layers. |
User.FlashCount |
Int | 10 | ≥ 0.0 | Layer voxel count; zero disables the layer. Restart after editing. |
User.FlashDuration |
Float | 0.045 | ≥ 0.008 | Seconds; restart after editing. Total Duration limits all layers. Requires FlashCount > 0. Cannot extend the effect beyond its total Duration. |
User.FlashIntensity |
Float | 5 | No exposed bound | CPU voxel impact control. Restart to preview consistently. Requires FlashCount > 0. |
User.FlashSize |
Float | 25 | ≥ 0 | Centimeters before Size. GridSize zero disables position snapping. Requires FlashCount > 0. |
User.FragmentColor |
Linear RGBA | {“r”:1,“g”:0.6,“b”:0.18,“a”:1} | No exposed bound | CPU voxel impact control. Restart to preview consistently. Requires FragmentCount > 0. |
User.FragmentCount |
Int | 40 | ≥ 0.0 | Layer voxel count; zero disables the layer. Restart after editing. |
User.FragmentDuration |
Float | 0.7 | ≥ 0.02 | Seconds; restart after editing. Total Duration limits all layers. Requires FragmentCount > 0. Cannot extend the effect beyond its total Duration. |
User.FragmentSize |
Float | 5 | ≥ 0 | Centimeters before Size. GridSize zero disables position snapping. Requires FragmentCount > 0. |
User.FragmentSpeed |
Float | 80 | No exposed bound | CPU voxel impact control. Restart to preview consistently. Requires FragmentCount > 0. |
User.Gravity |
Float | 300 | No exposed bound | CPU voxel impact control. Restart to preview consistently. |
User.GridSize |
Float | 1 | ≥ 0 | Centimeters before Size. GridSize zero disables position snapping. |
User.Height |
Float | 6 | ≥ 0.0 | Centimeters before Size. GridSize zero disables position snapping. |
User.Intensity |
Float | 1.5 | ≥ 0 | Global nonnegative multiplier. |
User.Radius |
Float | 50 | ≥ 0.0 | Centimeters before Size. GridSize zero disables position snapping. |
User.RandomizationStrength |
Float | 1 | 0–1 | Master variation strength, clamped 0..1; 0 preserves authored appearance. Enabled when User.Randomize = true. |
User.Randomize |
Bool | true | No exposed bound | Enable extra voxel variation. Restart after changing seed or toggle. |
User.RandomSeed |
Int | 0 | No exposed bound | 0 chooses a fresh variation each activation; nonzero repeats a chosen variation. Restart after editing. |
User.ResidualColor |
Linear RGBA | {“r”:0.18,“g”:0.12,“b”:0.055,“a”:1} | No exposed bound | CPU voxel impact control. Restart to preview consistently. Requires ResidualCount > 0. |
User.ResidualCount |
Int | 30 | ≥ 0 | Layer voxel count; zero disables the layer. Restart after editing. |
User.ResidualDuration |
Float | 0.85 | ≥ 0.02 | Seconds; restart after editing. Total Duration limits all layers. Requires ResidualCount > 0. Cannot extend the effect beyond its total Duration. |
User.ResidualSize |
Float | 8 | ≥ 0 | Centimeters before Size. GridSize zero disables position snapping. Requires ResidualCount > 0. |
User.SecondaryColor |
Linear RGBA | {“r”:1,“g”:0.85,“b”:0.4,“a”:1} | No exposed bound | CPU voxel impact control. Restart to preview consistently. |
User.ShockwaveCount |
Int | 40 | ≥ 0.0 | Layer voxel count; zero disables the layer. Restart after editing. |
User.ShockwaveDuration |
Float | 0.32 | ≥ 0.02 | Seconds; restart after editing. Total Duration limits all layers. Requires ShockwaveCount > 0. Cannot extend the effect beyond its total Duration. |
User.ShockwaveRadius |
Float | 65 | ≥ 0 | Centimeters before Size. GridSize zero disables position snapping. Requires ShockwaveCount > 0. |
User.ShockwaveSize |
Float | 4 | ≥ 0 | Centimeters before Size. GridSize zero disables position snapping. Requires ShockwaveCount > 0. |
User.Size |
Float | 1 | ≥ 0 | Global nonnegative multiplier. |
User.SpreadVariation |
Float | 0.18 | 0–0.9 | Maximum fractional variation in particle distance from the origin. Enabled when User.Randomize = true. |
User.VoxelSize |
Float | 9 | ≥ 0 | Centimeters before Size. GridSize zero disables position snapping. |
User.VoxelSizeVariation |
Float | 0.3 | 0–0.9 | Maximum fractional size variation, clamped 0..0.9. Enabled when User.Randomize = true. |
No exposed bound means no bound was recorded in the asset metadata; it is not a recommended operating range. Begin with the shipped values. See units and editing, stepping, and layer lifetime caps.
Exact demo overrides
Section titled “Exact demo overrides”These are four instances of this system. Unlisted controls inherit their asset defaults. All three additional presets are parameter variations, not additional system assets.
| Parameter | Original | Fine / smooth | Chunky / step 3 | Bold / step 6 |
|---|---|---|---|---|
RandomSeed |
41 | 41 | 41 | 41 |
AnimationFrameStep |
1 | 1 | 3 | 6 |
Size |
1 | 0.9 | 0.95 | 1.12 |
VoxelSize |
Inherited | 5.85 | 14.4 | 10.35 |
FlashSize |
Inherited | 16.25 | 40 | 28.75 |
FragmentSize |
Inherited | 3.25 | 8 | 5.75 |
ResidualSize |
Inherited | 5.2 | 12.8 | 9.2 |
Intensity |
Inherited | 1.275 | 1.5 | 1.68 |
Related effects
Section titled “Related effects”Back to catalog · Spawn in Blueprint · Orientation · Randomization